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JohannesD
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The problem is that variables declared in one case are still visible in the subsequent cases unless an explicit { } block is used, but they will not be initialized because the initialization code belongs to another case.

In the following code, if foo equals 1, everything is ok, but if it equals 2, we'll accidentally use the i variable which does exist but probably contains garbage.

switch(foo) {
  case 1:
    int i = 42; // i exists all the way to the end of the switch
    dostuff(i);
    break;
  case 2:
    dostuff(i*2); // i is *also* in scope here, but is not initialized!
}

Wrapping the case in an explicit block solves the problem:

switch(foo) {
  case 1:
    {
        int i = 42; // i only exists within the { }
        dostuff(i);
        break;
    }
  case 2:
    dostuff(123); // Now you cannot use i accidentally
}

Edit

To further elaborate, switch statements are just a particularly fancy kind of a goto. Here's an analoguous piece of code exhibiting the same issue but using a goto instead of a switch:

int main() {
    if(rand() % 2) // ThrowToss a diecoin
        goto end;

    int i = 42;

  end:
    // We either skipped the declaration of i or not,
    // but either way the variable i exists here, because
    // variable scopes are resolved at compile time.
    // Whether the *initialization* code was run, though,
    // depends on whether rand returned 0 or 1.
    std::cout << i;
}

The problem is that variables declared in one case are still visible in the subsequent cases unless an explicit { } block is used, but they will not be initialized because the initialization code belongs to another case.

In the following code, if foo equals 1, everything is ok, but if it equals 2, we'll accidentally use the i variable which does exist but probably contains garbage.

switch(foo) {
  case 1:
    int i = 42; // i exists all the way to the end of the switch
    dostuff(i);
    break;
  case 2:
    dostuff(i*2); // i is *also* in scope here, but is not initialized!
}

Wrapping the case in an explicit block solves the problem:

switch(foo) {
  case 1:
    {
        int i = 42; // i only exists within the { }
        dostuff(i);
        break;
    }
  case 2:
    dostuff(123); // Now you cannot use i accidentally
}

Edit

To further elaborate, switch statements are just a particularly fancy kind of a goto. Here's an analoguous piece of code exhibiting the same issue but using a goto instead of a switch:

int main() {
    if(rand() % 2) // Throw a die
        goto end;

    int i = 42;

  end:
    // We either skipped the declaration of i or not,
    // but either way the variable i exists here, because
    // variable scopes are resolved at compile time.
    // Whether the *initialization* code was run, though,
    // depends on whether rand returned 0 or 1.
    std::cout << i;
}

The problem is that variables declared in one case are still visible in the subsequent cases unless an explicit { } block is used, but they will not be initialized because the initialization code belongs to another case.

In the following code, if foo equals 1, everything is ok, but if it equals 2, we'll accidentally use the i variable which does exist but probably contains garbage.

switch(foo) {
  case 1:
    int i = 42; // i exists all the way to the end of the switch
    dostuff(i);
    break;
  case 2:
    dostuff(i*2); // i is *also* in scope here, but is not initialized!
}

Wrapping the case in an explicit block solves the problem:

switch(foo) {
  case 1:
    {
        int i = 42; // i only exists within the { }
        dostuff(i);
        break;
    }
  case 2:
    dostuff(123); // Now you cannot use i accidentally
}

Edit

To further elaborate, switch statements are just a particularly fancy kind of a goto. Here's an analoguous piece of code exhibiting the same issue but using a goto instead of a switch:

int main() {
    if(rand() % 2) // Toss a coin
        goto end;

    int i = 42;

  end:
    // We either skipped the declaration of i or not,
    // but either way the variable i exists here, because
    // variable scopes are resolved at compile time.
    // Whether the *initialization* code was run, though,
    // depends on whether rand returned 0 or 1.
    std::cout << i;
}
added 661 characters in body; edited body
Source Link
JohannesD
  • 14.6k
  • 1
  • 40
  • 30

The problem is that variables declared in one case are still visible in the subsequent cases unless an explicit { } block is used, but they will not be initialized because the initialization code belongs to another case.

In the following code, if foo equals 1, everything is ok, but if it equals 2, we'll accidentally use the i variable which does exist but probably contains garbage.

switch(foo) {
  case 1:
    int i = 42; // i exists all the way to the end of the switch
    dostuff(i);
    break;
  case 2:
    dostuff(i*2); // i is *also* in scope here, but is not initialized!
}

Wrapping the case in an explicit block solves the problem:

switch(foo) {
  case 1:
    {
        int i = 42; // i only exists within the { }
        dostuff(i);
        break;
    }
  case 2:
    dostuff(123); // Now you cannot use i accidentally
}

Edit

To further elaborate, switch statements are just a particularly fancy kind of a goto. Here's an analoguous piece of code exhibiting the same issue but using a goto instead of a switch:

int main() {
    if(rand() % 2) // Throw a die
        goto end;

    int i = 42;

  end:
    // We either skipped the declaration of i or not,
    // but either way the variable i exists here, because
    // variable scopes are resolved at compile time.
    // Whether the *initialization* code was run, though,
    // depends on whether rand returned 0 or 1.
    std::cout << i;
}

The problem is that variables declared in one case are still visible in the subsequent cases unless an explicit { } block is used, but they will not be initialized because the initialization code belongs to another case.

In the following code, if foo equals 1, everything is ok, but if it equals 2, we'll accidentally use the i variable which does exist but probably contains garbage.

switch(foo) {
  case 1:
    int i = 42; // i exists all the way to the end of the switch
    dostuff(i);
    break;
  case 2:
    dostuff(i*2); // i is *also* in scope here, but is not initialized!
}

Wrapping the case in an explicit block solves the problem:

switch(foo) {
  case 1:
    {
        int i = 42; // i only exists within the { }
        dostuff(i);
        break;
    }
  case 2:
    dostuff(123); // Now you cannot use i accidentally
}

The problem is that variables declared in one case are still visible in the subsequent cases unless an explicit { } block is used, but they will not be initialized because the initialization code belongs to another case.

In the following code, if foo equals 1, everything is ok, but if it equals 2, we'll accidentally use the i variable which does exist but probably contains garbage.

switch(foo) {
  case 1:
    int i = 42; // i exists all the way to the end of the switch
    dostuff(i);
    break;
  case 2:
    dostuff(i*2); // i is *also* in scope here, but is not initialized!
}

Wrapping the case in an explicit block solves the problem:

switch(foo) {
  case 1:
    {
        int i = 42; // i only exists within the { }
        dostuff(i);
        break;
    }
  case 2:
    dostuff(123); // Now you cannot use i accidentally
}

Edit

To further elaborate, switch statements are just a particularly fancy kind of a goto. Here's an analoguous piece of code exhibiting the same issue but using a goto instead of a switch:

int main() {
    if(rand() % 2) // Throw a die
        goto end;

    int i = 42;

  end:
    // We either skipped the declaration of i or not,
    // but either way the variable i exists here, because
    // variable scopes are resolved at compile time.
    // Whether the *initialization* code was run, though,
    // depends on whether rand returned 0 or 1.
    std::cout << i;
}
added 6 characters in body
Source Link
JohannesD
  • 14.6k
  • 1
  • 40
  • 30

The problem is that variables declared in one case are still visible in the subsequent cases unless an explicit { } block is used, but they will not be initialized because the initialization code belongs to another case.

In the following code, if foo equals 1, everything is ok, but if it equals 2, we'll accidentally use the i variable which does exist but probably contains garbage.

switch(foo) {
  case 1:
    int i = 42; // i exists all the way to the end of the switch
    dostuff(i);
    break;
  case 2:
    dostuff(i*2); // i is *also* in scope here, but is not initialized!
}

Wrapping the case in an explicit block solves the problem:

switch(foo) {
  case 1:
    {
        int i = 42; // i only exists within the { }
        dostuff(i);
        break;
    }
  case 2:
    dostuff(123); // Now you cannot use i accidentally
}

The problem is that variables declared in one case are still visible in the subsequent cases unless an explicit block is used, but they will not be initialized because the initialization code belongs to another case.

In the following code, if foo equals 1, everything is ok, but if it equals 2, we'll accidentally use the i variable which does exist but probably contains garbage.

switch(foo) {
  case 1:
    int i = 42; // i exists all the way to the end of the switch
    dostuff(i);
    break;
  case 2:
    dostuff(i*2); // i is *also* in scope here, but is not initialized!
}

Wrapping the case in an explicit block solves the problem:

switch(foo) {
  case 1:
    {
        int i = 42; // i only exists within the { }
        dostuff(i);
        break;
    }
  case 2:
    dostuff(123); // Now you cannot use i accidentally
}

The problem is that variables declared in one case are still visible in the subsequent cases unless an explicit { } block is used, but they will not be initialized because the initialization code belongs to another case.

In the following code, if foo equals 1, everything is ok, but if it equals 2, we'll accidentally use the i variable which does exist but probably contains garbage.

switch(foo) {
  case 1:
    int i = 42; // i exists all the way to the end of the switch
    dostuff(i);
    break;
  case 2:
    dostuff(i*2); // i is *also* in scope here, but is not initialized!
}

Wrapping the case in an explicit block solves the problem:

switch(foo) {
  case 1:
    {
        int i = 42; // i only exists within the { }
        dostuff(i);
        break;
    }
  case 2:
    dostuff(123); // Now you cannot use i accidentally
}
Source Link
JohannesD
  • 14.6k
  • 1
  • 40
  • 30
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