Timeline for MonoGame/XNA rotating an image
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 4, 2014 at 18:15 | comment | added | Nahuel Ianni | Congrats! Happy I was of help :) | |
| Sep 4, 2014 at 16:11 | comment | added | Technocrat | Thank you! The ImageWidth/2 worked, how was I so stupid.. I tried moving it's origin, etc... It never worked | |
| Sep 4, 2014 at 16:10 | vote | accept | Technocrat | ||
| Sep 4, 2014 at 6:52 | comment | added | Nahuel Ianni | Great, let me know if that doesn't help and I'll try it on my home PC :) | |
| Sep 4, 2014 at 6:47 | comment | added | Technocrat | I will definitely try that. Also, the TILE_SIZE is equal to the textures of the path and grass, it's 40 px, for some reason if I do TILE_SIZE - 35 it puts it around the center of the tile, even if I do -TILE_SIZE or something it puts it really far away. But yes, it is rotating around the top left corner and I don't know why. Even after adjustments it is a huge rotation that is becoming difficult to control. I will try that tutorial tomorrow. | |
| Sep 4, 2014 at 6:44 | history | answered | Nahuel Ianni | CC BY-SA 3.0 |