Murphy at the first Void appearanceMurphy, run!
The Void, also known as the Shade, is an enemy in Silent Hill: Downpour that resembles a bright red light, similar to a vortex. It pursues Murphy Pendleton relentlessly through the game's many Otherworld levels and sucks in everything around it. When it gets close to Murphy, the environment visually distorts, time slows down, and Murphy's body begins to "flake off"; if Murphy doesn't quickly escape, he will die. The Void cannot be killed, and Murphy's only option is to flee until he reaches a safe haven. He can also knock over Tormented Souls to slow the Void down and stay farther ahead of it.
Character
The Void first appears in the otherworldly Devil's Pitstop diner. Realizing he can't fight it, Murphy sprints down a hallway and eventually escapes. He escapes by fleeing up a never-ending staircase where the Void eventually stops pursuing.
The Void returns in the Centennial Building Otherworld, chasing Murphy through a looping series of corridors until he finds the right exit. It soon reappears and chases him through an upside-down version of the building.
In the Otherworld version of St. Maria's Monastery, the Bogeyman drops Murphy into a cavernous area where he encounters the Void once again. He runs through another circuitous route before finding a hidden path that leads back to the upper levels.
During the game's climactic sequence at Overlook Penitentiary, the Void appears immediately after the prison's shift to the Otherworld and chases Murphy through a maze of branching corridors. The entity reappears near the end of the Otherworld, at a series of staircases going up past several tiers of cell blocks. Once Murphy reaches the elevator taking him down to the Wheelman's room, the Void disappears for good.
Trivia
- While being chased, Murphy can knock over Tormented Souls to slow down the Void. In this respect, the Tormented Souls could represent the innocent people who have indirectly suffered due to Murphy's actions and little regard for others after his son's death. In pushing them into the path of the Void, he is essentially sacrificing the defenseless creatures at his own convenience.
- Originally, the Void looked like a cloud of black smoke. That appearance is gone because the developers explained that it was just a placeholder for the Void's final design.
- The Void's appearance and its pursuit of Murphy are reminiscent of the red fog/light that appears in Silent Hill 3, chasing Heather Mason through the last two hallways of the Borley Haunted Mansion. The first hallway even has a trick wall that closes one path to open another, which is similar to numerous tricks encountered while running from the Void (closing gates and lengthening hallways). They're also reminiscent of the chase sequences in Silent Hill: Shattered Memories, which featured several chase sequences interspersed throughout.
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References