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[[image:{{{weaponimage}}}|{{{imagesize}}}px|center|{{{weaponimage}}}]]
{{{image_caption}}}
Description
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Range
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Strength
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Location(s)
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Appearances
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{{Weapon
|name= Weapon's name
|weaponimage= The image
|imagesize = The size of the image
|image_caption= Image caption
|description= Description
|range= Weapon range
|strength= Weapon strength
|durability = Weapon durability
|location= The location(s) of the weapon
|appearances= Games it appears in
}}
Guidelines
Range
- [Melee] Low - Requires to be standing next to the enemy to attack.
- [Melee] Medium - Can attack from a foot or three away.
- [Firearm] Low - Requires close proximity to attack, (example: Tesla Rifle)
- [Firearm] Medium - Can attack effectively from 5 - 15 feet away.
- [Firearm] High - Can attack effectively from over 15 feet away.
- [Projectile] Low - Can throw only up to 5 feet.
- [Projectile] Medium - Can throw up to 10 feet.
Strength
- [Melee & Projectile] Low - Knife, Switch-blade, Razor, you get the drift.
- [Melee & Projectile] Medium - Decent strength, commonly used to dispatch standard enemies.
- [Melee & Projectile] High - Takes fewer hits than the Medium weapons to dispatch enemies.
- [Melee & Projectile] Very high - likely to get a one-hit-kill on standard enemies.
- [Firearm] Low - Standard firearm used to dispatch weak to medium enemies.
- [Firearm] Medium - Standard firearm used to dispatch medium to strong enemies.
- [Firearm] High - Likely to kill a standard enemy in one to two shots.
Durability
- Low - Likely to break after defeating one enemy.
- Medium - Can be used to dispatch a few enemies before it breaks.
- High - Reliable in not breaking after the 4th-5th attack on an enemy.
- Indestructible - As the name suggests.
- Single use - Breaks on impact.