Dodge
Some effects allow the player to dodge incoming attacks, causing them to be treated as a miss. This produces a hitsplat with the text "Dodged". Only attacks that have a chance to miss can be dodged, and the dodge hitsplat takes priority over the miss hitsplat; if an attack that would have missed is dodged, the dodge hitsplat is shown. Any attack that cannot miss, such as boss special attacks, cannot be dodged even if the damage is not typeless. Anything that relies on the player taking damage does not trigger the effect of it when the dodge successfully rolls. This includes, but is not limited to: Resonance, Divert, Vengeance, Reflect, Disruption Shield, Reprisal, Transfigure, the effect of deathtouch bracelet, and various Weapon Special Attacks that deal reflection damage or stockpile damage.
Sources
editSources of dodge chance include:
- Darkness: a 20% dodge chance with a limited duration
- Set bonuses of high tier deathwarden robes: Tier 70, 80, and 90 have a 1%, 1.5%, and 2% chance respectively per piece equipped, for a maximum of 5%, 7.5%, and 10% dodge chance
Exceptions
editMost auto-attacks from monsters can miss (even if their hit chance currently is 100%). However, bosses that do not check accuracy on their regular attacks are not affected by dodge chance. These bosses include:
- The Ambassador
- Blood spells cast by Nex during her blood phase (third phase)
- This includes blood spells cast by her minion, Cruor.
- Rasial, the First Necromancer
- Solak's attacks against his primary target
- Arch-Glacor's melee attack in Hard Mode
Some bosses deal half damage of a hit that would otherwise miss. These are unaffected by dodge. Examples include:
- Beastmaster Durzag
- Yakamaru
- Vorago's blue bombs
Damage inflicted in PvP situations can't be dodged.
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