Program name
The task is to programmatically obtain the name used to invoke the program. (For example determine whether the user ran "python hello.py", or "python hellocaller.py", a program importing the code from "hello.py".)

You are encouraged to solve this task according to the task description, using any language you may know.
Sometimes a multiline shebang is necessary in order to provide the script name to a language's internal ARGV.
See also Command-line arguments
Examples from GitHub.
:start:
print(‘Program: ’:argv[0])The name of the game is stored on the cartridge at memory address $000200. It is exactly 16 characters and is padded with spaces (ASCII 32). Since there is no null terminator after this string, use its size to terminate a printing loop.
LEA $000200,A3
JSR PrintString ;(my print routine is 255-terminated and there just so happens to be an FF after the name of the game.)
- Output
Without built-in CRT, argc and argv are stored in the stack. The format looks like:
sp+0 = argc
sp+8 = argv[0]
sp+16 = argv[1] ...
Each item of argv is a pointer to a null-terminated 8-bit string.
.equ STDOUT, 1
.equ SVC_WRITE, 64
.equ SVC_EXIT, 93
.text
.global _start
_start:
stp x29, x30, [sp, -16]!
mov x29, sp
ldr x0, [sp, 24] // argv[0]
bl _strlen // strlen(argv[0])
mov x2, x0
mov x0, #STDOUT
ldr x1, [sp, 24]
bl _write // write(stdout, argv[0], strlen(argv[0]))
ldp x29, x30, [sp], 16
mov x0, #0
b _exit // exit(0);
// ssize_t _strlen(const char *str)
_strlen:
mov x1, x0
mov x0, #-1
1: add x0, x0, #1
ldrb w2, [x1, x0]
cbnz x2, 1b
ret
.text
//////////////// system call wrappers
// ssize_t _write(int fd, void *buf, size_t count)
_write:
stp x29, x30, [sp, -16]!
mov x8, #SVC_WRITE
mov x29, sp
svc #0
ldp x29, x30, [sp], 16
ret
// void _exit(int retval)
_exit:
mov x8, #SVC_EXIT
svc #0Being a compiled language, Ada has difficulties accessing source code filenames. But it is easy to access the executable's filename, using the function Command_Name defined in Ada.Command_Line:
with Ada.Command_Line, Ada.Text_IO;
procedure Command_Name is
begin
Ada.Text_IO.Put_Line(Ada.Command_Line.Command_Name);
end Command_Name;
In Agena, the command line arguments are in the string array args. The name of the Agena source file is in args[ 0 ].
Elements in args with negative subscripts contain arguments supplied to the Agena interpreter and the name of the interpreter itself is in the element with the most negative subscript.
printf( "This is %s\n", args[ 0 ] )- Output:
This is programName.agn
The program command line arguments are accessible via the argc()/argv() functions. The program name is the first in the list of arguments.
o_text(argv(0));
o_byte('\n');BEGIN
print ((program idf, newline))
END
- Output:
$ a68g Program_name.a68 Program_name.a68 $
El primer parámetro en Hopper y sus sabores, siempre será el nombre del programa.
#include <hbasic.h>
Begin
GetParam(name File)
Print("My Program name: ", name File,Newl)
End- Output:
$ hopper myname.bas My Program name: myname.bas $
Because the variable me always refers to the currently executing script, this is easy:
my name
- Output:
"programname"
10 GOSUB 40"GET PROGRAM NAME
20 PRINT N$
30 END
40 REMGET PROGRAM NAME
50 GOSUB 100"GET INPUT BUFFER
60 GOSUB 200"REMOVE RUN PREFIX
70 GOSUB 300"REMOVE , SUFFIXES
80 GOSUB 400"TRIM SPACES
90 RETURN
100 REMGET INPUT BUFFER
110 N$ = ""
120 FOR I = 512 TO 767
130 B = PEEK (I) - 128
140 IF B < 32 THEN RETURN
150 N$ = N$ + CHR$ (B)
160 NEXT I
170 RETURN
200 REMREMOVE RUN PREFIX
210 P = 1
220 FOR I = 1 TO 3
230 FOR J = P TO LEN(N$)
240 C$ = MID$ (N$,J,1)
250 P = P + 1
260 IF C$ = " " THEN NEXT J
270 IF C$ = MID$("RUN",I,1) THEN NEXT I:N$ = MID$(N$,P,LEN(N$)-P+1):RETURN
280 PRINT "YOU NEED TO RUN THIS PROGRAM USING THE RUN COMMAND FROM DOS."
290 END
300 REMREMOVE , SUFFIXES
310 L = LEN (N$)
320 FOR I = 1 TO L
330 C$ = MID$ (N$,I,1)
340 IF C$ = "," THEN N$ = LEFT$(N$,I - 1): RETURN
350 NEXT I
360 RETURN
400 REMTRIM SPACES
410 GOSUB 600
500 REMLEFT TRIM SPACES
510 L = LEN(N$) - 1
520 FOR I = L TO 0 STEP -1
530 IF I < 0 THEN RETURN
540 IF LEFT$ (N$,1) <> " " THEN RETURN
550 IF I THEN N$ = RIGHT$ (N$, I)
560 NEXT I
570 N$ = "
580 RETURN
600 REMRIGHT TRIM SPACES
610 L = LEN(N$) - 1
620 FOR I = L TO 0 STEP -1
630 IF I < 0 THEN RETURN
640 IF RIGHT$ (N$,1) <> " " THEN RETURN
650 IF I THEN N$ = LEFT$ (N$, I)
660 NEXT I
670 N$ = "
680 RETURN# file.ark
(import std.Sys)
(print sys:programName)- Output:
file.ark
/* ARM assembly Raspberry PI */
/* program namepgm.s */
/* Constantes */
.equ STDOUT, 1
.equ WRITE, 4
.equ EXIT, 1
/* Initialized data */
.data
szMessage: .asciz "Program : " @
szRetourLigne: .asciz "\n"
.text
.global main
main:
push {fp,lr} /* save des 2 registres */
add fp,sp,#8 /* fp <- adresse début */
ldr r0, iAdrszMessage @ adresse of message
bl affichageMess @ call function
ldr r0,[fp,#4] @ recup name of program in command line
bl affichageMess @ call function
ldr r0, iAdrszRetourLigne @ adresse of message
bl affichageMess @ call function
/* fin standard du programme */
mov r0, #0 @ return code
pop {fp,lr} @restaur des 2 registres
mov r7, #EXIT @ request to exit program
swi 0 @ perform the system call
iAdrszMessage: .int szMessage
iAdrszRetourLigne: .int szRetourLigne
/******************************************************************/
/* affichage des messages avec calcul longueur */
/******************************************************************/
/* r0 contient l adresse du message */
affichageMess:
push {fp,lr} /* save des 2 registres */
push {r0,r1,r2,r7} /* save des autres registres */
mov r2,#0 /* compteur longueur */
1: /*calcul de la longueur */
ldrb r1,[r0,r2] /* recup octet position debut + indice */
cmp r1,#0 /* si 0 c est fini */
beq 1f
add r2,r2,#1 /* sinon on ajoute 1 */
b 1b
1: /* donc ici r2 contient la longueur du message */
mov r1,r0 /* adresse du message en r1 */
mov r0,#STDOUT /* code pour écrire sur la sortie standard Linux */
mov r7, #WRITE /* code de l appel systeme "write" */
swi #0 /* appel systeme */
pop {r0,r1,r2,r7} /* restaur des autres registres */
pop {fp,lr} /* restaur des 2 registres */
bx lr /* retour procedure */MsgBox, % A_ScriptName
# syntax: TAWK -f PROGRAM_NAME.AWK
#
# GAWK can provide the invoking program name from ARGV[0] but is unable to
# provide the AWK script name that follows -f. Thompson Automation's TAWK
# version 5.0c, last released in 1998 and no longer commercially available, can
# provide the AWK script name that follows -f from the PROGFN built-in
# variable. It should also provide the invoking program name, E.G. TAWK, from
# ARGV[0] but due to a bug it holds the fully qualified -f name instead.
#
# This example is posted here with hopes the TAWK built-in variables PROGFN
# (PROGram File Name) and PROGLN (PROGram Line Number) be added to GAWK by its
# developers.
#
BEGIN {
printf("%s -f %s\n",ARGV[0],PROGFN)
printf("line number %d\n",PROGLN)
exit(0)
}
- Output:
TAWK -f PROGRAM_NAME.AWK C:\program_name.awk -f program_name.awk line number 16 GAWK -f PROGRAM_NAME.AWK gawk -f line number 0
Many BASICs -- notably older DOS BASICs, and especially DOS MS BASICs -- do not provide any way to retrieve the program's name.
Unlike most MS BASICs, FreeBASIC provides a parsed version of COMMAND$ (called as COMMAND$(n)). COMMAND$(0) is the program's name:
appname = COMMAND$(0)
Additionally, FreeBASIC also provides an analog of C's argc/argv[], called __FB_ARGC__ and __FB_ARGV__. __FB_ARGV__ can be used to get the program's name like this:
appname = *__FB_ARGV__(0)
See also: PowerBASIC, PureBasic, Visual Basic.
SYS "GetCommandLine" TO cl%
PRINT $$cl%
100 PROGRAM "Name1.bas"(A,B,C,S$)
110 CHAIN "Name2.BAS"(A,B,C,S$)
edit 1
100 PROGRAM "Name2.bas"(A,B,C,S$)
110 PRINT A,B,C,S$
edit 0
start(1,2,3,"Hello")To get the name with which the program was invoked:
PRINT TOKEN$(ARGUMENT$, 1)To get the full path:
PRINT ME$CMD(1) returns a string with the filename - SHOW() prints this string.
Print Show(Cmd(1))
Linux/x86-64. Will print the name of the executable from "argv[0]" as provided.
global _start
: syscall ( num:eax -- result:eax ) syscall ;
: exit ( status:edi -- noret ) 60 syscall ;
: bye ( -- noret ) 0 exit ;
: write ( buf:esi len:edx fd:edi -- ) 1 syscall drop ;
1 const stdout
: print ( buf len -- ) stdout write ;
: newline ( -- ) s" \n" print ;
: println ( buf len -- ) print newline ;
: find0 ( start:rsi -- end:rsi ) lodsb 0 cmp latest xne ;
: cstrlen ( str:rdi -- len:rsi ) dup find0 swap sub dec ;
: cstr>str ( cstr:rdx -- str:rsi len:rdx ) dup cstrlen xchg ;
: print-arg ( arg -- ) cstr>str println ;
: arg0 ( rsp -- rsp ) 8 add @ ; inline
: _start ( rsp -- noret ) arg0 print-arg bye ;•name
It might not be very useful for a C program to access source filenames, because C code must be compiled into an executable, and anything could have happened to the source file after the compilation. However, C can access the executable's name in argv[0].
argv[0]might be the name of an executable in the PATH, or it might be an absolute or relative path to the executable. At least with Unix, the parent process can setargv[0]to any string, soargv[0]might not be the real name. It is best to pretend thatargv[0]has the correct value, but mind thatargv[0]might not be an actual file.
#include <stdio.h>
int main(int argc, char **argv) {
printf("Executable: %s\n", argv[0]);
return 0;
}
To get the source information about some part of code, use compiler defined macros. Most compilers support them or some variation of.
#include <stdio.h>
int main()
{
printf("This code was in file %s in function %s, at line %d\n",\
__FILE__, __FUNCTION__, __LINE__);
return 0;
}
BSD
BSD provides two more ways to get the program's name.
__prognameis the filename fromargv[0](so ifargv[0]is a path, then__prognameis only the filename). No header file declares__progname, so programs must declareextern char __progname;to use it.ucommalways gives the real filename of the executable, even ifargv[0]has a different name.ucommis a field in the process information;ps -O ucommprints it. Other than ps(1) and top(1), few programs accessucomm. There is a C interface to the process information, but it often changes between BSD versions.
Starting with OpenBSD 5.0, ucomm is field p_comm of struct kinfo_proc, and kvm_getprocs() in libkvm can fill this struct. (Rosetta Code will welcome contributions for other BSD variants.)
To compile myname.c: make myname LDLIBS=-lkvm
/* myname.c */
#include <sys/param.h>
#include <sys/sysctl.h> /* struct kinfo_proc */
#include <err.h>
#include <fcntl.h> /* O_RDONLY */
#include <kvm.h>
#include <limits.h> /* _POSIX2_LINE_MAX */
#include <stdio.h>
int
main(int argc, char **argv) {
extern char *__progname; /* from crt0.o */
struct kinfo_proc *procs;
kvm_t *kd;
int cnt;
char errbuf[_POSIX2_LINE_MAX];
printf("argv[0]: %s\n", argv[0]);
printf("__progname: %s\n", __progname);
kd = kvm_openfiles(NULL, NULL, NULL, KVM_NO_FILES, errbuf);
if (kd == NULL)
errx(1, "%s", errbuf);
procs = kvm_getprocs(kd, KERN_PROC_PID, getpid(),
sizeof procs[0], &cnt);
if (procs == NULL)
errx(1, "%s", kvm_geterr(kd));
if (cnt != 1)
errx(1, "impossible");
printf("p_comm: %s\n", procs[0].p_comm);
kvm_close(kd);
return 0;
}
The program can have three different names!
$ perl -e 'exec {"./myname"} "/nobin/fakename"'
argv[0]: /nobin/fakename
__progname: fakename
ucomm: myname
Windows
GetModuleFileName, from the Win32 API, provides the correct path to the current executable file.
#include <windows.h>
#include <stdlib.h>
#include <wchar.h>
/*
* Returns the path to the current executable file, in a newly
* allocated buffer. Use free() to free it.
*/
wchar_t *
exepath(void)
{
wchar_t *buf, *newbuf;
long blen, flen;
/*
* Most paths fit in MAX_PATH == 260 characters, but very
* long UNC paths might require a larger buffer.
*/
buf = NULL;
for (blen = MAX_PATH; 1; blen += MAX_PATH) {
/* Enlarge buffer. */
newbuf = realloc(buf, blen * sizeof buf[0]);
if (newbuf == NULL) {
free(buf);
return NULL;
}
buf = newbuf;
flen = GetModuleFileNameW(NULL, buf, blen);
if (flen == 0) {
free(buf);
return NULL;
}
if (flen < blen)
return buf;
}
}
/*
* Print the path to this executable.
*/
int
main()
{
wchar_t *path;
path = exepath();
if (path == NULL) {
wprintf(L"Sorry, an error occured.\n");
return 1;
}
wprintf(L"Path to executable: %ls\n", path);
free(path);
return 0;
}
Path to executable: C:\Users\kernigh\Documents\field\scratch.exe
This effectively outputs the executable name, file path, and any arguments for the current program.
using System;
namespace ProgramName
{
class Program
{
static void Main(string[] args)
{
Console.Write(Environment.CommandLine);
}
}
}
In a C# application with a reference to System.Windows.Forms, the following can be used to retrieve the executable name and arguments without the full path.
using System;
namespace ProgramName
{
class Program
{
static void Main(string[] args)
{
// Extracts the filename from the full path
System.IO.FileInfo exeInfo = new System.IO.FileInfo(System.Windows.Forms.Application.ExecutablePath);
Console.Write(exeInfo.Name);
// Writes all arguments to the console
foreach (string argument in args)
{
Console.Write(" " + argument);
}
}
}
}
C++ can access the executable's filename through the arguments to main().
#include <iostream>
using namespace std;
int main(int argc, char **argv) {
char *program = argv[0];
cout << "Program: " << program << endl;
}
":";exec lein exec $0 ${1+"$@"}
":";exit
(ns scriptname
(:gen-class))
(defn -main [& args]
(let [program (first *command-line-args*)]
(println "Program:" program)))
(when (.contains (first *command-line-args*) *source-path*)
(apply -main (rest *command-line-args*)))
COBOL has an internal PROGRAM-ID name, and then the external invocation name.
identification division.
program-id. sample.
data division.
working-storage section.
01 progname pic x(16).
procedure division.
sample-main.
display 0 upon argument-number
accept progname from argument-value
display "argument-value zero :" progname ":"
display "function module-id :" function module-id ":"
goback.
end program sample.
- Output:
prompt$ cobc -xj progname.cob argument-value zero :./progname : function module-id :sample:
scriptname.coffee:
#!/usr/bin/env coffee
main = () ->
program = __filename
console.log "Program: " + program
if not module.parent then main()
Shebangs require a special tweak to ~/.clisprc.lisp.
;;; Play nice with shebangs
(set-dispatch-macro-character #\# #\!
(lambda (stream character n)
(declare (ignore character n))
(read-line stream nil nil t)
nil))
#!/bin/sh
#|
exec clisp -q -q $0 $0 ${1+"$@"}
exit
|#
;;; Usage: ./scriptname.lisp
(defun main (args)
(let ((program (car args)))
(format t "Program: ~a~%" program)
(quit)))
;;; With help from Francois-Rene Rideau
;;; http://tinyurl.com/cli-args
(let ((args
#+clisp (ext:argv)
#+sbcl sb-ext:*posix-argv*
#+clozure (ccl::command-line-arguments)
#+gcl si:*command-args*
#+ecl (loop for i from 0 below (si:argc) collect (si:argv i))
#+cmu extensions:*command-line-strings*
#+allegro (sys:command-line-arguments)
#+lispworks sys:*line-arguments-list*
))
(if (member (pathname-name *load-truename*)
args
:test #'(lambda (x y) (search x y :test #'equalp)))
(main args)))
Two ways:
puts "PROGRAM_NAME = #{PROGRAM_NAME}"
puts "Process.executable_path = #{Process.executable_path}"
- Output:
PS ~\dev\v\crystal\rosetta> crystal .\Program_name.cr PROGRAM_NAME = C:\Users\xxx\AppData\Local\crystal\cache\crystal-run-Program_name.exe.tmp.exe Process.executable_path = C:\Users\xxx\AppData\Local\crystal\cache\crystal-run-Program_name.exe.tmp.exe PS ~\dev\v\crystal\rosetta> crystal build .\Program_name.cr PS ~\dev\v\crystal\rosetta> .\Program_name PROGRAM_NAME = C:\Users\xxx\dev\v\crystal\rosetta\Program_name.exe Process.executable_path = C:\Users\xxx\dev\v\crystal\rosetta\Program_name.exe
#!/usr/bin/env rdmd
import std.stdio;
void main(in string[] args) {
writeln("Program: ", args[0]);
}
- Output:
C:\rosetta>program_name.exe Program: program_name.exe
$ dmd scriptname.d
$ ./scriptname
Program: ./scriptname
If the system is configured, the D programming language offers an 'interpreted-looking' mode, which exhibits slightly different behavior than the normal compilation:
$ ./scriptname.d
Program: /tmp/.rdmd/Users/andrew/Desktop/src/scriptname/scriptname.d.D3B32385A31B968A3CF8CAF1E1426E5F
Alternative method using built-in function thisExePath()
// thisExePath function was introduced in D 2.064 (November 5, 2013)
import std.file;
import std.stdio;
void main(string[] args)
{
writeln("Program: ", thisExePath());
}
- Output:
Z:\rosettacode>program_name.exe Program: Z:\rosettacode\program_name.exe
#!/usr/bin/env dart
main() {
var program = new Options().script;
print("Program: ${program}");
}
program ProgramName;
{$APPTYPE CONSOLE}
begin
Writeln('Program name: ' + ParamStr(0));
Writeln('Command line: ' + CmdLine);
end.
!print( "Name of this file: " get-from !args 0 )(js-eval "window.location.href")
→ "http://www.echolalie.org/echolisp/"
module WhatIsMyName {
@Inject Console console;
void run() {
console.print($"program name: {this:module}");
}
}- Output:
program name: WhatIsMyName
ELENA 6.x :
import extensions;
public Program()
{
Console.printLine(Program_arguments.asEnumerable()); // the whole command line
Console.printLine(Program_arguments[0]); // the program name
}:;exec emacs -batch -l $0 -f main $*
;;; Shebang from John Swaby
;;; http://www.emacswiki.org/emacs/EmacsScripts
(defun main ()
(let ((program (nth 2 command-line-args)))
(message "Program: %s" program)))
load-file-name is the ".el" or ".elc" currently being loaded. Within a batch -l it will be the script name, but within sub-loads like require etc it is that sub-load.
writeLine("path: " + Runtime.path)
writeLine("name: " + Runtime.name)
writeLine("args: " + Runtime.args)- Output:
emal.exe Org\RosettaCode\ProgramName.emal sample arguments path: C:\tmp\Org\RosettaCode\ProgramName.emal name: ProgramName.emal args: [sample,arguments]
If Erlang is used as a script language the function escript:script_name/0 will return the program name. When compiled Erlang's macros hold information about the running module.
%% Compile
%%
%% erlc scriptname.erl
%%
%% Run
%%
%% erl -noshell -s scriptname
-module(scriptname).
-export([start/0]).
start() ->
Program = ?FILE,
io:format("Program: ~s~n", [Program]),
init:stop().
constant cmd = command_line()
puts(1,cmd[2])This code correctly prints the program name in three modes:
- Run as a compiled program (either scriptname.exe in Windows, or mono scriptname.exe in Unix)
- Run as an interpreted program (fsharpi scriptname.fsx)
- Run as a dotslashed program in Unix (./scriptname.fsx)
#light (*
exec fsharpi --exec $0 --quiet
*)
let scriptname =
let args = System.Environment.GetCommandLineArgs()
let arg0 = args.[0]
if arg0.Contains("fsi") then
let arg1 = args.[1]
if arg1 = "--exec" then
args.[2]
else
arg1
else
arg0
let main =
printfn "%s" scriptname
#! /usr/bin/env factor
USING: namespaces io command-line ;
IN: scriptname
: main ( -- ) script get print ;
MAIN: main
This is the equivalent of the Agena sample, the elements of arg with negative subscripts contain the name of the Fennel compiler and the Lua interpreter. Elements with positive subscripts don't appear to be set, even if there are parameters after the Fennel program on the command-line.
(print (.. "This is " (. arg 0)))
- Output:
This is programName.fnl
0 arg type cr \ gforth or gforth-fast, for example
1 arg type cr \ name of script
Please find example runs in the comments at the beginning of the FORTRAN2003 source. Program name verification can deter system attackers. Therefore, the code is provided as a separate easily reused module.
! program run with invalid name path/f
!
!-*- mode: compilation; default-directory: "/tmp/" -*-
!Compilation started at Sun Jun 2 00:18:31
!
!a=./f && make $a && OMP_NUM_THREADS=2 $a < unixdict.txt
!gfortran -std=f2008 -Wall -fopenmp -ffree-form -fall-intrinsics -fimplicit-none f.f08 -o f
!
!Compilation finished at Sun Jun 2 00:18:31
! program run with valid name path/rcname
!
!-*- mode: compilation; default-directory: "/tmp/" -*-
!Compilation started at Sun Jun 2 00:19:01
!
!gfortran -std=f2008 -Wall -fopenmp -ffree-form -fall-intrinsics -fimplicit-none f.f08 -o rcname && ./rcname
! ./rcname approved.
! program continues...
!
!Compilation finished at Sun Jun 2 00:19:02
module sundry
contains
subroutine verify_name(required)
! name verification reduces the ways an attacker can rename rm as cp.
character(len=*), intent(in) :: required
character(len=1024) :: name
integer :: length, status
! I believe get_command_argument is part of the 2003 FORTRAN standard intrinsics.
call get_command_argument(0, name, length, status)
if (0 /= status) stop
if ((len_trim(name)+1) .ne. (index(name, required, back=.true.) + len(required))) stop
write(6,*) trim(name)//' approved.'
end subroutine verify_name
end module sundry
program name
use sundry
call verify_name('rcname')
write(6,*)'program continues...'
end program name
' FB 1.05.0 Win64
Print "The program was invoked like this => "; Command(0) + " " + Command(-1)
Print "Press any key to quit"
Sleep
There are several ways to retrieve the program name. These functions return a string containing the name that can be used in various ways.
print fn ProcessInfoProcessName
print fn RunningApplicationLocalizedName( fn RunningApplicationCurrentApplication )Click this link to run this code
Public Sub Main()
Dim sTemp As String
Print "Command to start the program was ";;
For Each sTemp In Args.All
Print sTemp;;
Next
End
Output:
Command to start the program was ./CLIOnly.gambas Hello World!
[indent=4]
init
print args[0]
print Path.get_basename(args[0])
print Environment.get_application_name()
print Environment.get_prgname()- Output:
prompt$ valac programname.gs prompt$ ./programname ./programname programname (null) (null)
scriptname.go:
package main
import (
"fmt"
"os"
)
func main() {
fmt.Println("Program:", os.Args[0])
}
- Command line session:
> go build scriptname.go > ./scriptname Program: ./scriptname > mv scriptname newname > ./newname Program: ./newname
All the Java solutions work equally well under Groovy when the program is invoked through the "main" method of a class. However, if a Groovy program is invoked as a script, the script runs as an instance method of itself as the instantiating class. If the script is running as a compiled string, the Groovy environment under which it is running assigns it a name.
If you want the script filename, use:
#!/usr/bin/env groovy
def program = getClass().protectionDomain.codeSource.location.path
println "Program: " + program
But if you just want the class name, there are easier ways.
So, just typing in and running the following in the GroovyConsole environment:
println this.class.getName()
yields the following on the first run:
ConsoleScript0
and the following on the third run:
ConsoleScript2
But if we save this one line script under the filename "Autonomous.groovy" and then load the file into the console, we get this on every run:
Autonomous
Using the package statement and an appropriate directory hierarchy to provide namespace semantics works exactly as it does in Java.
Haskell has an impure function for this.
import System (getProgName)
main :: IO ()
main = getProgName >>= putStrLn . ("Program: " ++)
#!/usr/bin/env io
main := method(
program := System args at(0)
("Program: " .. program) println
)
if (System args size > 0 and System args at(0) containsSeq("scriptname"), main)
#!/usr/bin/env jconsole
program =: monad : 0
if. (#ARGV) > 1 do.
> 1 { ARGV
else.
'Interpreted'
end.
)
echo 'Program: ', program 0
exit ''
The name of the program is stored in the first index of the array passed to main. This is the name of the compiled executable, so when using jakt -cr the value will be a path starting with build/.
fn main(arguments: [String]) {
let program_name = arguments[0]
println("{}", program_name)
}On one hand, this task is trivial for Java. Java code is (usually) compiled into bytecode as class files. There is exactly one class file per class, named <class name>.class (regardless of what the original source files were called or how classes were organized in the source). One executes Java code by executing some class which contains a main method, by running the command java <class name> <possible arguments>. Hence, it is guaranteed that the "name" of the executable is the class name (possibly prepended by package names, using the usual Java dot notation); and this is known in the main method at the time the code is written because it is the very class that the main method is in. Hence, the complicated solutions listed in this section do not gain anything that is not already known by the programmer at the time the code is written.
However, it is tedious to hard-code the class names if you need to do this in a lot of Java programs. Thus, a more interesting task is to write a snippet of Java code which, without modification, can be copy-and-pasted into the main method of any class and retrieve the class name. This is not trivial because in Java there is no way to use this in a static method to get the class it's in. Listed below are several notable, commonly-cited solutions for this.
You can get the listing of the arguments to the java command through a system property. The first one is the name of the main class that was run. This depends on a system property named "sun.java.command", which might not exist on all Java virtual machines.
public class ScriptName {
public static void main(String[] args) {
String program = System.getProperty("sun.java.command").split(" ")[0];
System.out.println("Program: " + program);
}
}
An alternate solution is to create a dummy inner class, and then retrieve its enclosing class (which is the class the main method is in) through reflection (though this will not work if the code is placed in a method in another source file--it will give the name of the class it is in inside that source file):
public class ScriptName {
public static void main(String[] args) {
Class c = new Object(){}.getClass().getEnclosingClass();
System.out.println("Program: " + c.getName());
}
}
A solution using the security manager:
public class ScriptName {
public static void main(String[] args) {
Class c = System.getSecurityManager().getClassContext()[0];
System.out.println("Program: " + c.getName());
}
}
A solution using the stack trace (requires Java 1.5+):
public class ScriptName {
public static void main(String[] args) {
String program = Thread.currentThread().getStackTrace()[1].getClassName();
System.out.println("Program: " + program);
}
}
function filename() {
// get the current script's URL
// or in the event of an embedded script, fall back to the document URL
const src = document.currentScript.src || document.location.href;
// parse out just the file name from the URL
// (no trailing slashes, search params or anchor fragments)
return src.replace(/[?#].*/, '').match(/[^\/]+/g);
}
For JavaScript modules, use import.meta instead:
function filename() {
const src = import.meta.url;
return src.replace(/[?#].*/, '').match(/[^\/]+/g);
}
Node.js has a global variable for this.
#!/usr/bin/env node
/*jslint nodejs:true */
function main() {
var program = __filename;
console.log("Program: " + program);
}
if (!module.parent) { main(); }
#!/usr/bin/joy
argv first putchars.#!/usr/bin/env jsish
/* Program name, in Jsish */
puts('Executable:', Info.executable());
puts('Argv0 :', Info.argv0());
- Output:
prompt$ jsish programName.jsi Executable: /usr/local/bin/jsish Argv0 : /home/btiffin/forge/jsi/jsi-test/rosetta/programName.jsi
Julia strips the program file name from ARGS, so this information is not available to the program from its command line arguments. Instead it is accessible via Base.source_path().
prog = basename(Base.source_path())
println("This program file is \"", prog, "\".")
- Output:
This program file is "program_name.jl".
// version 1.0.6
// 'progname.kt' packaged as 'progname.jar'
fun main(args: Array<String>) {
println(System.getProperty("sun.java.command")) // may not exist on all JVMs
println(System.getProperty("java.vm.name"))
}
- Output:
progname.jar Java HotSpot(TM) 64-Bit Server VM
#!/usr/bin/lasso9
stdoutnl("Program: " + $argv->first)
Output:
$ lasso9 script_name.lasso
Program: script_name.lasso
nSize = _MAX_PATH + 2
lpFilename$ = space$(nSize); chr$(0)
calldll #kernel32, "GetModuleFileNameA", _
hModule as ulong, _
lpFilename$ as ptr, _
nSize as ulong, _
result as ulong
lpFilename$ = left$(lpFilename$,result)
print "Path to LB exe"
print lpFilename$
print "current program file (:last one on LRU list)"
print getLastLRU$(lbPath$)
end
Function getLastLRU$(lbPath$)
open lbPath$+"lbasic404.ini" for input as #1
while not(eof(#1))
line input #1, a$
if instr(a$, "recent files")<>0 then [readRecentFiles]
wend
getLastLRU$ = "* Failed: Recent files section not found *"
close #1
exit function
[readRecentFiles]
nRecent = val(word$(a$,1))
'print "nRecentFiles", nRecent
for i = 1 to nRecent
if eof(#1) then
getLastLRU$ = "* Failed: File ended while in recent files section *"
close #1
exit function
end if
line input #1, a$
'print i, a$
next
close #1
getLastLRU$ = a$
end functionOutput:
Path to LB exe
C:\progs\Liberty BASIC v4.04\liberty.exe
current program file (:last one on LRU list)
C:\progs\Liberty BASIC v4.04\untitled.bas
put _player.applicationName
-- "lsw.exe"
put _movie.name
-- "lsw_win_d11.dir"Like C, LLVM can use argv to access the executable's filename.
$ make
llvm-as scriptname.ll
llc -disable-cfi scriptname.bc
gcc -o scriptname scriptname.s
./scriptname
Program: ./scriptname
Makefile
all: scriptname.ll
llvm-as scriptname.ll
llc scriptname.bc
gcc -o scriptname scriptname.s
./scriptname
clean:
-rm scriptname
-rm scriptname.s
-rm scriptname.bc
@msg_main = internal constant [13 x i8] c"Program: %s\0A\00"
declare i32 @printf(i8* noalias nocapture, ...)
define i32 @main(i32 %argc, i8** %argv) {
%program = load i8** %argv
call i32 (i8*, ...)* @printf(i8* getelementptr inbounds ([13 x i8]* @msg_main, i32 0, i32 0), i8* %program)
ret i32 0
}
Lua's arg is like C's argv.
#!/usr/bin/env lua
function main(arg)
local program = arg[0]
print("Program: " .. program)
end
if type(package.loaded[(...)]) ~= "userdata" then
main(arg)
else
module(..., package.seeall)
end
Module Checkit {
Declare GetModuleFileName Lib "kernel32.GetModuleFileNameW" {Long hModule, &lpFileName$, Long nSize}
a$=string$(chr$(0), 260)
namelen=GetModuleFileName(0, &a$, 260)
a$=left$(a$, namelen)
\\ normally m2000.exe is the caller of m2000.dll, the activeX script language
Print Mid$(a$, Rinstr(a$, "\")+1)="m2000.exe"
}
Checkit
\\ command$ return the file's path plus name of script
\\ we can use edit "callme.gsb" to paste these, and use USE callme to call it from M2000 console.
Module SayIt {
Show
Print command$
a$=key$
}
SayItNAME=$(CURDIR)/$(word $(words $(MAKEFILE_LIST)),$(MAKEFILE_LIST))
all:
@echo $(NAME)
#!/usr/bin/env MathKernel -script
ScriptName[] = Piecewise[
{
{"Interpreted", Position[$CommandLine, "-script", 1] == {}}
},
$CommandLine[[Position[$CommandLine, "-script", 1][[1,1]] + 1]]
]
Program = ScriptName[];
Print["Program: " <> Program]
:- module program_name.
:- interface.
:- import_module io.
:- pred main(io::di, io::uo) is det.
:- implementation.
main(!IO) :-
% The first argument is used as the program name if it is not otherwise
% available. (We could also have used the predicate io.progname_base/4
% if we did not want path preceding the program name.)
io.progname("", ProgName, !IO),
io.print_line(ProgName, !IO).
:- end_module program_name.print "My name is " + shellArgs[0]
- Output:
My name is Program_name.ms
Makefile:
all: test
test: scriptname
./scriptname
scriptname: scriptname.oz
ozc -x scriptname.oz
clean:
-rm scriptname
-rm *.exe
scriptname.oz:
functor
import
System
Application
Property
define
local ScriptName = {Property.get 'application.url'} in
{System.printInfo "Script name: "#ScriptName#"\n"}
{Application.exit 0}
end
endprintln args[1]- Output:
programname.nq
using System.Environment;
...
def program_name = GetCommandLineArgs()[0];
...
/* NetRexx */
options replace format comments java crossref symbols nobinary
package org.rosettacode.samples
say 'Source: ' source
say 'Program:' System.getProperty('sun.java.command')
return
Output
Called directly:
$ java org.rosettacode.samples.RProgramName Source: Java method RProgramName.nrx Program: org.rosettacode.samples.RProgramName
When bundled inside a JAR file and referenced as the application entry point via the manifest's Main-Class header:
$ java -jar pn.jar Source: Java method RProgramName.nrx Program: pn.jar
newLISP has a function, (main-args int) for this.
#!/usr/bin/env newlisp
(let ((program (main-args 1)))
(println (format "Program: %s" program))
(exit))
import os
echo getAppFilename() # Prints the full path of the executed file
echo paramStr(0) # Prints argv[0]
Works with oo2c Version 2
MODULE ProgramName;
IMPORT
NPCT:Args,
Out;
BEGIN
Out.Object("Program name: " + Args.Get(0));Out.Ln
END ProgramName.
Output:
Program name: ./ProgramName
scriptname.m:
#import <Foundation/Foundation.h>
int main(int argc, char **argv) {
@autoreleasepool {
char *program = argv[0];
printf("Program: %s\n", program);
// Alternatively:
NSString *program2 = [[NSProcessInfo processInfo] processName];
NSLog(@"Program: %@\n", program2);
}
return 0;
}
$ gcc -o scriptname -framework foundation scriptname.m
$ ./scriptname
Program: ./scriptname
let () =
print_endline Sys.executable_name;
print_endline Sys.argv.(0)
$ ocamlc -o prog_name.bye prog_name.ml $ ocamlopt -o prog_name.opt prog_name.ml $ ocaml prog_name.ml /usr/bin/ocaml prog_name.ml $ ./prog_name.bye ./prog_name.bye ./prog_name.bye $ ./prog_name.opt /tmp/prog_name.opt ./prog_name.opt
function main()
program = program_name();
printf("Program: %s", program);
endfunction
main();
First argument of *vm-args* is an executing program name.
(print (car *vm-args*))
This is relatively trivial in Order, as the program being executed is a macro expression in the current C program file being read by the compiler:
__FILE__
When including another file containing another ORDER_PP expression, within that file the __FILE__ macro will expand to the name of that file; but arguably that expression constitutes a separate Order program within the greater C project.
GP does not have access to the name of the program running (especially since it is usually run from the REPL gp). PARI has the same access to argv[0] as C.
program ScriptName;
var
prog : String;
begin
prog := ParamStr(0);
write('Program: ');
writeln(prog)
end.
begin
Print(GetEXEFileName);
end.
#!/usr/bin/env perl
use strict;
use warnings;
sub main {
my $program = $0;
print "Program: $program\n";
}
unless(caller) { main; }
$0 includes the full path if a script is run as say perl /some/dir/foo.pl. The FindBin module can give just the basename. This can be good for printing in diagnostics etc.
use FindBin;
print "Program name $FindBin::Script\n";
with javascript_semantics
string cl2 = command_line()[2]
printf(1,"%s\n",cl2) -- full path
printf(1,"%s\n",get_file_name(cl2)) -- eg test.exw or test.exe or test.htm
printf(1,"%s\n",get_file_base(cl2)) -- eg test
argument 1 get ?PHP has a global dictionary for this.
<?php
$program = $_SERVER["SCRIPT_NAME"];
echo "Program: $program\n";
?>
The function 'cmd' returns the command name.
: (cmd)
-> "/usr/bin/picolisp"This is the equivalent of the Agena sample. In Pluto (as in Lua), the command line arguments are in the string array arg. The name of the Pluto source file is in args[ 0 ].
Elements in arg with negative subscripts contain arguments supplied to the interpreter and the name of the interpreter itself is in the element with the most negative subscript.
print( $"This is { arg[ 0 ] }" )
- Output:
This is programName.pluto
Previous versions of PowerBASIC (PB/Win 8 or older; PB/CC 4 or older) have to make an API call:
#INCLUDE "Win32API.inc"
'[...]
DIM fullpath AS ASCIIZ * 260, appname AS STRING
GetModuleFileNameA 0, fullpath, 260
IF INSTR(fullpath, "\") THEN
appname = MID$(fullpath, INSTR(-1, fullpath, "\") + 1)
ELSE
appname = fullpath
END IFRecent versions of PowerBASIC provide the EXE object; EXE.NAME$ returns the program's name, while EXE.NAMEX$ returns the program's name and extension. (EXE.EXTN$ returns the extension only.) So, to get the program's name, we do this:
appname = EXE.NAMEX$# write this in file <program.ps1>
$MyInvocation.MyCommand.Name
# launch with <.\program>
Output:
program.ps1
% SWI-Prolog version 8.0.0 for i686-linux.
% This will find itself, and return the knowledge base it is in.
file_name(F) :- true
, M = user % M is the module .
, P = file_name(_) % P is the predicate .
, source_file(M:P, F) % F is the file .
, \+ predicate_property(M:P, imported_from(_))
.
Alternatively, you may prefer a list of all your knowledge bases; adding the following code to each of your knowledge bases will allow you to query findall(F, source_file(this_is_one_of_my_files, F), L)..
:- multifile(this_is_one_of_my_files). this_is_one_of_my_files.
PureBasic provides a way to retrieve the filename of the program being executed. It includes the file's path.
If OpenConsole()
PrintN(ProgramFilename())
Print(#CRLF$ + #CRLF$ + "Press ENTER to exit"): Input()
CloseConsole()
EndIf
Sample output when executing the above program compiled to an executible file called 'program name.exe':
H:\Data\Rosetta Code\program name.exe
Python has at least two ways to get the script name: the traditional ARGV and the inspect module.
#!/usr/bin/env python
import sys
def main():
program = sys.argv[0]
print("Program: %s" % program)
if __name__ == "__main__":
main()
#!/usr/bin/env python
import inspect
def main():
program = inspect.getfile(inspect.currentframe())
print("Program: %s" % program)
if __name__ == "__main__":
main()
R's syntax is complicated, but doable.
#!/usr/bin/env Rscript
getProgram <- function(args) {
sub("--file=", "", args[grep("--file=", args)])
}
args <- commandArgs(trailingOnly = FALSE)
program <- getProgram(args)
cat("Program: ", program, "\n")
q("no")
#!/usr/bin/env racket
#lang racket
(define (program) (find-system-path 'run-file))
(module+ main (printf "Program: ~a\n" (program)))
(formerly Perl 6)
In Raku, the name of the program being executed is in the special global variable $*PROGRAM-NAME.
say $*PROGRAM-NAME;
ARGS list " " join "%s\n" print- Output:
raven arg_file.rv
Rebol [
title: "Rosetta code: Program name"
file: %Program_name.r3
url: https://rosettacode.org/wiki/Program_name
]
if path: system/options/script [
print ["Script path:" as-green path]
print ""
foreach [k v] first load/header path [
if :v [ printf [10 ": "][k v] ]
]
]
- Output:
Script path: /C/Dev/Builder/tree/rebol/Rebol-RosettaCode/tasks/Program_name.r3 version : 0.0.0 title : Rosetta code: Program name file : Program_name.r3 url : https://rosettacode.org/wiki/Program_name
REXX supports some environment information:
- Interpreter name and version info
- Platform used
- How is the program invoked
- Source code full name
- Interface environment
This program shows the various output. Before running it, download also below routine External: and save it in the same folder as Program name. Use External.rex as name.
-- 24 Aug 2025
say 'PROGRAM NAME'
say
call Internal 'as routine'
dummy=Internal('as function')
call External 'as routine'
dummy=External('as function')
'regina External' 'as command'
'rexx External' 'as command'
exit
Internal:
parse arg xx
say 'Internal' xx 'returns...'
parse version rexx
parse source system command program
say 'Interpreter ' rexx
say 'Platform ' system
say 'Invoked as ' command
say 'Program name' program
say 'Interface ' address()
say
return 0
External:
parse arg xx
say 'External' xx 'returns...'
parse version rexx
parse source system command program
say 'Interpreter ' rexx
say 'Platform ' system
say 'Invoked as ' command
say 'Program name' program
say 'Interface ' address()
say
return 0
- Output Regina:
PROGRAM NAME Internal as routine returns... Interpreter REXX-Regina_3.9.7(MT) 5.00 18 Mar 2025 Platform WIN64 Invoked as COMMAND Program name C:\Rex\Rosetta\P\progname.rex Interface SYSTEM Internal as function returns... Interpreter REXX-Regina_3.9.7(MT) 5.00 18 Mar 2025 Platform WIN64 Invoked as COMMAND Program name C:\Rex\Rosetta\P\progname.rex Interface SYSTEM External as routine returns... Interpreter REXX-Regina_3.9.7(MT) 5.00 18 Mar 2025 Platform WIN64 Invoked as SUBROUTINE Program name C:\Rex\Rosetta\P\EXTERNAL.rex Interface SYSTEM External as function returns... Interpreter REXX-Regina_3.9.7(MT) 5.00 18 Mar 2025 Platform WIN64 Invoked as FUNCTION Program name C:\Rex\Rosetta\P\EXTERNAL.rex Interface SYSTEM External as command returns... Interpreter REXX-Regina_3.9.7(MT) 5.00 18 Mar 2025 Platform WIN64 Invoked as COMMAND Program name C:\Rex\Rosetta\P\External.rex Interface SYSTEM External as command returns... Interpreter REXX-ooRexx_5.1.0(MT)_64-bit 6.05 2 May 2025 Platform WindowsNT Invoked as COMMAND Program name C:\Rex\Rosetta\P\External.rex Interface CMD
- Output ooRexx:
PROGRAM NAME Internal as routine returns... Interpreter REXX-ooRexx_5.1.0(MT)_64-bit 6.05 2 May 2025 Platform WindowsNT Invoked as COMMAND Program name C:\Rex\Rosetta\P\ProgName.rex Interface CMD Internal as function returns... Interpreter REXX-ooRexx_5.1.0(MT)_64-bit 6.05 2 May 2025 Platform WindowsNT Invoked as COMMAND Program name C:\Rex\Rosetta\P\ProgName.rex Interface CMD External as routine returns... Interpreter REXX-ooRexx_5.1.0(MT)_64-bit 6.05 2 May 2025 Platform WindowsNT Invoked as SUBROUTINE Program name C:\Rex\Rosetta\P\External.rex Interface CMD External as function returns... Interpreter REXX-ooRexx_5.1.0(MT)_64-bit 6.05 2 May 2025 Platform WindowsNT Invoked as FUNCTION Program name C:\Rex\Rosetta\P\External.rex Interface CMD External as command returns... Interpreter REXX-Regina_3.9.7(MT) 5.00 18 Mar 2025 Platform WIN64 Invoked as COMMAND Program name C:\Rex\Rosetta\P\External.rex Interface SYSTEM External as command returns... Interpreter REXX-ooRexx_5.1.0(MT)_64-bit 6.05 2 May 2025 Platform WindowsNT Invoked as COMMAND Program name C:\Rex\Rosetta\P\External.rex Interface CMD
see "Active Source File Name : " + filename() + nloutput
Active Source File Name : tests\filename.ringCheck the main file in the program
if sysargv[2] = filename()
see "I'm the main program file!" + nl
# we can run tests here!
else
see "I'm a sub file in a program" + nl
ok#!/usr/bin/env ruby
puts "Path: #{$PROGRAM_NAME}" # or puts "Path: #{$0}"
puts "Name: #{File.basename $0}"For example,
$ ruby script.rb Path: script.rb Name: script.rb $ ruby ../rc/script.rb Path: ../rc/script.rb Name: script.rb $ ruby -e 'load "script.rb"' Path: -e Name: -e
scriptname.rs:
fn main() {
println!("Program: {}", std::env::args().next().unwrap());
}Example:
$ rustc scriptname.rs
$ ./scriptname
Program: ./scriptnamescriptname.sac:
use StdIO: all;
use Array: all;
use String: { string };
use CommandLine: all;
int main() {
program = argv(0);
printf("Program: %s\n", program);
return(0);
}Makefile:
all: scriptname
scriptname: scriptname.sac
sac2c -o scriptname scriptname.sac
clean:
-rm scriptname
-rm scriptname.cExample:
$ make
sac2c -o scriptname scriptname.sac
$ ./scriptname
Program: ./scriptnameobject ScriptName extends App {
println(s"Program of instantiated object: ${this.getClass.getName}")
// Not recommended, due various implementations
println(s"Program via enviroment: ${System.getProperty("sun.java.command")}")
}Getting the program name is tricky. When interpreted, the script name will be printed. When compiled, the executable name will be printed.
#!/bin/sh
#|
exec csi -ss $0 ${1+"$@"}
exit
|#
(use posix)
(require-extension srfi-1) ; lists
(require-extension srfi-13) ; strings
(define (main args)
(let ((prog (cdr (program))))
(display (format "Program: ~a\n" prog))
(exit)))
(define (program)
(if (string=? (car (argv)) "csi")
(let ((s-index (list-index (lambda (x) (string-contains x "-s")) (argv))))
(if (number? s-index)
(cons 'interpreted (list-ref (argv) (+ 1 s-index)))
(cons 'unknown "")))
(cons 'compiled (car (argv)))))
(if (equal? (car (program)) 'compiled)
(main (cdr (argv))))The function path(PROGRAM) returns the path of the file executed. When the program is interpreted this is the path of the source file. When the program is compiled this is the path of the executable. The functions dir(PROGRAM) and file(PROGRAM) deliver the directory respectivly file name of the program path.
$ include "seed7_05.s7i";
const proc: main is func
local
var integer: i is 0;
begin
writeln("Program path: " <& path(PROGRAM));
writeln("Program directory: " <& dir(PROGRAM));
writeln("Program file: " <& file(PROGRAM));
end func;Output when the program is interpreted:
Program path: /home/anyuser/seed7_5/prg/programname.sd7 Program directory: /home/anyuser/seed7_5/prg Program file: programname.sd7
Output when the program is compiled:
Program path: /home/anyuser/seed7_5/prg/programname Program directory: /home/anyuser/seed7_5/prg Program file: programname
say __MAIN__;
if (__MAIN__ != __FILE__) {
say "This file has been included!";
}Note that this only works when run as "./scriptname.st", because the shebang must force the script name onto ARGV.
"exec" "gst" "-f" "$0" "$0" "$@"
"exit"
| program |
program := Smalltalk getArgv: 1.
Transcript show: 'Program: ', program; cr.Works when run in script mode or in a workspace.
| program |
program := Smalltalk commandLine first.
Transcript show: 'Program: ', program; cr.#!/usr/bin/env sml
let
val program = CommandLine.name ()
in
print ("Program: " ^ program ^ "\n")
end;#!/usr/bin/env tclsh
proc main {args} {
set program $::argv0
puts "Program: $program"
}
if {$::argv0 eq [info script]} {
main {*}$::argv
}#lang transd
MainModule: {
_start: (λ
(textout (get @progArgs 0))
)
}Given this code in program-name.txr, marked executable:
#!/usr/local/bin/txr -B
@(bind my-name @self-path)If we run it as an executable:
$ ./program-name.txr my-name="./program-name.txr"
If we pass it as an argument to txr:
$ txr program-name.txr my-name="program-name.txr"
If we evaluate the same thing on the command line:
$ txr -c '@(bind my-name @self-path)' my-name="cmdline"
If we pass in the code on standard input:
$ txr - @(bind my-name @self-path) my-name="stdin"
#!/bin/sh
echo "Program: $0"Get name of program and print to console:
public static void main(string[] args){
string command_name = args[0];
stdout.printf("%s\n", command_name);
}Output for program named "filename":
./filename
VBA can retrieve the name of the program hosting the VBA code using the Application object:
Debug.Print Application.NameThis is mostly useful for code that is shared between, say, Microsoft Excel and Microsoft Word, but has different requirements or actions depending on where it's running.
Wscript.Echo "FullName:",Wscript.FullName
vbscript provides the Wscript object. Among its properties are the following:
Wscript.Echo "FullName:",Wscript.FullName
Wscript.Echo "Name:",Wscript.Name
Wscript.Echo "Path:",Wscript.Path
Wscript.Echo "ScriptFullName:",Wscript.ScriptFullName
Wscript.Echo "ScriptName:",Wscript.ScriptNameFullName: C:\WINDOWS\System32\CScript.exe Name: Windows Script Host Path: C:\WINDOWS\System32 ScriptFullName: D:\Utils\test.vbs ScriptName: test.vbs
Visual Basic provides the App object, which has a property called EXEName that contains the program's filename without the extension. (For most uses, this doesn't matter, but for code shared between, for example, a program and a screensaver, it can be important.) So, if a program is called "MyVBapp.exe", retreiving the value of App.EXEName would look like this:
appname = App.EXEName 'appname = "MyVBapp"Alternately, Visual Basic can make an API call:
Declare Function GetModuleFileName Lib "kernel32" Alias "GetModuleFileNameA" (ByVal hModule As Long, ByVal lpFileName As String, ByVal nSize As Long) As Long
Dim fullpath As String * 260, appname As String, namelen As Long
namelen = GetModuleFileName (0, fullpath, 260)
fullpath = Left$(fullpath, namelen)
If InStr(fullpath, "\") Then
appname = Mid$(fullpath, InStrRev(fullpath, "\") + 1)
Else
appname = fullpath
End Ifimport os
println("program: ${os.args[0]}")Assuming we're running a script file named "Program_name.wren":
import "os" for Process
System.print("My name is %(Process.allArguments[1])")- Output:
My name is Program_name.wren
Linux
Makefile:
FORMAT=-f elf
RUN=./
BIN=scriptname
OBJ=scriptname.o
all: test
test: $(BIN)
$(RUN)$(BIN)
$(BIN): $(OBJ)
ld -o $(BIN) $(OBJ)
$(OBJ): scriptname.asm
nasm $(FORMAT) -o $(OBJ) scriptname.asm
clean:
-rm $(BIN)
-rm $(OBJ)scriptname.asm:
bits 32
section .data
stdout equ 1
sys_write equ 4
sys_exit equ 1
kernel equ 0x80
program db "Program: ", 0
programlen equ $-program
nl db "", 10, 0
nllen equ $-nl
section .bss
scriptname resd 1
scriptnamelen resd 1
section .text
global _start
strlen: ; eax: a string ending in 0
push eax ; cache eax
.strloop:
mov bl, byte [eax]
cmp bl, 0
je .strret ; return len if bl == 0
inc eax ; else eax++
jmp .strloop
.strret:
pop ebx ; ebx = cached eax
sub eax, ebx ; eax -= ebx
ret ; eax = len
_start:
mov eax, esp
add eax, 4
mov eax, [eax]
mov dword [scriptname], eax
mov eax, sys_write
mov ebx, stdout
mov ecx, program
mov edx, programlen
int kernel
mov dword eax, [scriptname]
call strlen
mov dword [scriptnamelen], eax
mov eax, sys_write
mov ebx, stdout
mov dword ecx, [scriptname]
mov dword edx, [scriptnamelen]
int kernel
mov eax, sys_write
mov ebx, stdout
mov ecx, nl
mov edx, nllen
int kernel
mov eax, sys_exit
mov ebx, 0
int kernelFreeBSD/Mac OS X
Makefile:
# FreeBSD defaults
FORMAT=-f elf
RUN=./
BIN=scriptname
OBJ=scriptname.o
# Mac OS X
ifeq ($(shell uname -s),Darwin)
FORMAT=-f macho
MINV=-macosx_version_min 10.6
endif
all: test
test: $(BIN)
$(RUN)$(BIN)
$(BIN): $(OBJ)
ld -o $(BIN) $(MINV) $(OBJ)
$(OBJ): scriptname.asm
nasm $(FORMAT) -o $(OBJ) scriptname.asm
clean:
-rm $(BIN)
-rm $(OBJ)scriptname.asm:
bits 32
section .data
stdout equ 1
sys_write equ 4
sys_exit equ 1
kernel equ 0x80
program db "Program: ", 0
programlen equ $-program
nl db "", 10, 0
nllen equ $-nl
section .bss
scriptname resd 1
scriptnamelen resd 1
section .text
global start
strlen: ; eax: a string ending in 0
push eax ; cache eax
.strloop:
mov bl, byte [eax]
cmp bl, 0
je .strret ; return len if bl == 0
inc eax ; else eax++
jmp .strloop
.strret:
pop ebx ; ebx = cached eax
sub eax, ebx ; eax -= ebx
ret ; eax = len
start:
mov eax, esp
add eax, 4
mov eax, [eax]
mov dword [scriptname], eax
push programlen
push program
push stdout
mov eax, sys_write
sub esp, 4
int kernel
add esp, 4 + 4 * 3
mov dword eax, [scriptname]
call strlen
mov dword [scriptnamelen], eax
push dword [scriptnamelen]
push dword [scriptname]
push stdout
mov eax, sys_write
sub esp, 4
int kernel
add esp, 4 + 4 * 3
push nllen
push nl
push stdout
mov eax, sys_write
sub esp, 4
int kernel
add esp, 4 + 4 * 3
push 0
mov eax, sys_exit
sub esp, 4
int kernelWindows
Makefile:
FORMAT=-f win32
BIN=scriptname.exe
OBJ=scriptname.obj
RUN=
all: test
test: $(BIN)
$(RUN)$(BIN)
$(BIN): $(OBJ)
golink /fo $(BIN) $(OBJ) /console kernel32.dll Msvcrt.dll
$(OBJ): scriptname.asm
nasm $(FORMAT) -o $(OBJ) scriptname.asm
clean:
-rm $(BIN)
-rm $(OBJ)scriptname.asm:
bits 32
section .data
program db "Program: ", 0
programlen equ $-program
nl db "", 13, 10, 0
nllen equ $-nl
stdouthandle equ -11
section .bss
stdout resd 1
charswritten resd 1
env resd 1
argc resd 1
argv resd 255
scriptname resd 1
scriptnamelen resd 1
section .text
global Start
extern GetStdHandle
extern __getmainargs
extern WriteConsoleA
extern ExitProcess
strlen: ; eax: a string ending in 0
push eax ; cache eax
.strloop:
mov bl, byte [eax]
cmp bl, 0
je .strret ; return len if bl == 0
inc eax ; else eax++
jmp .strloop
.strret:
pop ebx ; ebx = cached eax
sub eax, ebx ; eax -= ebx
ret ; eax = len
Start:
push 0
push env
push argv
push argc
call __getmainargs
mov eax, [argv]
mov eax, [eax]
mov [scriptname], eax
add esp, 4 * 4
push stdouthandle
call GetStdHandle
mov [stdout], eax
add esp, 4 * 1
push 0
push charswritten
push programlen
push program
push dword [stdout]
call WriteConsoleA
add esp, 4 * 5
mov eax, [scriptname]
call strlen
mov [scriptnamelen], eax
push 0
push charswritten
push dword [scriptnamelen]
push dword [scriptname]
push dword [stdout]
call WriteConsoleA
add esp, 4 * 5
push 0
push charswritten
push nllen
push nl
push dword [stdout]
call WriteConsoleA
add esp, 4 * 5
push 0
call ExitProcessprint peek$("program_name")
s$ = system$("cd")
n = len(s$)
print left$(s$, n - 2), "\\", peek$("program_name")!ys-0
defn main():
say: "Program file: $FILE"
say: "Basename: $(fs/basename(FILE))"- Output:
$ ys program-name.ys Program file: /home/ingy/src/teaching-ys/good/program-name.ys Basename: program-name.ys
fn main(argc: int, argv: char**) {
println "My name is: {argv[0]}";
}- Output:
My name is: ./Program_name
const std = @import("std");
pub fn main() void {
var args = std.process.args();
const program_name = args.next().?;
std.debug.print("{s}\n", .{program_name});
}C's argv is exposed to the zkl runtime so if file bbb.zkl contains:
#!/Homer/craigd/Bin/zkl
println(System.argv);Then (on Unix like OSes)
./bbb.zkl
zkl bbb.zklboth print
L("/home/craigd/Projects/ZKL/Bin/zkl","bbb.zkl")
On Unix, zkl is actually a shell script:
#!/bin/sh
# A bash script to run zkl if you haven't jumped
# through all the Unix hoops to put the bits in the "right" places
# You can change zklRoot to your build directory,
# change the script name to "zkl" and put it in your bin path.
# You may need to chmod a+x <this script>
if [ -z $zklRoot ]; then
zklRoot=$HOME/ZKL
if [ ! -d $zklRoot ]; then
zklRoot=$HOME/Projects/ZKL
fi
fi
export zklRoot
#set -o noglob
LD_LIBRARY_PATH=$zklRoot/Lib $zklRoot/Bin/zkl "$@"On Windows, no launch script (windows knows where the DLLs are) but argv[0] can be messed up.