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Rosetta Code

Category:Geometry

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Tasks in this category deal with problems involving geometry. Geometry is a branch of mathematics concerned with shapes and their properties.

Subcategories

This category has only the following subcategory.

C

  • Collision detection (4 P)

Pages in category "Geometry"

The following 46 pages are in this category, out of 46 total.

A

  • Angle difference between two bearings
  • Angles (geometric), normalization and conversion
  • Arithmetic-geometric mean/Calculate Pi
  • Averages/Mean angle
  • Averages/Pythagorean means

B

  • Bitmap/Bresenham's line algorithm
  • Bitmap/Bézier curves/Cubic
  • Bitmap/Midpoint circle algorithm
  • Brownian tree

C

  • Catmull–Clark subdivision surface
  • Circles of given radius through two points
  • Closest-pair problem
  • Convex hull
  • Cut a rectangle

D

  • Determinant and permanent
  • Determine if two triangles overlap
  • Dot product
  • Dragon curve
  • Draw a cuboid
  • Draw a rotating cube
  • Draw a sphere

F

  • Find if a point is within a triangle
  • Find the intersection of a line with a plane
  • Find the intersection of two lines
  • Fractal tree

H

  • Haversine formula
  • Heronian triangles
  • Hough transform

M

  • Mandelbrot set

P

  • Pentagram
  • Pi
  • Polymorphism
  • Problem of Apollonius
  • Pythagorean triples

Q

  • Quaternion

R

  • Ramer-Douglas-Peucker line simplification
  • Ray-casting algorithm

S

  • Sierpinski carpet
  • Sierpinski triangle/Graphical
  • Sutherland-Hodgman polygon clipping

T

  • Total circles area
  • Trigonometric functions

V

  • Vector
  • Vector products
  • Voronoi diagram

Y

  • Yin and yang
Retrieved from "https://rosettacode.org/wiki/Category:Geometry?oldid=223462"
Last edited on 16 December 2016, at 03:23
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