Results for 'Virtual-Body'

292+ found
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  1.  72
    How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics.N. Katherine Hayles - 1999 - University Of Chicago Press.
    In this age of DNA computers and artificial intelligence, information is becoming disembodied even as the "bodies" that once carried it vanish into virtuality. While some marvel at these changes, envisioning consciousness downloaded into a computer or humans "beamed" _Star Trek_-style, others view them with horror, seeing monsters brooding in the machines. In _How We Became Posthuman,_ N. Katherine Hayles separates hype from fact, investigating the fate of embodiment in an information age. Hayles relates three interwoven stories: how information lost (...)
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  2. The Virtual Body: Merleau-Ponty’s Early Philosophy Of Imagination.James B. Steeves - 2001 - Philosophy Today 45 (4):370-380.
  3. Bodies, Virtual Bodies and Technology.Don Ihde - 1998 - In Donn Welton, Body and Flesh: A Philosophical Reader. Malden, Mass.: Wiley-Blackwell. pp. 349--357.
     
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  4.  80
    The Virtual Body of Medicine.C. Colwell - 1996 - International Studies in Philosophy 28 (1):1-9.
  5.  32
    Phenomenology of the Virtual Body: An Introduction.Roberto Diodato - 2018 - In Daniela Verducci, Jadwiga Smith & William Smith, Eco-Phenomenology: Life, Human Life, Post-Human Life in the Harmony of the Cosmos. Cham: Springer Verlag. pp. 569-579.
    The problem of perception in a virtual environment could be reformulated thusly: what can the philosophy of perception gain from a theory of “perception in virtual environments,” given the specific nature of that environment? This discourse goes in circles, because the analysis by which we frame the difference always proceeds from theories elaborated in the field of the so-called “real,” but it is a typically philosophical process, one that can make sense, however, only if it can be shown (...)
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  6. Real people and virtual bodies: How disembodied can embodiment be? [REVIEW]Monica Meijsing - 2006 - Minds and Machines 16 (4):443-461.
    It is widely accepted that embodiment is crucial for any self-aware agent. What is less obvious is whether the body has to be real, or whether a virtual body will do. In that case the notion of embodiment would be so attenuated as to be almost indistinguishable from disembodiment. In this article I concentrate on the notion of embodiment in human agents. Could we be disembodied, having no real body, as brains-in-a-vat with only a virtual (...)
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  7.  38
    Owning a virtual body entails owning the value of its actions in a detection-of-deception procedure.Maria Pyasik & Lorenzo Pia - 2021 - Cognition 212 (C):104693.
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  8. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics.J. Beard - 2000 - Knowledge, Technology & Policy 13 (1):114-115.
     
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  9. Repeated Exposure to Illusory Sense of Body Ownership and Agency Over a Moving Virtual Body Improves Executive Functioning and Increases Prefrontal Cortex Activity in the Elderly.Dalila Burin & Ryuta Kawashima - 2021 - Frontiers in Human Neuroscience 15:674326.
    We previously showed that the illusory sense of ownership and agency over a moving body in immersive virtual reality can trigger subjective and physiological reactions on the real subject’s body and, therefore, an acute improvement of cognitive functions after a single session of high-intensity intermittent exercise performed exclusively by one’s own virtual body, similar to what happens when we actually do physical activity. As well as confirming previous results, here, we aimed at finding in the (...)
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  10.  88
    How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. Katherine Hayles.Philip Mirowski - 2000 - Isis 91 (3):639-640.
  11. Lived-Body Experiences in Virtual RealityAkbal, Lived-Body Experiences in Virtual Reality: A Phenomenology of the Virtual Body.Zeynep Akbal - 2023 - Transcript.
    What is it like to perceive a virtual object through the sensed presence of a virtual body? How do subject-object relations occur and can be actualized in virtual environments? Zeynep Akbal explores the impact of virtual reality (VR) technology on the subjective experience of the body and situates the results in context with existing theories in media sciences and the phenomenology of bodily perception. This study presents VR technology as a tool that can be (...)
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  12.  48
    How We Became Posthuman: Virtual Bodies in Cybernetics, Literature and Informatics by N. Katherine Hayles. [REVIEW]Paul Haynes - 2001 - Body and Society 7 (4):105-108.
  13.  89
    Virtuality+: The physical body in virtual reality and the path toward augmented virtuality.Philippe Bédard - 2023 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 16 (1):61-72.
    While many scholars have decried the erasure of the body in virtual reality (VR), this paper focuses on the body – and the physical reality for which it stands – as a critical component of any experience of virtual reality. Specifically, studying VR from the perspective of the physical body allows for a more nuanced appreciation of the unique reality of this «virtual» reality. Moreover, this paper argues that the body should not be (...)
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  14.  89
    Body and world: The correlation between the virtual and the actual through phenomenological reflections via Merleau-Ponty and Deleuze.Irene Breuer - 2020 - Indo-Pacific Journal of Phenomenology 20 (1):e1863564.
    ABSTRACT The current article deals with the correlation between virtual and physical reality as they concern the body. The thesis of this article is that the lived body transposed into virtual reality becomes a body without organs in Deleuze’s terms, i.e. the lived body, a sensitive field of sensorial events immersed in a lived space, becomes a virtual body made up of intensities, of pure forces or magnitudes within a vector space, thereby (...)
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  15. Orlan, Stelarc and the Art of the Virtual Body.Ryszard W. Kluszczyński - 2005 - Art Inquiry. Recherches Sur les Arts 7:85-94.
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  16.  79
    Final Fantasies: Virtual Women's Bodies.Laura Fantone - 2003 - Feminist Theory 4 (1):51-72.
    In the last decades videogames have become very popular. In this article I argue that they establish a new relationship between bodies and identities. In videogames, the storylines are based on a mixture of other types of media fiction, where women's bodies are overrepresented and stereotypical, because of the market logic underlying these new media productions, which target a wide audience. Nevertheless, videogames' interactivity shapes new experiences of acting through other bodies. The erotic gaze on virtual bodies is shaped (...)
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  17. Body Ownership of Anatomically Implausible Hands in Virtual Reality.Or Yizhar, Jonathan Giron, Mohr Wenger, Debbie Chetrit, Gilad Ostrin, Doron Friedman & Amir Amedi - 2021 - Frontiers in Human Neuroscience 15:713931.
    Manipulating sensory and motor cues can cause an illusionary perception of ownership of a fake body part. Presumably, the illusion can work as long as the false body part’s position and appearance are anatomically plausible. Here, we introduce an illusion that challenges past assumptions on body ownership. We used virtual reality to switch and mirror participants’ views of their hands. When a participant moves their physical hand, they see the incongruent virtual hand moving. The result (...)
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  18. Harm, Consent, and Virtual Selves in Full-Body Ownership Illusions: Real Concerns for Immersive Virtual Reality Therapies.Maria Botero & Elise Whatley - 2020 - Cambridge Quarterly of Healthcare Ethics 29 (4):585-591.
    This paper analyzes in the use of virtual reality when used to induce full-body ownership in violent offenders in order to elicit empathetic feelings by allowing them to embody the virtual body of a victim of domestic abuse. The authors explore potentially harmful effects to individuals participating in this kind of therapy and question whether consent is fully informed. The paper concludes with guidelines for ethical research and rehabilitation using this innovative technology.
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  19.  38
    Body, soul and cyberspace in contemporary science fiction cinema: virtual worlds and ethical problems.Sylvie Magerstädt - 2014 - New York, NY: Palgrave-Macmillan.
    Body, Soul and Cyberspace explores how recent science-fiction cinema addresses questions about the connections between body and soul, virtuality, and the ways in which we engage with spirituality in the digital age. The book investigates notions of love, life and death, taking an interdisciplinary approach by combining cinematic themes with religious, philosophical and ethical ideas. Magerstädt argues how even the most spectacle-driven mainstream films such as Avatar, The Matrix and Terminator can raise interesting and important questions about the (...)
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  20.  63
    ‘Who is this body?’ – A qualitative user study on ‘The Machine to be Another’ as a virtual embodiment system.Jonathan Harth, Maximilian Brücher, Nele Kost, Ann-Danielle Hartwig, Bernhard Schäfermeyer, Erwin Holkin & Hanna Gottschalk - 2020 - Indo-Pacific Journal of Phenomenology 20 (1):e1857953.
    ABSTRACT Like no other medium, virtual reality (VR) offers new possibilities to alter the perception of reality. These possibilities are mainly related to the feeling of presence in a virtual environment. With the VR performance ‘The Machine to be Another’ (TMTBA), we find an innovative embodiment system that enables a virtual body swap between two users. Hence, we conceptualise the performance as some kind of breaching experiment in order to alter self- and body perception. With (...)
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  21. Social bodies in virtual worlds: Intercorporeality in Esports.David Ekdahl & Susanne Ravn - 2021 - Phenomenology and the Cognitive Sciences 21 (2):293-316.
    As screen-based virtual worlds have gradually begun facilitating more and more of our social interactions, some researchers have argued that the virtual worlds of these interactions do not allow for embodied social understanding. The aim of this article is to examine exactly the possibility of this by looking to esports practitioners’ experiences of interacting with each other during performance. By engaging in an integration of qualitative research methodologies and phenomenology, we investigate the actual first-person experiences of interaction in (...)
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  22.  12
    Aesthetics of the Virtual Body.Roberto Diodato - 2012 - In Aesthetics of the Virtual. Albany: State University of New York Press. pp. 1-14.
  23. Manipulating body representations with virtual reality: Clinical implications for anorexia nervosa.Stephen Gadsby - 2019 - Philosophical Psychology 32 (6):898-922.
    Anorexia nervosa patients exhibit distorted body-representations. Specifically, they represent their bodies as larger than reality. Given that this distortion likely exacerbates the condition, there is an obligation to further understand and, if possible, rectify it. In pursuit of this, experimental paradigms are needed which manipulate the spatial content of these representations. In this essay, I discuss how virtual reality technology that implements full-body variants of the rubber-hand illusion may prove useful in this regard, and I discuss some (...)
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  24. From Immersive Body Swapping to Apprehending the Other’s Emotions: Perspective-Taking and Levels of Empathy in Embodied Virtual Reality.Ingrid Vendrell Ferran - 2024 - In Marco Cavallaro & Nicolas de Warren, Phenomenologies of the digital age: the virtual, the fictional, the magical. New York, NY: Routledge.
    Natural scientists working at the intersection of virtual reality, psychology, and computer science have recently explored the question of whether Embodied Virtual Reality (EVR) can be employed to train empathy. While for some authors (e.g., Bertrand et el. 2018), EVR can enhance empathy by means of creating a series of perceptual illusions, which lead users to adopt the other’s perspective and resonate with her experience, other authors (e.g., Sora-Domenjó 2022; Sutherland 2016) have been more skeptical about the powers (...)
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  25.  70
    From virtual presence to resistance: the evolution of digital bodies in art.Jelena Guga - 2026 - AI and Society 41 (3):1907-1919.
    This article investigates digital bodies as socio-political constructs embodying intricate power relations within digital landscapes. It posits that artistic representations of digital bodies critically engage with and resist dominant systems of surveillance, commodification, and algorithmic control. Utilizing an interdisciplinary lens that merges the history and theory of new media art with concepts from cyborg theory, surveillance capitalism, and posthumanism, this study examines the construction and perception of digital bodies across diverse digital art forms. The synthesis of these perspectives reveals how (...)
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  26. The virtual bodily self: Mentalisation of the body as revealed in anosognosia for hemiplegia.Aikaterini Fotopoulou - 2015 - Consciousness and Cognition 33 (C):500-510.
  27.  30
    Body ownership and vicarious Agency: Behavioural consequences in a virtual reality rock concert.Reiya Itatani, Gizem Senel, A. Sencer Topcu & Mel Slater - 2025 - Consciousness and Cognition 133 (C):103903.
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  28. What am I? Virtual machines and the mind/body problem.John L. Pollock - 2008 - Philosophy and Phenomenological Research 76 (2):237–309.
    When your word processor or email program is running on your computer, this creates a "virtual machine” that manipulates windows, files, text, etc. What is this virtual machine, and what are the virtual objects it manipulates? Many standard arguments in the philosophy of mind have exact analogues for virtual machines and virtual objects, but we do not want to draw the wild metaphysical conclusions that have sometimes tempted philosophers in the philosophy of mind. A computer (...)
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  29.  57
    The Paradox of Virtual Embodiment: The Body Schema in Virtual Reality Aesthetic Experience.Sara Incao & Carlo Mazzola - 2021 - Studia Universitatis Babeş-Bolyai Philosophia 66 (2 supplement):131-139.
    New technologies implied in art creation and exhibition are modifying the traditional landmarks on which aesthetics has always focused. In particular, Virtual Reality artworks call the body into question when it comes to living a bodily experience within exhibitions accessible through technological tools that expand the human body’s capabilities and motor potential. The body's status is challenged in its traditional unity, that of a subject of experience living in a world where the spatial configuration is relatively (...)
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  30.  78
    Virtual Reality Body Exposure Therapy for Anorexia Nervosa. A Case Report With Follow-Up Results.Bruno Porras-Garcia, Eduardo Serrano-Troncoso, Marta Carulla-Roig, Pau Soto-Usera, Marta Ferrer-Garcia, Natàlia Figueras-Puigderrajols, Lena Yilmaz, Yigit Onur Sen, Nazila Shojaeian & José Gutiérrez-Maldonado - 2020 - Frontiers in Psychology 11.
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  31.  15
    Cyborg Body Research in the Context of Virtual Reality.悦 张 - 2024 - Advances in Philosophy 13 (3):461-467.
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  32.  73
    Virtual Reality and Human Body, Identity and Interaction.Hyun-Jung Lee - 2020 - Cogito 91:7-26.
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  33.  61
    Virtual reality and body as mixed reality.Lee Eun ah - 2018 - Environmental Philosophy 25:125-146.
  34.  30
    The body in virtual philosophy.Dalia Carreño Dueñas, Alejandro Rojas Benjumea, Humberto Valero Cárdenas & Arturo Restrepo Restrepo - 2009 - Discusiones Filosóficas 10 (14):119-132.
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  35. From virtual reality to the unimaginable body of the image: Teresa of Avila's interior castle.Juan Duchesne - 1997 - The European Legacy 2 (4):742-748.
  36. Virtually transcendent: Cyberculture and the body.David J. Gunkel - 1998 - Journal of Mass Media Ethics 13 (2):111 – 123.
    T h i s article examines the ethical implications of the desirefor disembodiment situated in the texts and technologies of cyberspace. The article is divided into 2 parts. The first traces the conceptual history of dualism, demonstrating its exclusive cultural politics and investigating the socio-political consequences of encoding this metaphysical information in contemporary media technology. The second part examines the material conditions of new communication technology, arguing that the issue of access reduplicates in practice the exclusivity of dualism. The article (...)
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  37. The Body Technology. The Sensuality of Low Frequency Sound / Cat Hope ; Cynosuric Bodies / Susan E. Green-Mateu and Margaret Schedel ; The Violining Body in Anthèmes II by Pierre Boulez / Irine Røsnes ; 'Try to walk with the sound of my footsteps so that we can stay together' : Sonic Presence and Virtual Embodiment in Janet Cardiff and Georges Bures Miller's Audio and Video Walks / Sophie Knezic ; Breathing (as Listening) : An Emotional Bridge for Telepresence / Ximena Alarcón-Díaz ; Foley Performance and Sonic Implicit Interactions : How Foley Artists Might Hold the Secret for the Design of Sonic Implicit Interactions.Sandra Pauletto - 2022 - In Linda O'Keeffe & Isabel Nogueira, The body in sound, music and performance: studies in audio and sonic arts. New York: Routledge, Taylor & Francis Group.
     
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  38.  36
    Doing Philosophy Virtually and the Amphibolic Body: Thoughts on the Margins of the Pandemic.Elena Theodoropoulou - 2021 - Paragrana: Internationale Zeitschrift für Historische Anthropologie 30 (2):258-269.
    The persisting usage of virtual means for the completion of activities usually or traditionally held in person stimulates the reflection about the possible effect that doing philosophy online could have on the philosophical integrity of the process. The body question seems to be pivotal in this context not only as far as concerning virtuality issues but also philosophy’s care to integrate the body into its routines – when it is practiced physically – especially in the frame of (...)
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  39.  86
    Virtual Anatomy: From the Body in the Text to the Body on the Screen. [REVIEW]Catherine Waldby - 2000 - Journal of Medical Humanities 21 (2):85-107.
    This paper analyzes the transformations in anatomical representation introduced by the Visible Human Project, the first complete virtual anatomy object. By comparing the process of production of book based classical anatomy with that of the Visible Human Project, the paper identifies the medium specificity of anatomical knowledge, the extent to which its powers of demonstration and analysis are conditioned by the medium in which they take place. The paper argues that anatomy can be productively thought of as a kind (...)
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  40. The Simulated Body: A Preliminary Investigation into the Relationship Between Neuroscientific Studies, Phenomenology and Virtual Reality.Damiano Cantone - 2023 - Foundations of Science 28 (4):1011-1020.
    The author of this paper discusses the theme of the "simulated body", that is the sense of "being there” in a body that is not one's own, or that does not exist in the way one perceives it. He addresses this issue by comparing Immersive Virtual Reality technology, the phenomenological approach, and Gerald Edelman's theory of Neural Darwinism. Virtual Reality has been used to throw light on some phenomena that cannot be studied experimentally in real life, (...)
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  41.  82
    Suppression of Quadruped Robot Body Disturbance by Virtual Spring-Damping Model.JingYe He, JunPeng Shao, BingWei Gao, BingYi Miao & Xuan Shao - 2022 - Complexity 2022:1-12.
    The quadruped robot is subject to self and external interference during the running process. In this paper, in order to improve the stability of the quadruped robot, a disturbance suppression strategy based on the kinematic model and the virtual model is proposed. Through the whole-body kinematics modeling of the body, the cause of the disturbance is analyzed. At the same time, two spring-damping virtual elements are introduced on the body. The virtual force generated by (...)
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  42.  9
    The Art of the Relational Body: From Mirror-Touch to the Virtual Body.Brian Massumi - 2021 - In Couplets: Travels in Speculative Pragmatism. Durham: Duke University Press. pp. 342-357.
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  43.  53
    Using Simulation and Virtual Practice in Midwifery and Nursing Education: Experiencing Self-Body-World “Differently”.Susan James & Brenda Cameron - 2013 - Phenomenology and Practice 7 (1):53-68.
    The journey into the world of midwifery or nursing requires the student to attend to the intertwining of self-body-world in order to shift their knowledge of self-body-world into a client/patient-centered context. One of the teaching-learning strategies used to provide safe opportunities is the use of simulations and virtual practices. Rather than learning intimate acts of touching, or life and death decision-making in situations with actual clients/patients, students enter their learning world with rubber torsos, cloth babies, and cyber (...)
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  44.  43
    Differential Body Politic beyond Pacified Techno-Futures.Adla Isanović - 2023 - Filozofski Vestnik 44 (2):71-94.
    By critically analyzing the status and differentiation of bodies and their lives, the author expands the vision of governmentality beyond the West in order to define the body beyond the pacified techno-promises of their emancipation through fragmentation, calculability and programmability. By elaborating the nature, power, and promises of dominant digital technologies and technobodies, the author conceptualizes them in relation to the shift between bio- and necropolitics/power and in relation to violence, (digital) coloniality, and racialization to which bodies are exposed. (...)
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  45.  6
    Beyond Borders and Bodies: Virtual Decoloniality as a New Grammar of Human Rights.Manotar Tampubolon - forthcoming - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique:1-26.
    This article explores the rise of virtual decoloniality through the lens of Peircean semiotics, suggesting that the concept of human rights in the digital realm is experiencing a significant shift in meaning, rather than just in terms of territory or institutions. By utilizing Charles Sanders Peirce’s triadic sign model-comprising sign, object, and interpretant, the study reimagines human rights as fluid sign systems that are constantly created, debated, and redefined in cyberspace. The foundation of this research stems from the growing (...)
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  46.  78
    The Internet of Bodies—alive, connected and collective: the virtual physical future of our bodies and our senses.Ghislaine Boddington - 2023 - AI and Society 38 (5):1897-1913.
    This paper is going to discuss, what will be called, ‘The Internet of Bodies’. Our physical and virtual worlds are blending and shifting our understanding of three key areas: (1) our identities are diversifying, as they become hyper-enhanced and multi-sensory; (2) our collaborations are co-created, immersive and connected; (3) our innovations are diverse and inclusive. It is proposed that our bodies have finally become the interface.
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  47. Bodies In Technology.Don Ihde - 2001 - Univ Of Minnesota Press.
    In this book, a leading philosopher of technology explores the meaning of bodies in technology—how the sense of our bodies and of our orientation in the world is affected by the various information technologies.
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  48.  50
    Present in Body or Just in Mind: Differences in Social Presence and Emotion Regulation in Live vs. Virtual Singing Experiences.Daisy Fancourt & Andrew Steptoe - 2019 - Frontiers in Psychology 10.
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  49. The Corporeal Body in Virtual Reality.Craig D. Murray & Judith Sixsmith - 1999 - Ethos: Journal of the Society for Psychological Anthropology 27 (3):315-343.
  50. Explaining away the body: experiences of supernaturally caused touch and touch on non-hand objects within the rubber hand illusion.Jakob Hohwy & Bryan Paton - 2010 - PLoS ONE 5 (2):e9416.
    In rubber hand illusions and full body illusions, touch sensations are projected to non-body objects such as rubber hands, dolls or virtual bodies. The robustness, limits and further perceptual consequences of such illusions are not yet fully explored or understood. A number of experiments are reported that test the limits of a variant of the rubber hand illusion. Methodology/Principal Findings -/- A variant of the rubber hand illusion is explored, in which the real and foreign hands are (...)
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