Results for 'Human computation'

294+ found
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  1.  34
    Human Computers as Instruments.Ana-Maria Creţu - forthcoming - Philosophy of Science:1-22.
    Human computers and micro-observers were scientific workers who performed calculations or reduced and analysed data before the advent of electronic computers. They were a staple of big science during the nineteenth and early to mid twentieth century. Despite their prevalence within big science, their epistemic roles remain unexamined by philosophy of science. This paper investigates the epistemic roles of the human computers at the Harvard College Observatory 1880–1920 and of micro-observers at the Bristol Nuclear Research Group 1935–1955; it (...)
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  2.  27
    Human computer and relativistic hypercomputability: a discussion of the physical Turing Thesis.Carlos Villacís - 2025 - Principia: An International Journal of Epistemology 29 (3):315-355.
    The Turing Thesis states that any effectively computable function is Turing-computable or computable by some Turing machine. Analogously, the physical Turing Thesis states that any physically computable function is Turing-computable. This thesis involves a notion of physical computation distinct from the mathematical version of the definition of computation. First, we discuss the distinction based on the condition of the medium-independent vehicle and Turing's idea of ​​the human computer. Secondly, we discuss the physical Turing Thesis based on the (...)
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  3.  38
    Human-computer interaction emotional design and innovative cultural and creative product design.Zhimin Gao & Jiaxi Huang - 2022 - Frontiers in Psychology 13.
    To make the interface design of computer application system better, meet the psychological and emotional needs of users, and be more humanized, the emotional factor is increasingly valued by interface designers. In the design of human-computer interaction graphical interfaces, the designer attaches great importance to the emotional design of the interface, and enhances the humanized design of the interface, which cannot only improve the comfort of the interface, but also improve the fun of the interface, to ensure the psychological (...)
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  4.  42
    Human-Computer Interactive English Learning From the Perspective of Social Cognition in the Age of Intelligence.Qilin Yan - 2022 - Frontiers in Psychology 13.
    Under the wave of globalization, the ties between countries are getting closer and closer. Based on the differences in the languages of different countries, the importance of English as a universal language is becoming more and more prominent. In the past, English teaching was mainly taught by teachers and students. This mode of English learning is more of theoretical teaching, which has little effect on improving English ability. In the era of intelligence, with the upgrading of technology and the renewal (...)
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  5. Human Computer Interaction Design of the LP-ITS: Linear Programming Intelligent Tutoring Systems.S. Abu Naser, A. Ahmed, N. Al-Masri & Y. Abu Sultan - 2011 - .
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  6.  65
    The Origins of Humanities Computing and the Digital Humanities Turn.Dino Buzzetti - 2019 - Humanist Studies and the Digital Age 6 (1):32-58.
    At its beginnings Humanities Computing was characterized by a primary interest in methodological issues and their epistemological background. Subsequently, Humanities Computing practice has been prevailingly driven by technological developments and the main concern has shifted from content processing to the representation in digital form of documentary sources. The Digital Humanities turn has brought more to the fore artistic and literary practice in direct digital form, as opposed to a supposedly commonplace application of computational methods to scholarly research. As an example (...)
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  7.  54
    Evaluating Human-Computer Co-creative Processes in Music: A Case Study on the CHAMELEON Melodic Harmonizer.Asterios Zacharakis, Maximos Kaliakatsos-Papakostas, Stamatia Kalaitzidou & Emilios Cambouropoulos - 2021 - Frontiers in Psychology 12.
    CHAMELEON is a computational melodic harmonization assistant. It can harmonize a given melody according to a number of independent harmonic idioms or blends between idioms based on principles of conceptual blending theory. Thus, the system is capable of offering a wealth of possible solutions and viewpoints for melodic harmonization. This study investigates how human creativity may be influenced by the use of CHAMELEON in a melodic harmonization task. Professional and novice music composers participated in an experiment where they were (...)
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  8. Moral agency without responsibility? Analysis of three ethical models of human-computer interaction in times of artificial intelligence (AI).Alexis Fritz, Wiebke Brandt, Henner Gimpel & Sarah Bayer - 2020 - De Ethica 6 (1):3-22.
    Philosophical and sociological approaches in technology have increasingly shifted toward describing AI (artificial intelligence) systems as ‘(moral) agents,’ while also attributing ‘agency’ to them. It is only in this way – so their principal argument goes – that the effects of technological components in a complex human-computer interaction can be understood sufficiently in phenomenological-descriptive and ethical-normative respects. By contrast, this article aims to demonstrate that an explanatory model only achieves a descriptively and normatively satisfactory result if the concepts of (...)
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  9.  42
    Anthropomorphism in Human-Computer Interaction.Wen Hai, Sotaro Katsumata, Shinichi Yamaguchi, Takeyasu Ichikohji, Satoshi Nakano & Fumihiko Ikuine - 2026 - In Manuel F. Silva, Mohammad Osman Tokhi, Maria Isabel A. Ferreira, Benedita Malheiro, Pedro Guedes, Paulo Ferreira & Maria Teresa Costa, Crisis or Redemption with AI and Robotics? The Dawn of a New Era: Proceedings of the ICRES 2025 Conference. Cham: Springer Nature Switzerland. pp. 206-218.
    Anthropomorphism is to the tendency to attribute human characteristics, emotions, and intentions to nonhuman entities. Originally, this concept was discussed regarding living organisms such as animals and supernatural objects of faith. However, as the frequency of communication between humans and computers (and information technology in general, including robots and AI) has increased dramatically, anthropomorphism has become an important subject of research as an interface to improve the relationship between computers and humans and to facilitate communication. This study provides an (...)
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  10.  59
    Productive Organizations: The Human-Computer Interaction in Black Mirror.Georgia de Souza Assumpção, Carolina Maia dos Santos, Raquel Figueira Lopes Cançado Andrade, Mayara Vieira Henriques & Alexandre de Carvalho Castro - 2023 - Bakhtiniana 18 (4):e61969e.
    RESUMO A série Black Mirror, transmitida entre 2011 e 2023 pela Netflix, tornou-se um fenômeno de mídia e seus episódios mostraram formas de interação homem-máquina (terminologia também referida como humano-computador). O nome da série se refere ao fato de que, quando uma tela é desligada, ela se torna um espelho negro que reflete a imagem do usuário. Este artigo1 tem como objetivo analisar os efeitos da interação homem-máquina nas organizações produtivas apresentadas em Black Mirror. Esta pesquisa utilizou a análise do (...)
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  11. Human-Computer Interaction-The 3D Sensor Table for Bare Hand Tracking and Posture Recognition.Jaeseon Lee, Kyoung Shin Park & Minsoo Hahn - 2006 - In O. Stock & M. Schaerf, Lecture Notes In Computer Science. Springer Verlag. pp. 138-146.
  12.  54
    Achieving Human Computer Symbiosis: □A Practitioners Perspective and Recommendations on Achieving Effective Human-Systems Integration by Augmenting Cognition.Dylan Schmorrow - 2018 - Frontiers in Human Neuroscience 12.
  13.  86
    Human-Computer Interaction: Sign and Its Application in the Digital Representation and Code Conversion in Computers.Yun Xia - 2001 - American Journal of Semiotics 17 (2):369-390.
  14. The sorcerer and the apprentice. Human-computer interaction today.W. Oberschelp - 1998 - AI and Society 12 (1-2):97-104.
    Human-computer interaction today has got a touch of magic: Without understanding the causal coherence, using a computer seems to become the art to use the right spell with the mouse as the magic wand — the sorcerer's staff. Goethes's poem admits an allegoric interpretation. We explicate the analogy between using a computer and casting a spell with emphasis on teaching magic skills. The art to create an ergonomic user interface has to take care of various levels of skills for (...)
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  15.  34
    Graphilosophy: graph-based digital humanities computing with the four books.Minh-Thu Do, Quynh-Chau Le-Tran, Duc-Duy Nguyen-Mai, Thien-Trang Nguyen, Khanh-Duy Le, Minh-Triet Tran, Tam V. Nguyen & Trung-Nghia Le - forthcoming - AI and Society:1-18.
    The Four Books have shaped East Asian intellectual traditions, yet their multilayered interpretive complexity limits their accessibility in the digital age. While traditional bilingual commentaries provide a vital pedagogical bridge, computational frameworks are needed to preserve and explore this wisdom. This paper bridges AI and classical philosophy by introducing Graphilosophy, an ontology-guided, multilayered knowledge graph framework for modeling and interpreting The Four Books. Integrating natural language processing, multilingual semantic embeddings, and humanistic analysis, the framework transforms a bilingual Chinese–Vietnamese corpus into (...)
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  16. The epistemology and ontology of human-computer interaction.Philip Brey - 2005 - Minds and Machines 15 (3-4):383-398.
    This paper analyzes epistemological and ontological dimensions of Human-Computer Interaction (HCI) through an analysis of the functions of computer systems in relation to their users. It is argued that the primary relation between humans and computer systems has historically been epistemic: computers are used as information-processing and problem-solving tools that extend human cognition, thereby creating hybrid cognitive systems consisting of a human processor and an artificial processor that process information in tandem. In this role, computer systems extend (...)
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  17. Interaction and resistance: The recognition of intentions in new human-computer interaction.Vincent C. Müller - 2011 - In Anna Esposito, Antonietta M. Esposito, Raffaele Martone, Vincent C. Müller & Gaetano Scarpetta, Towards autonomous, adaptive, and context-aware multimodal interfaces: Theoretical and practical issues. Springer. pp. 1-7.
    Just as AI has moved away from classical AI, human-computer interaction (HCI) must move away from what I call ‘good old fashioned HCI’ to ‘new HCI’ – it must become a part of cognitive systems research where HCI is one case of the interaction of intelligent agents (we now know that interaction is essential for intelligent agents anyway). For such interaction, we cannot just ‘analyze the data’, but we must assume intentions in the other, and I suggest these are (...)
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  18.  47
    Prediction of Human-Computer Interaction Intention Based on Eye Movement and Electroencephalograph Characteristics.Jue Qu, Hao Guo, Wei Wang & Sina Dang - 2022 - Frontiers in Psychology 13.
    In order to solve the problem of unsmooth and inefficient human-computer interaction process in the information age, a method for human-computer interaction intention prediction based on electroencephalograph signals and eye movement signals is proposed. This approach is different from previous methods where researchers predict using data from human-computer interaction and a single physiological signal. This method uses the eye movements and EEG signals that clearly characterized the interaction intention as the prediction basis. In addition, this approach is (...)
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  19. Distributed Cognition, Toward a New Foundation for Human-Computer Interaction Research.David Kirsh, Jim Hollan & Edwin Hutchins - 2000 - ACM Transactions on Computer-Human Interaction 7 (2):174-196.
    We are quickly passing through the historical moment when people work in front of a single computer, dominated by a small CRT and focused on tasks involving only local information. Networked computers are becoming ubiquitous and are playing increasingly significant roles in our lives and in the basic infrastructure of science, business, and social interaction. For human-computer interaction o advance in the new millennium we need to better understand the emerging dynamic of interaction in which the focus task is (...)
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  20. Using minimal human-computer interfaces for studying the interactive development of social awareness.Tom Froese, Hiroyuki Iizuka & Takashi Ikegami - 2014 - Frontiers in Psychology 5.
  21.  51
    An approach to context in human-computer interaction.John H. Connolly, Alan Chamberlain & Iain W. Phillips - 2008 - Semiotica 2008 (169):45-70.
    A comprehensive framework is presented for the analysis or description of context in relation to human-computer communication, in a manner that is also consistent with the contextual analysis of interpersonal communication among humans. Following a discussion of the nature of context, a hierarchically structured framework is proposed, which distinguishes between those contextual factors that are intrinsic to the communication process and those extrinsic factors that are classed as situational. Both of these overall classes are subdivided into broader and narrower (...)
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  22.  73
    A semiotic analysis of sounds in personal computers: Toward a semiotic model of human-computer interaction.Yoonjae Nam & Joohan Kim - 2010 - Semiotica 2010 (182):269-284.
    We compared three types of auditory interface in personal computing environments: verbal messages, earcons, and auditory icons. We applied Peirce's sign theory to the three auditory interfaces to conceptualize verbal messages as “dicent symbol legisigns,” earcons as “dicent indexical legisigns,” and auditory icons as “remantic iconic sinsigns.” Based on theories of the triple triangle model for sign production (Kim, Semiotica 132: 75–100, 2000), we suggested that (a) the three auditory interfaces demand different levels of mental effort for interpretation and (b) (...)
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  23. Eye tracking in human-computer interaction and usability research: Ready to deliver the promises.Robert J. K. Jacob & Keith S. Karn - 2003 - In J. Hyönä, R. Radach & H. Deubel, The Mind's Eye Cognitive and Applied Aspects of Eye Movement Research. Elsevier.
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  24. Moving beyond content‐specific computation in artificial neural networks.Nicholas Shea - 2021 - Mind and Language 38 (1):156-177.
    A basic deep neural network (DNN) is trained to exhibit a large set of input–output dispositions. While being a good model of the way humans perform some tasks automatically, without deliberative reasoning, more is needed to approach human‐like artificial intelligence. Analysing recent additions brings to light a distinction between two fundamentally different styles of computation: content‐specific and non‐content‐specific computation (as first defined here). For example, deep episodic RL networks draw on both. So does human conceptual reasoning. (...)
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  25. Magic words: How language augments human computation.Andy Clark - 1998 - In Peter Carruthers & Jill Boucher, Language and Thought: Interdisciplinary Themes. New York: Cambridge University Press. pp. 162-183.
    Of course, words aren’t magic. Neither are sextants, compasses, maps, slide rules and all the other paraphenelia which have accreted around the basic biological brains of homo sapiens. In the case of these other tools and props, however, it is transparently clear that they function so as to either carry out or to facilitate computational operations important to various human projects. The slide rule transforms complex mathematical problems (ones that would baffle or tax the unaided subject) into simple tasks (...)
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  26. Rethinking Cognition: Morphological Info-computation and the Embodied Paradigm in Life and Artificial Intelligence.Gordana Dodig-Crnkovic - 2025 - In Selene Arfini, Scientific Cognition, Semiotics, and Computational Agents: Essays in Honor of Lorenzo Magnani - Volume 2. Cham: Springer Nature Switzerland. pp. 65-87.
    This study aims to place Lorenzo Magnani’s Eco-Cognitive Computationalism within the broader context of current work on information, computation, and cognition. Traditionally, cognition was believed to be exclusive to humans and a result of brain activity. However, recent studies reveal it as a fundamental characteristic of all life forms, ranging from single cells to complex multicellular organisms and their networks. Yet, the literature and general understanding of cognition still largely remain human-brain-focused, leading to conceptual gaps and incoherency. This (...)
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  27. At the Edge of AIVeprek, At the Edge of AI: Human Computation Systems and Their Intraverting Relations.Libuše Hannah Veprek - 2024 - Transcript.
    How are human computation systems developed in the field of citizen science to achieve what neither humans nor computers can do alone? Through multiple perspectives and methods, Libuse Hannah Veprek examines the imagination of these assemblages, their creation, and everyday negotiation in the interplay of various actors and play/science entanglements at the edge of AI. Focusing on their human-technology relations, this ethnographic study shows how these formations are marked by _intraversions_, as they change with technological advancements and (...)
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  28.  43
    The Computation of Bodily, Embodied, and Virtual Reality.Durt Christoph - 2020 - Phänomenologische Forschungen 2020 (1):26-40.
    This essay investigates the impact of the digital age on corporality as a constitutive condition of experience. Rather than just considering the multitude of phenomena at the surface of digitalization, the essay uncovers the conceptual development that underlies them. I apply Edmund Husserl’s concept of the “mathematization of nature” to digitalization, and, more specifically, digitization of data from experience. This leads to an explanation of some of the reasons for the apparent and the factual loss of corporality. Building on ideas (...)
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  29.  84
    Personalized Virtual Reality Human-Computer Interaction for Psychiatric and Neurological Illnesses: A Dynamically Adaptive Virtual Reality Environment That Changes According to Real-Time Feedback From Electrophysiological Signal Responses.Jacob Kritikos, Georgios Alevizopoulos & Dimitris Koutsouris - 2021 - Frontiers in Human Neuroscience 15:596980.
    Virtual reality (VR) constitutes an alternative, effective, and increasingly utilized treatment option for people suffering from psychiatric and neurological illnesses. However, the currently available VR simulations provide a predetermined simulative framework that does not take into account the unique personality traits of each individual; this could result in inaccurate, extreme, or unpredictable responses driven by patients who may be overly exposed and in an abrupt manner to the predetermined stimuli, or result in indifferent, almost non-existing, reactions when the stimuli do (...)
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  30. Modeling strategic use of human computer interfaces with novel hidden Markov models.Laura J. Mariano, Joshua C. Poore, David M. Krum, Jana L. Schwartz, William D. Coskren & Eric M. Jones - 2015 - Frontiers in Psychology 6.
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  31.  48
    Assessing young children's national identity through human-computer interaction: A game-based assessment task.Xiumin Hong & Qianqian Liu - 2022 - Frontiers in Psychology 13.
    As a way of human-computer interaction, game-based assessment is more suitable for young children because it is situational, interesting, and effective. National identity is an important factor affecting the overall development of young children and the future development of a country, which has attracted extensive attention from researchers. Nevertheless, the assessment of young children's national identity is still based on traditional evaluation, including questionnaires and interviews, which have the limitations of being inaccurate, dull, and time-consuming. To understand the characteristics (...)
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  32. People with Disabilities: Human Computer Interface-A User-Orientation Evaluation Framework: Assessing Accessibility Throughout the User Experience Lifecycle.Alexandros Mourouzis, Margherita Antona, Evagelos Boutsakis & Constantine Stephanidis - 2006 - In O. Stock & M. Schaerf, Lecture Notes In Computer Science. Springer Verlag. pp. 421-428.
  33. Hybrid Spaces of Human-Computer Interaction in View of Ubicomp Postulates.Marcin Składanek - 2008 - Art Inquiry. Recherches Sur les Arts 10:51-62.
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  34. Will labor humanize computers.R. Valencik & M. Hemelik - 1986 - Filosoficky Casopis 34 (3):415-420.
     
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  35. Extended mind and the brain-computer interface. A pluralist approach to the human-computer integration.Federico Zilio - 2020 - Rivista Internazionale di Filosofia e Psicologia 11 (2):169-189.
    : This paper uses Extended Mind Theory to explore Brain-Computer Interfaces, demonstrating how this conceptual framework provides a wide-ranging interpretation of the potential integration of user and computer. After a preliminary analysis of first- and second-wave EMT arguments and other pragmatic criteria, I present BCI technology, addressing the issues that arise. Can BCIs extend our mental processes and to what degree? What EMT criteria should be applied to this technology? What is the role of the body in the process of (...)
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  36. Cognition Beyond the Brain: Computation, Interactivity, and Human Artifice.Charles Lassiter - 2015 - Philosophical Psychology 28 (8):1245-1249.
  37. Turing redux: enculturation and computation.Regina Fabry - 2018 - Cognitive Systems Research 52:793–808.
    Many of our cognitive capacities are shaped by enculturation. Enculturation is the acquisition of cognitive practices such as symbol-based mathematical practices, reading, and writing during ontogeny. Enculturation is associated with significant changes to the organization and connectivity of the brain and to the functional profiles of embodied actions and motor programs. Furthermore, it relies on scaffolded cultural learning in the cognitive niche. The purpose of this paper is to explore the components of symbol-based mathematical practices. Phylogenetically, these practices are the (...)
     
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  38.  55
    The use of cognitive psychology-based human-computer interaction tax system in ceramic industry tax collection and management and economic development of Jingdezhen city.Mingqing Jiao - 2022 - Frontiers in Psychology 13.
    This work aims to solve the complex problems of non-linearity, instability, and multiple economic factors in the tax forecast of the ceramic industry to ensure the sustainable development of the ceramic industry. The key influential indicators of the tax forecast are obtained by analyzing the principal components affecting the tax index. In addition, a human-computer interaction system is established based on cognitive psychology theory to improve the user-friendliness of tax analysis. At the same time, the tax data of the (...)
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  39.  52
    Strategies for Improving Text Reading Ability Based on Human-Computer Interaction in Artificial Intelligence.Guorong Shen - 2022 - Frontiers in Psychology 13.
    In order to improve text reading ability, a human-computer interaction method based on artificial intelligence human-computer interaction is proposed. Firstly, the design of the AI human-computer interaction model is constructed, which includes the Stanford Question Answering Dataset and the designed baseline model. There are three components: the coding layer is based on a cyclic neural network, which aims to encode the problem and text into a hidden state; the interaction layer is used to integrate problems and text (...)
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  40. Automatic facial expression interpretation: where human computer interaction, artificial intelligence and cognitive science intersect.Christine L. Lisetti & Diane J. Schiano - 2000 - Pragmatics and Cognition 8 (1):185-236.
    We discuss here one of our projects, aimed at developing an automatic facial expression interpreter, mainly in terms of signaled emotions. We present some of the relevant findings on facial expressions from cognitive science and psychology that can be understood by and be useful to researchers in Human-Computer Interaction and Artificial Intelligence. We then give an overview of HCI applications involving automated facial expression recognition, we survey some of the latest progresses in this area reached by various approaches in (...)
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  41.  10
    Collaborations in Creativity: Exploring Human and Human-Computer Interactions.Nathalie Bonnardel - 2026 - Cham: Springer Nature Switzerland.
    This edited book explores the nature of creative activities using the seven C’s of creativity framework, with a focus on collaboration. Addressing both Human-Human collaboration and Human-Computer collaboration with different technologies, it explores the relationships and constraints involved in collaborations amongst individuals, teams, and organizations, and offers valuable insights into the role of AI and robots in creative activities. Throughout the chapters, leading scholars in complementary fields (e.g., cognitive, ergonomics, social, industrial & organizational, educational psychology, as well (...)
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  42.  60
    A discourse-based approach to human-computer communication.John H. Connolly, Alan Chamberlain & Iain W. Phillips - 2006 - Semiotica 2006 (160):203-217.
    The term ‘dialogue’ has its origin in the study of human language, where it is regarded primarily as a form of discourse, and hence as a pragmatic-level phenomenon. However, ‘dialogue’ is nowadays also used to denote humancomputer interaction; and in this field it tends to be described in syntactic rather than in pragmatic terms. But to treat dialogue as though the term had two distinct senses is unsatisfactory and unwarranted. Instead, we show how it is possible to maintain a (...)
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  43.  61
    Young Children and Voice Search: What We Know From Human-Computer Interaction Research.Silvia B. Lovato & Anne Marie Piper - 2019 - Frontiers in Psychology 10.
    Young children are prolific question-askers. The growing ubiquity of voice interfaces (e.g., Apple’s Siri, Amazon’s Alexa), as well as the availability of voice input in search fields, now make it possible for children to ask questions via Internet search when they are able to speak clearly, but before they have learned to read and write, typically between 3 and 6 years of age. The prevalence of voice search makes it important to understand children’s changing conceptions of digital devices as a (...)
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  44. Effective Computation by Humans and Machines.Shagrir Oron - 2002 - Minds and Machines 12 (2):221-240.
    There is an intensive discussion nowadays about the meaning of effective computability, with implications to the status and provability of the Church–Turing Thesis (CTT). I begin by reviewing what has become the dominant account of the way Turing and Church viewed, in 1936, effective computability. According to this account, to which I refer as the Gandy–Sieg account, Turing and Church aimed to characterize the functions that can be computed by a human computer. In addition, Turing provided a highly convincing (...)
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  45. Unseen and unaware: Implications of recent research on failures of visual awareness for human-computer interface design.D. Alexander Varakin, Daniel T. Levin & Roger Fidler - 2004 - Human-Computer Interaction 19 (4):389-422.
     
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  46.  59
    Analog Resonance Computation: A New Model for Human Cognition.Aidan J. Byrne - 2020 - Frontiers in Psychology 11.
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  47. Interactive Computation and Artificial Epistemologies.Luciana Parisi - 2021 - Theory, Culture and Society 38 (7-8):33-53.
    What is algorithmic thought? It is not possible to address this question without first reflecting on how the Universal Turing Machine transformed symbolic logic and brought to a halt the universality of mathematical formalism and the biocentric speciation of thought. The article draws on Sylvia Wynter’s discussion of the sociogenic principle to argue that both neurocognitive and formal models of automated cognition constitute the epistemological explanations of the origin of the human and of human sapience. Wynter’s argument will (...)
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  48. Computers, Persons, and the Chinese Room. Part 1: The Human Computer.Ricardo Restrepo - 2012 - Journal of Mind and Behavior 33 (1):27-48.
    Detractors of Searle’s Chinese Room Argument have arrived at a virtual consensus that the mental properties of the Man performing the computations stipulated by the argument are irrelevant to whether computational cognitive science is true. This paper challenges this virtual consensus to argue for the first of the two main theses of the persons reply, namely, that the mental properties of the Man are what matter. It does this by challenging many of the arguments and conceptions put forth by the (...)
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  49. Communicative Intentions and Conversational Processes in Human-Human and Human-Computer Dialogue.Matthew Stone - unknown
    This chapter investigates the computational consequences of a broadly Gricean view of language use as intentional activity. In this view, dialogue rests on coordinated reasoning about communicative intentions. The speaker produces each utterance by formulating a suitable communicative intention. The hearer understands it by recognizing the communicative intention behind it. When this coordination is successful, interlocutors succeed in considering the same intentions— that is, the same representations of utterance meaning—as the dialogue proceeds. In this paper, I emphasize that these intentions (...)
     
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  50. The role of cognitive modeling for user interface design representations: An epistemological analysis of knowledge engineering in the context of human-computer interaction. [REVIEW]Markus F. Peschl & Chris Stary - 1998 - Minds and Machines 8 (2):203-236.
    In this paper we review some problems with traditional approaches for acquiring and representing knowledge in the context of developing user interfaces. Methodological implications for knowledge engineering and for human-computer interaction are studied. It turns out that in order to achieve the goal of developing human-oriented (in contrast to technology-oriented) human-computer interfaces developers have to develop sound knowledge of the structure and the representational dynamics of the cognitive system which is interacting with the computer.We show that in (...)
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