Enacting taboos as a means to an end; but what end? On the morality of motivations for child murder and paedophilia within gamespace

Ethics and Information Technology 15 (1):13-23 (2013)
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Abstract

Video games are currently available which permit the virtual murder of children. No such games are presently available which permit virtual paedophilia. Does this disparity reflect a morally justifiable position? Focusing solely on different player motivations, I contrast two version of a fictitious game—one permitting the virtual murder of children, the other virtual paedophilia—in order to establish whether the selective prohibition of one activity over the other can be morally justified based on player motivation alone. I conclude that it cannot, for reasons discussed

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