On Semantic Gamification

In S. Ghosh & S. Prasad, Logic and its Applications, Lecture Notes in Computer Science 10119. Springer (2017)
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Abstract

The purpose of this essay is to study the extent in which the semantics for different logical systems can be represented game theoretically. I will begin by considering different definitions of what it means to gamify a semantics, and show completeness and limitative results. In particular, I will argue that under a proper definition of gamification, all finitely algebraizable logics can be gamified, as well as some infinitely algebraizable ones (like Łukasiewicz) and some non-algebraizable (like intuitionistic and van Fraassen supervaluation logic).

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References found in this work

Introduction to Metamathematics.Stephen Cole Kleene - 1952 - Groningen: North-Holland.
On notation for ordinal numbers.S. C. Kleene - 1938 - Journal of Symbolic Logic 3 (4):150-155.
Presuppositions: Supervaluations and Free Logic.B. C. van Fraassen - 1969 - In Karel Lambert, The logical way of doing things. New Haven,: Yale University Press. pp. 67-92.
Introduction to a general theory of elementary propositions.Emil L. Post - 1921 - American Journal of Mathematics 43 (3):163--185.

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