Abstract
The viewpoints on experiential learning strategy and its effect on the achievement and
interest of secondary school students in computer studies were investigated. The study
was based on the theory of Experiential Learning of Kolb and Experiential Learning
Model of Dewey which focuses on learning through experiences, reflections, and
practices. This study used the systematic literature review method, which reviews
literature both theoretically and empirically, to study the theoretical and empirical
viewpoints on experiential learning and its effect on students' success and interest in
computer studies. Sources of data were from credible academic publications like
journals, textbooks and online databases (Google scholar). A set of inclusion criteria
were established and relevant studies were identified. A thematic and comparative
analysis method was used to aggregate findings, to key variables and theories. The
results were synthesized using narrative synthesis, with a focus on the validity of the
results obtained, peer-reviewed literature sources were used, and the results of the
analysis were subjected to cross verification. From the synthesized literature, it was
found that experiential learning strategies have positive effects on students' learning
outcomes which could be seen from the higher involvement of students, critical
thinking in learning, and skill development in learning. The review also demonstrated
that experiential method makes students more interested in computer studies because
it is able to create learning experiences that are interesting and meaningful. Moreover,
it was found that the learner centered methods such as simulations, collaborative
learning and project-based method were more effective than lecture methods. Results
on gender differences were inconclusive, but overall, results indicate that experiential
learning is beneficial for male and female students. The study found that experiential
learning strategy is an effective pedagogical approach to enhance academic
achievement and students' interest in computer studies. Learning outcomes should be
improved by using experiential and other learner centred teaching-learning methods
so that students can be prepared in real-life contexts was recommended for teachers.