Video Games, Identity, and the Constellation of Information

Bulletin of Science, Technology and Society 32 (5):384-392 (2012)
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Abstract

This article explores the identity of youth in relation to the information sources they choose in the constellation of information of video games, using the massively multiplayer online game World of Warcraft as an example. From this study, several identities are recognized that are combinations of the participants skill and level in the game, as well as their play style and the information practices they use in relation to school success.

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