Ludonarrative dissonance and dominant narratives

Journal of the Philosophy of Sport 44 (1):44-54 (2017)
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Abstract

This paper explores ludonarrative dissonance as it occurs in sport, primarily as the conflict experienced by participants between dominant narratives and self-generated interpretations of embodied experience. Taking self-narrative as a social rather than isolated production, the interaction with three basic categories of dominant narrative is explored: transformative, representing a spectrum from revelatory to distorting, bullying and colonising. These forms of dominant narrative prescribe interpretations of the player’s experience of play and of self that displace their own, with the end result of dissonance and self-alienation.

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Leslie A. Howe
University of Saskatchewan

Citations of this work

A Partisan’s Paradox.Paul Davis - forthcoming - Sport, Ethics and Philosophy:1-15.
Elite Women Athletes and Feminist Narrative in Sport.Colleen English - 2020 - Sport, Ethics and Philosophy 14 (4):537-550.

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References found in this work

Monadology.Gottfried Wilhelm Leibniz - 1991 - Routledge. Edited by N. Rescher.
The ethics of ambiguity.Simone de Beauvoir - 1948 - New York: Philosophical Library. Edited by Bernard Frechtman.
Self and pretence: Playing with identity.Leslie A. Howe - 2008 - Journal of Social Philosophy 39 (4):564-582.
Queer revelations: Desire, identity, and self-deceit.Leslie A. Howe - 2005 - Philosophical Forum 36 (3):221–242.

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