Logic for dialogue games

Synthese 99 (3):377-415 (1994)
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Abstract

The purpose of this paper is to work toward an explicit logic and semantics for a game theoretically inspired theory of action. The purpose of the logic is to explicate the conceptual machinery implicit in the dialogue-game model of rational discourse developed in Carlson (1983).A variety of ideas and techniques of modal and philosophical logic are used to define a model structure that generalizes the game theoretical notion of a game in extensive form (von Neumann and Morgenstern, 1944). Relative to this model structure, semantic characterizations are given to the action-theoretic notions oftime, possibility, belief, preference, ability, intention, action, andrationality. The unification of these characterizations under the game-theoretical paradigm leads to insights about the logical interdependences between these concepts.

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Citations of this work

Game Theory in Philosophy.Boudewijn de Bruin - 2005 - Topoi 24 (2):197-208.

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References found in this work

Knowledge and belief.Jaakko Hintikka - 1962 - Ithaca, N.Y.,: Cornell University Press.
Models for modalities.Jaakko Hintikka - 1969 - Dordrecht: D. Reidel.
Temporal logic.Nicholas Rescher - 1971 - New York,: Springer Verlag. Edited by Alasdair Urquhart.
Basic conditional logic.Brian F. Chellas - 1975 - Journal of Philosophical Logic 4 (2):133-153.

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