Tricksters, Games and Transformation

In Daniel Cermak-Sassenrath, Playful Disruption of Digital Media. Singapore: Springer Singapore. pp. 213-222 (2018)
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Abstract

This chapter weaves together Trickster figures, emerging game formats and Learning, transformative theories, Exploration, explore relationships between these discourses and experiences. Tricksters are argued to have new twenty-first century Western Relevance. Augmented Reality, ARReality and Alternate Reality Games are described as Trickster tools. A Relationship, power between these tools and Learning, transformative is outlined.

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