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alright so this i have to preface by saying that my comment is mostly just a a skill issue and understand if ignored, but as of currently, i'm level 8 and stuck on fighting the serpent girl/that one greater demon. I'm using Holy Magic+Lunar Magic, with the shortsword, and the Swara mantra.
Now, I had a lot of fun going through up the game until now but I legit think I'm going to be stuck there. I don't understand the counterspell mechanic (i know you have to click them but even when I do, which is rare for me to manage, the spell is just partially reflected despite doing it fast) too much, in addition to problems outside of your circumstances (I have bad hand-to-eye because I have bad hand coordinations due to things.). if there was a difficulty/accessibility setting that makes counterspell more like a regular deflect, honestly i'd take it, and if you don't do that, i'd understand.
Otherwise, great game so far, genuinely interested in the story which is the main reason why being stuck there annoys me, but I wish counterspell didn't suck (imo) because even being in easy+trying to reduce lag as much as possible I just can't outdamage on the second phase before i get outdamaged.
I’ll experiment with some adjustments. I definitely don’t want people to be unable to complete the game. Counter spells are supposed to be more difficult, but I do see people really struggling with them from time-to-time, and obviously I don’t want them to be that hard.
What I’ll probably do is add a stage between perfect and partial where you can still nullify a spell if you input the first three symbols correctly, regardless of how many signs there are. Also, keep in mind that easy mode increases the timer by 20%, so if you’re not playing on easy mode, that may help!
Understood, thanks for the acknowledgement and I wish you well!
I found counter spells to be really difficult until I found out you could use your keyboard instead of your mouse to do it! there's a setting for controls to always be visible as well
Can this game have futa-on-male options?
I’m not personally super into that, but I know people want it, so we’ll see. I might hire someone to write it for me if I feel like I can’t do a good job. That said, for the next update we’ll be taking a break from all the futa stuff, so it may not be for a bit.
I had a pink S spirit kin, but when I imported my save it dissappeared. Should I hold off on caring about that mechanic until later or is this a bug.
Only equipped kin will transfer with saves for now. The kin system is very heavy so for now it’s saved outside of normal save game files, and there’s no easy way to currently transfer all of them. It’s something I’m working on making a solution for, though.
What are the long term negatives of the Lloyd, Casson and Longren. I want to pick Casson as I think it is the aafest pick, but I am on a yuri run and I don't necessarily wan to pick a man if it forces f/m content.
You will marry Casson if you pick him, but you won’t be forced to sleep with him.
What is the requirement to a flawlwss victory? I perfect parried all of the attacks from Gemma and Assassin but they aren't flawless. I get hit by magic, but there is nothing I can do about that. Is there something I am missing?
You’ll get holy magic and the ability to perform spell counters once you reach Ranbol. For the early game, the only way to flawless magic-using characters is with lunar magic and a whole lot of luck, so it’s not really worth it. The effects are largely minor anyway, and you can rematch them in the throne realm once you can counter their spells if you want.
To answer the question though, you can only be hit by tidal attacks and certain auras (wounds and poison, for example) and still get a flawless. You have to counter or deflect all attacks and spells.
Thank you! Also, I just reached the part where I pick my faction in Ranbol, where I want to pick Casson as he is the best choice, but I am doing a Yuri playthrough. Will will that stop me from Marrying a girl later?
It shouldn’t lock you out of anything like that.
No lie, i liked the old masturbation art better.
It’s still there. Which art is used is selected randomly.
Hi,
I would like to officially localize your games into Latin American Spanish.
I specialize in professional Spanish LATAM localization for adult/NSFW games, with a strong focus on preserving the full intended experience: tone, character voice, emotional impact, UI clarity, and the exact level of intensity of the original content. My goal is not just to “translate” the text, but to make it feel natural, immersive, and professionally written for Spanish-speaking players.
I can handle the full localization process independently, including UI, system text, map names, quests, story scenes, dialogue, and adult content at any level of explicitness. I work carefully with consistency, glossary control, character voice, technical structure, placeholders, tags, and QA, so the final result is both natural to read and safe to integrate.
I am fully comfortable working with adult material without unnecessary softening, censorship, or loss of tone. If a scene is romantic, crude, intense, comedic, or kink-specific, I preserve that intent in Spanish rather than flattening it into a generic translation.
I would be very interested in discussing a professional collaboration for one or multiple titles. If needed, I would be glad to localize a short test or pilot file from one of your games so you can evaluate the quality directly.
A strong Latin American Spanish localization can help your games reach a larger Spanish-speaking audience, improve accessibility, and increase visibility in a market that is still underserved for high-quality adult game localization.
My Discord: thekillermax
Is there gonna be an android version of the game in the future?
Good morning, evening or night, would you be interested in getting some help translating your game from english to spanish?
I can translate it while also making a proper localization so the personality of your characters keeps being the same even on spanish!
Don't worry about any payment as I'm NOT expecting it, I'm just doing this for fun as a hobby, have a good day and if you're interested or have some questions let me know, here's my Discord:
Discord: rogergcgi
Giving other women cocks makes the prostitution for women that like futanari sex more of which way you want to do it. I also thought of giving women a cock in battle to have them be embarrassed that would be amazing.
Doing it in battle may happen, i haven’t decided yet. Not sure how i want it to work, exactly.
If you need any suggestions, I am always willing to help but can only reach me here.
a good game
I dont know where to post bug reports, but i was in the Throne room and tried to give my Attendant a cock. when i did i got this error message.
Apologies! An error has occurred. You may be able to continue, but some parts may not work properly.
Error: cannot execute macro <<private>>: Cannot read properties of undefined (reading 'trim').
Stack Trace:
Error: cannot execute macro <<private>>: Cannot read properties of undefined (reading 'trim')
at Function.wikiWithOptions (chrome-extension://bcinpbdmbofeppkkkpmmjnahomhechng/index.html:258:5993)
at Function.wiki (chrome-extension://bcinpbdmbofeppkkkpmmjnahomhechng/index.html:258:6124)
at HTMLButtonElement.eval (eval at call.output.output (chrome-extension://bcinpbdmbofeppkkkpmmjnahomhechng/index.html:6:10019), <anonymous>:3248:987)
at HTMLButtonElement.<anonymous> (chrome-extension://bcinpbdmbofeppkkkpmmjnahomhechng/index.html:261:26803)
at HTMLButtonElement.<anonymous> (chrome-extension://bcinpbdmbofeppkkkpmmjnahomhechng/index.html:258:3812)
at HTMLButtonElement.dispatch (chrome-extension://bcinpbdmbofeppkkkpmmjnahomhechng/index.html:63:42571)
at v.handle (chrome-extension://bcinpbdmbofeppkkkpmmjnahomhechng/index.html:63:40572)
thank you, i’ll investigate
[edit] I found this issue, it’ll be fixed in the next release. Thanks again!
No problem, always happy to ~please~ :p
(Jokes aside, i've been loving the game. i look forward to every update :D)
I have nine stars for the Red Sand. Is there an update where you get one more star or able to meet Lady Winter?
Special Red Sand missions where you do some sexy spy work and meeting Lady Winter are both coming in a future update. Rank 9 will probably stay the maximum, so you’ll be able to play the new missions and stuff as soon as I add them!
Thanks, I will look forward to it.
hi how do i report to logren. because i can report to loydd but not logren is it made on purpose ?
Each branch of this quest has specific requirements. You can see them on the wiki: https://outsiderartisan.miraheze.org/wiki/Falling_in_Line_(or_Love)
Are you going to update the browser version soon?
The browser, web, and Windows versions are all up to date.
Thanks.
Is there any slime pregnancy in this? If anyone can answer honestly then i'd be greatly appreciative, I just have a MAJOR LOVE for slime pregnancies is all~ <3
If not then just the futa/yuri stuff is more than enough, as I refer to "futa" as an "advanced form of yuri" imho, but that's likely just me, but regardless, would so lovely to impregnate other girls with a futa cock, seriously~ <3 <3
There’s no slime really anything right now. You do give birth to like little spirit fairies and not humans, though. Right now, you cannot impregnate other women via futa sex, though it is planned. I need to make a whole separate system for what happens with NPC pregnancy; right now, the current system just handles player pregnancy.
Ah, gotcha. Thank you for answering regardless, it's very much appreciated, really~ ^-^
A shame that there's no slime pregnancy (I would show a few vid examples, but it seems, like yt, itch has some beef towards active, working links, damn shame since you'd see two wonderful examples of what I mean from the obscure "Key of Egg" h-title where Serafina can become pregnant and give birth to a baby slime, which can be repeated~ <3 [though sadly it runs away shortly after being born and suckling mommy's breasts for breast milk, thus depriving us the chance to raise it... TT] Try looking up on rule34(dot)xxx with "slime", "pregnant" and "sound" without the "s spaced apart and you should come across the two vids on the first two starting results, those are the vids I uploaded showing Serafina pre-pregnant with a slime baby during the h-events with slime and another h-scene showing her giving birth to said slime baby~), but ah well, hopefully it'll be implemented one day perhaps, it's comforting to know that futa-based pregnancies will eventually be a thing though fortunately~ <3 <3
Is slime pregnancy available in this h-title? I'm asking as I have a thing for slime pregnancies is all~ <3 <3
(here's two examples, in case you need some clarification, though I doubt it, but it'll show what I mean regardless: https://rule34.xxx/index.php?page=post&s=view&id=16864670 https://rule34.xxx/index.php?page=post&s=view&id=16865044 )
If not then just the futa/yuri (hoping the two can be combine, as futa is a form of "advanced yuri" imho, seriously~ X3) content is enough imho~ ^-^
How do I convince meila to let me walk around nude?
You need to have high exhibitionism experience and decent Meila corruption. Then you need to see a scene that “unlocks” nudity. There are several, but the easiest one to trigger is to go to the bandit camp where Roy is and bathe in the lake until your clothes are stolen. After this, if/once you meet the stat requirements, Meila will let you leave nude.
Thx!
The entire Ki system and Warrior path can be interesting to test waters for, altough it is pretty far in the game (mid game) to unlock to corresponding prerequisite, just spitballing here
You mean the enemies with ki?
yes, and it would be interesting seeing Iris using Ki
Can this or do any of your other games have futa or trans options?
Both games feature futa content.
In this game you can transform into a futa and have sex with women. There’s not a ton of futa content right now as it’s actively being added over time.
In Succubus Stories you can transform yourself or NPC women, but you can’t remain in futa form indefinitely, you always switch back to female form after you finish whatever activity you’re doing.
Could there be futa-on-male options for each in the future?
Maybe. It’s not something I’m personally super into, so I worry about whether I can do it justice. But it’s something that people have asked for before. Maybe I can hire someone to help write the content if I feel like I can’t do it well. But honestly it’s not a top priority for me rn.
juste to say i steall fuking love this game
♥Thanks!!!
is it just me or is the discord link broken?
Seems fine, but here’s a different one: https://discord.gg/7BYqxYy
Show post...
Game is a wonder ! Very like this game
I'm at rank six and I just got the achivement for reaching rank 5 in the red sand
thanks, i’ll fix that
:)
Some cool ideas to create a more matially inclined build, a non dagger melee weapon that cuts our MP in half and only gives us one spell school in exchange for being a much better beat stick, and weapon arts, you get a unique weapon art for each spell school and each mantra. Obviously the one that gives you three spell schools gives you one for your third spell school instead. And anything that reduced the ammount of spell schools you had would also give you a weapon art
This could be interesting. I’ve actually been considering maybe making a massively expanded version of this same combat system for a sequel/successor game that’s less focused on magic specifically, like a game where you can freely make different builds and you’d equip not just different spell schools but just different skillsets in general. So, I’m not sure how much of those ideas I want to bring into this game or if I just want to make a sequel someday with more build variety.
I think it’s unlikely I’ll add weapons other than the dagger, but some sort of martial arts oriented spell school that’s like magical fisticuffs could be really cool. Weapon arts or skills could also be interesting, and limiting players to one spell school for an advantage is a cool idea too. Thanks for all the ideas!
Your welcome
Can I get a hint on how to find the back room? is it a random event in the brothel?
The exact condition is: (1) collect at least 50 information and (2) it has to be nighttime (night or late night). When you meet those conditions, just entering the brothel or returning to the lobby after sleeping with a customer, will cause the event unlocking the backroom to trigger automatically. You can’t really see how much information you have, but 50 isn’t a ton, really. While it is possible to get no information from a customer, the minimum you get when you do find information is like 10 or so, and some people can drop like 20+ information.
Thank you
Will there be a android version?
I’ve been experimenting, but it’ll be a while if I do it. You can play the web version on any phone or tablet, though, and you can also download the browser version and use JoiPlay for offline play.
update when😅😥
Patreon-exclusive update is coming very soon (today or tomorrow). Free edition will still be a little while yet.
Im a bit stuck right now... How do i start the black magic chapter 3 and unknown magic chapter 2 (lunar pride)? I have them in the ongoing goals, but i have no idea how to start them...
There should be a symbol next to them indicating they aren’t finished yet.
Bruh... They are in the section ongoing goals... literally the section specifically for uncompleted ones... I was asking how to start them, not if they are completed or not...
Oh yeah, fun fact. I NEVER noticed that little panel with quests. all this time ive been checking my progress through the "ongoing goals" panel, lmao. I just noticed it and was about to write it here, but you were faster, i guess. It seems i finished the game then?... Though i still have no idea about the red dune and brothel goals... Or are they WIP too?
easy dude, like socrates once said "good goons take good time"
Can there be a male POV
There are no plans for that at this point. Futanari is coming, though.
Checked out what's here so far; definitely looking forward to seeing more in the future!
My RAM usage spikes pretty hard sometimes, even with the fast graphics setting enabled. I'm not sure if it just doesn't properly save across sessions or something, but I'm pretty sure it only happened when it was raining but only sometimes. It's noticeable since my laptop's bad so when it uses enough the game just freezes.
I feel like using the april fools gacha slightly spoiled my experience, since it means you can completely ignore a lot of the progression measures (it gives you like 10 times the items you'd obtain in the same amount of time without it) and it wasn't telegraphed that it'd do that (since you get access to it before you see how much stuff you can get normally). But I ended up barely using items in combat (a few MP heals when a battle begins and I was at low MP, and some health pots for Astraea are the only important ones, I think) since combat is easy anyway, lag from the above issue aside.
Combat balance is a pretty tricky topic that I'm sure you'll need to finetune more in the future, but I spent most of my time running Holy/Sky. Holy felt like a must-take, perhaps partially due to game mechanics not being telegraphed enough--I'm not sure if "you can only counterspell a sanctioned enemy" means it just hits you without you getting a chance to counter it, but I assumed that that was the case and thus always started every battle with sanctioning the enemy since not getting hit is useful. And then Sky is just absurdly OP compared to everything else, of course; I think it definitely needs its wounds infliction reduced.
Thanks for the feedback. Yeah the rain effect seems to be more expensive than I thought, so it’s something I’m considering adjusting, though I admit it’s currently pretty low priority. Yeah the gacha was a little busted I suppose, sorry if it spoiled your experience.
You can indeed only counter spells if the enemy is sanctioned, that means exactly what it sounds like, if the enemy isn’t sanctioned, you will just take the magic damage without any counter opportunity in most cases. However, with a very small number of exceptions, only a few bosses and boss-like enemies can actually use spells. That said, the demon fights more or less require Holy magic. There’s also a mantra that allows you to counterspell without sanctioning enemies. Nightsea magic also has an effect that allows you to perform counterspells if you meet certain requirements related to auras.
Sky is very good. I may nerf the wounds it inflicts. I think it’s weaker pound-for-pound in terms of damage output than more damage-focused spell schools though, so the tradeoff to the MP regen and rather comfy playstyle is longer fights. I do think it’s possible it’s too strong, though. Like you said, the game is pretty easy, so something comfortable to use and with a lot of utility is maybe too good to pass up.
It’s possible there’s too much emphasis on flawless victory and not enough on fast clears, and maybe that flattens the game’s strategy a bit too much. Maybe adding a bonus for ending fights within a small number of turns would be a good way to incentivize different, slightly riskier builds.
The main thing about "only some enemies can use spells" is that you have no way of knowing what enemies you'll encounter before you encounter them. Because you never know when you'll encounter another Astraea that basically requires Sanction, it just makes sense to have it always available.
I suppose you usually have a chance to change your loadout before the fight starts, but I never trusted that that would be an option.
Tested playing in browser and seems fun hopefully when it comes to steam it'll be deck verified
It should run on Steam Deck, at the very least.
Awesome
The game is really well-written and has great characters and a fun gameplay system. I know it's still pretty early in development so any complaints I have are just stuff I'd like to see to be clear. The game is a little too easy for my taste and I would personally enjoy a Hard difficulty. I would like to see Sky and Holy magic as well as the Lust debuff nerfed a bit and for Lunar Magic to be slightly buffed. I would also like for the day cycle and time passage mechanics to have more importance and actually have enough consequence to factor into decision-making. In a similar vein I'd like mana management to be more prevalent, perhaps by repeated sex in combination with time passing without rest causing some kind of strain or stamina loss. MP gain from Attendants also need to be seriously nerfed. Your sexual stats and how they level are not really explained, and on a similar Spirit Kin are not given a proper explanation in terms gameplay or story. The game lets you set your gender preferences which I like a lot but there isn't any options for fetish preferences; you can avoid interacting with most of the fetishes if you don't want to but the option would still be nice, especially since piss shows up so often. Finally, the sex scenes are pretty good in a vacuum, but sex scenes with non-story-important npcs currently all use the same art for each that doesn't account for the different npc appearances. Creating some alts with different skin tones and hair color shouldn't be too hard and the differences wouldn't need to be too detailed since unimportant npcs themselves all are variations of the same character template.
I really really enjoyed what the game has so far to be clear, and the only reason I have so much to say about what I want changed is because I really think this game has the potential to exceed all my expectations. Excited to see future updates!
I want to give more detailed feedback but I accidentally deleted what I had spent an hour writing about Lust, Holy, Sky and Lunar so. Maybe next update lol
Thanks for this detailed feedback!
A hard mode is coming, but I don’t want to just scale damage and HP, I’d like to actually make changes that reward good play like good aura management and clever spell combinations while punishing ‘bad’ play much more harshly. That’ll take time to develop, and honestly it’s not really a major priority right now. That said, a simpler hard mode for the interim might be a good idea. As far as buffs and nerfs, that’s a moving target. I actually just buffed Lunar in the last patch. I agree in general that Sky is too strong. I think Holy is okay, but it does overperform in some fights, but it’s also sort of supposed to.
Some sort of penalty for repeated sex without a break isn’t a bad idea. I’m a bit wary of forcing the player to like sleep or rest, but penalizing players for doing sex encounters back-to-back-to-back does make sense. I’m curious about why attendants seem to need a nerf to you in specific. They generally should give the same MP as anyone else, afaik.
These systems are under construction right now, so they’re not fully explained. In the future, the sex stats will give you special abilities and very small stat bonuses, while the Spirit Kin will basically function almost as upgradeable equipment, if that makes sense.
I go back and forth on whether discreet options are necessary when I feel like most extra kinky stuff is optional well-labeled, but you’re not the first to ask for it, so it’s something I’ll consider!
I do think some different variations of generic CGs could be a good idea, just for some variety, but honestly, I’ll probably just have additional sets of CGs added rather than matching it to the specific appearance of the random NPCs. For certain reasons related to how I programmed various systems, it would be annoying to try to match the appearance of most unnamed NPCs to specific sets of CGs. That said, never say never.
Thank you for taking in my feedback! I'm glad to hear that most if not all the things I mentioned have plans to be addressed in the future. To clarify about the Attendants, it's because once you have the spell that lets you teleport to the Throne Room you can regain mana with them at any time. Admittedly it might not be necessary to nerf them if my other suggestion for preventing mana regen abuse is implemented but they are an incredibly free source of mana as-is
After some time I have my thoughts a little more in order and can give more detailed feedback. These are just ideas I have for how these things could be changed, feel free to disregard them if you have ideas you like more lol
Holy magic is mostly fine but Purge specifically feels a bit too strong, taking out roughly half the health of non-boss enemies when used on turn one. Maybe have it do reduced damage to non-demon enemies so that other magic sources can compete in terms of damage. Sky magic might need its MP regen scaled back, but my main concern is actually the fact being Embued can so easily generate wounds. It doesn't necessarily outpace Black and Dryad magic, but it does enough to make them feel less necessary when Sky magic is already so strong in other things it does. I think making it so it can only inflict wounds on enemies that already have wounds would make it feel more like a compliment to those magic types than a replacement. Lunar magic might be fine where it is but I think it would be cool if it had it's own version of Sky being able to proc storms or create them in the overworld. Maybe being able to create a temporary area of "nightime" that only lasts for that fight, with the unique unlockable ability to cast an out-of-combat spell for it immediately before a fight. That might be hard to program though, so it might not be feasible, and admittedly it's just an idea I thought would be cool more than an actual balance suggestion. Finally, while I didn't always use it I noticed that with a fully upgraded Abilities Lust is incredibly easy to build up to the point enemies basically never get a turn. There are a few ways I could think to balance this, like some enemies being resistant to Lust build-up and/or losing more Lust stacks per turn, being able to clear them like demons with Sanction, or even being outright immune (zombies and undead mainly. This isn't that necessary for balance but it would feel more immersive to not be able to make a literal corpse horny). Another idea I have that could work in tandem with the other proposed nerfs is having Lust decrease by a percentage when it procs a turn skip in addition to its usual per-turn decrease. My only reservation is that if these changes get implemented Madness might just end up replacing Lust as the op status effect, but the main reason I'm currently more concerned with Lust is that you always have access to it via your Abilities while Madness requires equipping Lunar and/or Starsea. Maybe Madness might need to be adjusted too in the future, but for now I just don't want it to feel like it's stuck as weaker than Lust as a debuff and worse for mana regen than Embued. Maybe capping the flinch chance at 50% but having additional stacks above 50 still improve the mana regen? The more I think about it the more I realize that debuffs that can make enemies skip turns are really hard to balance and I might not be the right person to figure them out, so take this last section with even more grains of salt than the rest of my ideas lol
The demo version on steam is the same as in here?
No, this version features a ton more content. The Steam demo is based around the old alpha version of the game and probably only accounts for about 20% or so of the content available in the other versions of the game right now.
When the Steam EA version of the game releases it will have roughly the same amount of content to the other versions of the game, along with some premium features. You should be able to transfer your save from the Steam demo and keep playing here to experience the rest of the game so far.
Oh! Yuri mode! That's so rare w/ these types of games! ♥ Hope we can get ladies with the D too~ ♥
I've enjoyed it so far! And the relationship with the characters are adorable--something I did not expected at all! I'm hooked and eagerly waiting for the full game to buy!
Game’s combat system is pretty fun!
Ran into what seems like a bug during both phases of the Astraea fight though: Nightsea 3 doesn’t allow for counterspell with the seafoam on caster + madness on target mechanic. Couldn’t get her to trigger the counterspell mechanic without explicitly using holy magic + sanction stacks.
Can be replicated on the gemma replay and the astraea replay as well.
Thanks for letting me know! You’re right, I can see what’s causing the bug. I’ll fix it for the next release.
I saw that on tfgames that this had m2f but I don't see it in any description so I am wondering where it is?
It’s a spell you can buy for SP called Vicis.
I've noticed the rain effect lowers the framerate, at least in the browser version, and the performance boost setting doesn't seem to help with that.
Can you tell me what browser and what kind of system you’re on? Like is it a very old or underpowered system?
My browser is Chrome and I've got an Intel Core i9-14900KF with 64GB of RAM. It's not a huge framerate loss, but it's enough to be noticeable.
Tem possibilidade de versão Android
i love this game i always wayt the next update