Bindings to the ZXC compression library
A LZ77-based compressor optimized for high decompression speed
nimble install zxc
- Write-Once, Read-Many compression
- Optimized for Game Assets, Firmware & App Bundles
- High decompression speed
- Stream API for compressing/decompressing large data
- Multi-threaded Streaming API for even faster performance
- Optional Checksum Validation
- Level-based compression (Fastest, Fast, Default, Balanced and Compact)
- Reusable contexts for high-frequency call sites
- Seekable archives (Optional seek table for O(1) random access)
Use your favorite package manager to install the ZXC library, or build it from source.
Compressing and decompressing strings with mutable buffers
let original = "The quick brown fox jumps over the lazy dog 🦊"
var compressed: CompZscBytes # seq[byte]
compressBytes(original, compressed, ZXC_LEVEL_DEFAULT, false)
var decompressed: DecompZscBytes # seq[byte]
decompressBytes(compressed, decompressed, false)
assert decompressed.bytesToString == originalUse ZXC's streaming API for large data or when you want to enjoy multi-threaded performance
let testFile = "test_zxc_input.txt"
let compressedFile = "test_zxc_input.txt.zxc"
let decompressedFile = "test_zxc_input_out.txt"
let content = "ZXC file streaming test!\nLine 2.\nLine 3."
compressFile(testFile, compressedFile, level = ZXC_LEVEL_DEFAULT, checksumEnabled = true)
decompressFile(compressedFile, decompressedFile, checksumEnabled = true)
assert readFile(decompressedFile) == contentCheck more examples in the tests directory
todo: example with reusable contexts and seekable archives
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BSD-3-Clause license. Made by Humans from OpenPeeps.
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