In this Book

Keys to Play: Music as a Ludic Medium from Apollo to Nintendo

Book
Roger Moseley
2016
summary
A free ebook version of this title is available through Luminos, University of California Press’s Open Access publishing program for monographs. Visit www.luminosoa.org to learn more.

How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry—from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles—enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new.
 

Table of Contents

Cover

Publisher page

pp. i-ii

Half-title page

pp. iii-iii

Publisher Acknowledgements

pp. iv-iv

Title Page

pp. v-v

Copyright page

pp. vi-vi

Dedication

pp. vii-vii

Opener image

pp. viii-viii

Contents

pp. ix-x

Acknowledgments

pp. xi-xvi

Prelude: Press Any Key to Start

pp. 1-12

PART I. Fields And Interfaces Of Musical Play

Key 1. Ludomusicality

pp. 15-66

Key 2. Digital Analogies

pp. 67-118

Part II. Play By Play: Improvisation, Performance, Recreation

Key 3. The Emergence of Musical Play

pp. 121-177

Key 4. High Scores: WAM vs. LVB

pp. 178-235

Key 5. Play Again?

pp. 236-274

Notes

pp. 275-364

Bibliography

pp. 365-418

Ludography

pp. 419-422

Index

pp. 423-452

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