In this Book
Gaming the Stage: Playable Media and the Rise of English Commercial Theater
Book
2018
Published by:
University of Michigan Press
Series:
Theater: Theory/Text/Performance
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
summary
Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play; they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology.
Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame.
Table of Contents
Cover
Half Title, Series Titles, Title Page, Copyright, Dedication
Contents
pp. vii-viii
Acknowledgments
pp. ix-xii
Introduction: Gaming the Stage
pp. 1-22
One. Gaming History
pp. 23-62
Two. Cards: Imperfect Information and Male Friendship
pp. 63-98
Three. Backgammon: Space and Scopic Dominance
pp. 99-142
Four. Chess: Performative History and Dynastic Marriage
pp. 143-176
Epilogue: Participatory Spectators and the Theatricality of Kinect
pp. 177-192
Notes
pp. 193-244
Works Cited
pp. 245-266
Index
pp. 267-276
Image Plates
| ISBN | 9780472901081 |
|---|---|
| Related ISBN(s) | 9780472004621, 9780472053810, 9780472073818, 9780472123919 |
| DOI | 10.1353/book.59246![]() |
| MARC Record | Download |
| OCLC | 1041033808 |
| Pages | 304 |
| Launched on MUSE | 2018-07-08 |
| Language | English |
| Open Access | Yes |
| Creative Commons | CC-BY-NC-ND |
Copyright
2018




