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Clowning Around's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #34 | 4.245 | 4.245 |
| Visuals | #57 | 4.594 | 4.594 |
| Seriousness | #58 | 4.320 | 4.320 |
| Audio | #89 | 4.047 | 4.047 |
| Creativity & Theme | #99 | 4.344 | 4.344 |
| Enjoyment | #247 | 3.922 | 3.922 |
Ranked from 128 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Love the variety of minigames! ...
Hate moving around the level by spinning (sorry)
Would love for a bit more detail, what do you think could improve the game and approach on the theme?
It fits the theme perfectly (plus I like that a lot of the minigames include spinning aswell). I just suck at games like these and found it kinda annoying to move around, since I'd constantly bounce the wrong direction, get stuck in corners, and just generally be put in places I didn't want to be, y'know? It's not even a problem with the game really, I just have a skill issue. Maybe adding some slight control to the chair after launching could help? idk
Slight control after launching is interesting, that's def the kind of feedback we can look into if things go well.
Thank you for playing and your insight!
25/25
Speaks for itself, awesome in every regard. Please make more games, would love to see more! Loved the voicelines, cutscenes, mechanics, animation, everything about it was beautifully crafted!
this is LOVELYYY, i enjoyed all the art styles and the mixed media feel of it all. minigames were all super different and fun to bounce between. got him fired a few times though before he (me) came and clutched up. phew. you guys killed it, and this is a great kind of game to make when you have so many people working on a project. very smart!
This is a really polished game for seven days - and having such a large team definitely helped with that. The minigames are fun, with the only one that felt a pain being the spin-the-bottle one.
The content is awesome, with each level ramping up, and even having a Boss fight at the end? Stellar work. I couldn't quite get a hold of the character controls, but I still managed to fling my way about enough to make it to the end without failing - all in all, it was a great experience.
The gameplay rocked, the sound design was on point, the visuals were delightfully colourful and funny. I think the only thing I wished that was different was there was more of it!
Silliness wins again.
Thank you. We are glad you enjoyed the game. I am glad that movement is a bit challenging and fun to get used to. if it was easy, you probably wouldn't have spent as much time playing the game or having fun. But just a tip: don't hold the power for too long. you need to use shorter bursts to get to where you want. The learning curve is half the fun and charm of the game in my opinion. Thanks once again for playing our game. I hope you play it a few more times to get better at it. Maybe a high score counter could compel people to revisit and replay the game more.
Such a serious game, wow. I'm so happy I finally stopped clowning around and gave it a try.
The game feels really, really polished, and I'm amazed by the fact that so many people managed to sit together and create one experience that feels so good! I enjoyed every moment of it. The little story is cute, the minigames are great, and of course the visuals are amazing! You created something special, and I'm very happy I gave it a try!
(The only bug I encountered was that if you throw the files, like the hamsters for example, out of the computer screen bounds, sometimes you can't get them back and get stuck.)
Everything is good on the game omg.
holy! this game is so cute, i love the intro, the gameplay, the sounds! everything about this is fantastic!! so much fun and the minigames are great! im yet to see a game in this jam quite like this one its totally unique, what a brilliant use of the theme! high ratings all round!!
Thank you so much for the kind words and for playing!
Real fun game!
Impressive how you guys managed to get such a large team and make such a large game in just 7 days! The management of the team alone must’ve felt like an office job.
Thank you for playing!
We def spent office hours while working on everything, the first day was long office hours