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A jam submission

Spin Bomb RallyView game page

The FASTER the SPIN the BIGGER the HIT!!!
Submitted by Haynster — 1 day, 3 hours before the deadline
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Spin Bomb Rally's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1464.0594.059
Overall#9453.4003.400
Visuals#11103.4123.412
Seriousness#11303.4123.412
Audio#12243.0003.000
Creativity & Theme#17043.1183.118

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted

WOW. This completely blew away any expectations I had. The mechanics weren't intuitive for me, but once you figure them out, the game becomes so much fun. Initially I couldn't tell what made the ball go a certain direction. My first thought was that it would go whatever direction I'm moving in, and then I thought it was random, but I finally realized that where the racket was facing and the direction I'm moving in both have an impact. Not only that, but those rules also apply to the CPU. After I realized that, I beat the Hard CPU with 30 health remaining after a couple tries. It felt incredible to predict where they were gonna send the ball. My one and only complaint would be that after spawning an extra bomb, it sometimes felt like it was impossible to hit both. Great work!

Submitted

The CPU is really hard to beat from Medium and above, but the game is still really fun.

Submitted

I like the idea of tennis bombing xD Also big props that you got different difficultys 

Submitted

I really am glad you took the time also add a difficulty with JUST 7 DAYS! The ONLY critic is after the music ends, it feels a bit off(or intense). A very COOL minigame, and one might say it is also very SERIOUS...

Submitted

Cute little game! 

Submitted

So the game feel is really polished and it almost feels like a complete game. It's pretty fun and has a lot of potential, I would suggest adding more power-ups or "game modes", but the concept is solid by itself.  

I think the strength difference between a bomb vs a spinned bomb (multiple hits) should be clearer so I would add a number shown in the explosions right when you score! Maybe a threshold to change the explosion color and make them more impactful. 

Finally, I would've loved a little more whimsy to make it more "serious", hehe! 
Congratulations, great game!

Submitted

Really fun game with smooth and satisfying gameplay! The concept is simple but enjoyable, and the difficulty options are a nice touch. Sometimes the racket movement felt a bit hard to predict, and more visual polish or sound variety could make the experience even better. Overall, solid and fun entry, nice job!

Submitted

this was really fun! i feel like it was just hard enough, and i loved the difficulty options. i also really like the menu, very fitting to the game! hitting the ball felt forgiving enough to be satisfying. i can't tell if the acronym is SBR on purpose (as in, the same as in Steel Ball Run) but i assume it's just a fun coincidence  :D really nice game and implementation of the theme!

Submitted

I really liked the game. The game was really smooth and easy to play. However, I did think the speed of the player was a lot to deal with, and sometimes I would miss due to the little bit of movement that the racket had. Loved everything else though, and had really fun gameplay.

Submitted(+1)

Fun idea! I think there’s a slightly too much of a difficulty gap between easy and medium (or maybe I’m not skilled enough lol), and for me hard is actually easier than medium, maybe because AI doesn’t follow fast pace on hard as well as slower pace on medium. With a bit more balance to gameplay it would be a very good game!

Submitted(+1)

It's really fun to play, i'd really like some diferent moves to do and give the ball strange directions, also this game needs a timing mechanic on the main gameplay i think! But it's really fun!

Submitted(+1)

I REALLY ENJOYED THE GAMEPLAY!!

IT IS SO RIVEATING AND AWESOME!!!





Submitted

Enjoyment
I don't think I really enjoyed the gameplay, but it was like annoying or anything. I think my main problem with the gameplay was the actual hitting part. It's hard to to how the racket is going to hit because of the weird movement it does when you press the button to hit.

Creativity & Theme
I'm not really sure where the spin to win part comes in, but tennis with bombs is kind of a creative idea.

Visuals
There's not much to look at, but what's there seems polished. Nice job on t he visuals.

Audio
The music only plays once and doesn't loop. But the bomb sound is kind of nice.

Seriousness
Very serious