A ton of fun. The story is intriguing, and I love the loop mechanic.
I ended up buying a copy, but importing from the web version says that I didn't complete searching the mining wing. I definitely did, but it still wants me to dig through the obelisk again. Not game-breaking, just annoying.
From what I can see, it's only a visual bug, but the bonus from familiarity shows a different number for the rover power cell remove. The empty shows a higher number, while the full is less, the actual time that it takes is the same. It's only when you are outside, and my napkin math says that the full power cell is the one showing the wrong number.
I really enjoyed this game before the reset of the Laurion mining wing progress. I've played a few times since and find it impossible to make progress in the Laurion mining wing or travel to Strabos because it seems all of my prior progress has been wiped in these areas. It was a mistake to remove prior progress; if I wanted to start over to experience the new plotline, I could start a new save.
Assuming you're playing v0.6.1.16, and depending how exactly you're struggling to make progress in the mining wing, you may have been suffering from the bug fixed by .17.
Unfortunately, it wasn't really practical to carry over progress from the old obelisk, since it leads to new content in most of the existing facilities, much of which will continue to be relevant into new facilities. So if players weren't sent through the new content, they'd be lost and confused when it came to using that content in future.
The mining wing is the only location that progress was wiped though. Nothing in Strabo or any other facility was affected.
I've not had reports of anyone else having this kind of issue. Please can you export your save and send it either via the discord server (link in the game's description) or a pastebin type website?
Because different artifacts work differently. The life artifact was a single piece which was split apart, while the others were intended to function individually.
time dialation only applies to actions that you have done a LOT (like grabbing food and water etc) or extremely long actions (over 5 min in time, in which case dialation brings it to 5 min)
Alternatively, I wonder if we could have the option to script a "runbook" that replays. Instead of me clicking waiting, clicking waiting, to repeat a process to prepare for the next phase, instead I just configure a process then let it run in the background? Just an idea
could we have an option to find shelter *before* a sandstorm starts hitting? Maybe after like a few loops of doing it? I dunno, I know it'd probably ruin the whole point of it but just wanted to inquire
I like the organization of actions, but the action indicators were more understandable in 0.5, or add an option to change the icons, aswell as add or remove the resource pool 25% indicator.
It unlocks certain actions (usually allowing you to do things for farther away) and doubles the speed of actions which require a transceiver (following and detecting signals). It's purely optional, but does make some parts of the game considerably faster.
Yes, several. The first ones, which I'm sure you've encountered, are the ones that make it at all, so you don't have to replace your suits oxygen all the time, and the one that automates it. Then there is an artifact that gives you more resources for everything, including when you replace oxygen in the rover. Last is from the latest update. Not going to spoil exactly how, but it will remove the extra losses of air in the rover.
I found a glitch, where the game thinks the motors are the full propeller when you are doing the move motors through portal action making it always impossible
Is there a Power Coupler that I'm missing, or is the Cell Charger a bit of a trap right now if I'm going for the VTOL? I figured, after going through both Strabo and Pneuma, that I'd have everything I needed, but the Cell Charger ate the last Power Coupler that I needed to repair it.
If not, a way to disassemble the Charger would be nice.
yeah if you use the solar panels in 0.6.0.33, you can disconnect the solar panel coupler, and use it elsewhere. or you can just get a cell charger from astrape instead, which is what I do
oh, interesting! I had missed that. Not that I got much out of it the one loop I went to check it out, lol. Managed to get 6 rounds out if it before I croaked, how many have you done?
I've got the machine prepped and ready to go for the next update! It is quite a project to fix it up, feels good to be able to.. test it the first thing I do once the update is here! Just got to wait half a year or so..
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A ton of fun. The story is intriguing, and I love the loop mechanic.
I ended up buying a copy, but importing from the web version says that I didn't complete searching the mining wing. I definitely did, but it still wants me to dig through the obelisk again. Not game-breaking, just annoying.
From what I can see, it's only a visual bug, but the bonus from familiarity shows a different number for the rover power cell remove. The empty shows a higher number, while the full is less, the actual time that it takes is the same. It's only when you are outside, and my napkin math says that the full power cell is the one showing the wrong number.
Was the free version of the game supposed to be completely removed from the downloads?
Nope. Apologies - I'm not a fan of Itch's upload/file management UI, and occasionally either forget a step or do the wrong thing. Added them back.
Understandable, have a nice day~
I really enjoyed this game before the reset of the Laurion mining wing progress. I've played a few times since and find it impossible to make progress in the Laurion mining wing or travel to Strabos because it seems all of my prior progress has been wiped in these areas. It was a mistake to remove prior progress; if I wanted to start over to experience the new plotline, I could start a new save.
Assuming you're playing v0.6.1.16, and depending how exactly you're struggling to make progress in the mining wing, you may have been suffering from the bug fixed by .17.
Unfortunately, it wasn't really practical to carry over progress from the old obelisk, since it leads to new content in most of the existing facilities, much of which will continue to be relevant into new facilities. So if players weren't sent through the new content, they'd be lost and confused when it came to using that content in future.
The mining wing is the only location that progress was wiped though. Nothing in Strabo or any other facility was affected.
With the new update, I can't seem to enter laurion's mining wing?
Do you have power?
Yes!
I've not had reports of anyone else having this kind of issue. Please can you export your save and send it either via the discord server (link in the game's description) or a pastebin type website?
sorry, it may be because i got the versions mixed up. I'm on the free version.
You may have been suffering from the action completion bug which has now been fixed in .17.
why can we bind with pieces of the matter artifact and halfs of the portal artifact but not pieces of the life artifact
Because different artifacts work differently. The life artifact was a single piece which was split apart, while the others were intended to function individually.
Is it possible to add a modifier to change the time speed? I want to play the story but not wait around too much for actions to complete.
no, if you want the story, you have to wait. But there is a feature known as time dilation.
time dialation only applies to actions that you have done a LOT (like grabbing food and water etc) or extremely long actions (over 5 min in time, in which case dialation brings it to 5 min)
Alternatively, I wonder if we could have the option to script a "runbook" that replays. Instead of me clicking waiting, clicking waiting, to repeat a process to prepare for the next phase, instead I just configure a process then let it run in the background? Just an idea
My thoughts of that and a number of other things relating to automation are on the "Maybe someday" part of the roadmap: https://trello.com/c/VuYstcev
Technically there is by becoming a tester.
could we have an option to find shelter *before* a sandstorm starts hitting? Maybe after like a few loops of doing it? I dunno, I know it'd probably ruin the whole point of it but just wanted to inquire
you can, as long as you know of a sandstorm
once you have done it a few times you should have the familiarity to be safe no matter what.
I can't get food fast enough too force the door. I died
where can't you force the door?
Like at the start when you discover the first door
You're not supposed to force that door. That action only exists to teach players not to blindly attempt every action.
I like the organization of actions, but the action indicators were more understandable in 0.5, or add an option to change the icons, aswell as add or remove the resource pool 25% indicator.
I'm not sure what you mean by the "action indicators"?
The buttons on the far right used to start an action or add it to the queue.
Hey, I'm helpless so I need to ask for more help lol. What does the transmitter do to the rover?
It unlocks certain actions (usually allowing you to do things for farther away) and doubles the speed of actions which require a transceiver (following and detecting signals). It's purely optional, but does make some parts of the game considerably faster.
it allows for certain actions, like lift lockdown, and gives a 2x boost, to other certain actions, like find hangar.
Is there a way to increase air efficiency in the rover?
Yes, several. The first ones, which I'm sure you've encountered, are the ones that make it at all, so you don't have to replace your suits oxygen all the time, and the one that automates it. Then there is an artifact that gives you more resources for everything, including when you replace oxygen in the rover. Last is from the latest update. Not going to spoil exactly how, but it will remove the extra losses of air in the rover.
I was trying to locate the Explore Crater action in Santorini, but I couldn't seem to find it. It's the only one I'm missing.
1 don't bother, it isn't counted in the persistent action percentage, 2 if you are anyways get the climbing gear from pneuma, 3 repeat until done
You have to get the climbing gear from Pneuma, then drive to the crater after Santorini is destroyed.
I found a glitch, where the game thinks the motors are the full propeller when you are doing the move motors through portal action making it always impossible
Fixed for vNext, hopefully releasing in a few hours. Thanks for the report!
Is fixing the Rover's hull leak bound (the one requiring 2 Metal Sheets) to only Talos?
Is there something i missed? (I have 98% persistant tasks complete, working out all the Pneuma content)
it seems so, I can't find the action elsewhere.
Currently yes. This will be fixed in future.
Once you have over 97% completion, you should see a button below the percentage which let's you see what actions you've missed.
I have completed all persistent actions now, yes i was aware of that tab, i am grateful of that feature as it saves me from going crazy.
Glad to see that fixing the microscopic holes action will be available for the rest of the locations
Is there a Power Coupler that I'm missing, or is the Cell Charger a bit of a trap right now if I'm going for the VTOL? I figured, after going through both Strabo and Pneuma, that I'd have everything I needed, but the Cell Charger ate the last Power Coupler that I needed to repair it.
If not, a way to disassemble the Charger would be nice.
yeah if you use the solar panels in 0.6.0.33, you can disconnect the solar panel coupler, and use it elsewhere. or you can just get a cell charger from astrape instead, which is what I do
We need more games like this! The whole way the game plays(the overall gameplay, not explicitly the time loop stuff) is so fun!
How do you survive the trip in the rover? I keep ending up with like just under 2 minutes of supplies lol
Ohh okay, you can loop once you die lol
is there a limit to the explore crater action or is it infinite?
oh, interesting! I had missed that. Not that I got much out of it the one loop I went to check it out, lol. Managed to get 6 rounds out if it before I croaked, how many have you done?
I've got the machine prepped and ready to go for the next update! It is quite a project to fix it up, feels good to be able to.. test it the first thing I do once the update is here! Just got to wait half a year or so..