I feel as though I am missing something obvious on the division level (which I just noticed has a cute key shape, so kudos on theming there). I see the tooltip that says the order of the expression matters, but the layout seems to clearly force 9/45 which is obviously not helpful towards the goal.
I believe I fixed that issue now and already updated it at Itch. Thanks and hope you like the game. Please feel free to try out edit mode! Perhaps before the jam is over I'll have the ability for players to submit user created levels and to play other user's created levels.
User created levels are now a thing. Please feel free to open the blank level (from the menu) and then use edit mode (Escape) to create a level if you like. Then you can (s)ave the level as a game number (1 -99999). Other players can (l)oad game numbers (1-99999), and hopefully there can be a good selection of more and more levels to play.
It's a good starting point, but clearly very early. The "Random challenge" shows a lot of promise, since it brings a lot of the more sokoban thinking about spacing and plotting a path forward. There's room for more levels which mix up the challenge, between the arithmetic puzzle, the sokoban style path planning and the the operators which throw a wrench in both.
On a practical note, I'm unsure if it's possible to go back to the main menu, the popup says you can but backspace seems to put me in edit mode, and I don't think the leaderboard is working correctly on web (it couldn't scroll down) though I might have been missing something.
Thanks for your comments, I'll continue to implement some more puzzles and ideas. Also, the scroll issue should now be fixed. ( At itch.io, there is an option to enable scroll bars that wasn't ticked ).
Also... haha, looks like my weak code implementation easily allowed for some fake submissions of data ( I knew that was possible with some source code viewing but didn't bother to protect against because it's only a game, lol! )
Turns out the ********** for stars wasn't someone hitting the backend and cheating, it was another bug -- found and squashed it. All good now. By the way, there is a FAST ACTION bonus that gives extra special stars.
By the way, the Escape key should toggle edit mode and backspace should take you to the main menu. Perhaps there is a keyboard mapping oddity based on the machine you are using. I'll provide two alternate keys and perhaps an onscreen button to click for both to (r)eset/(r)etry the current level and go to back (h)ome.
(e)dit - toggle edit mode (also Escape)
(h)ome - go to main menu (also Backspace)
(r)eset - restart current level
By the way (R) and (H) work all the time (Retry & Home), and the additional keys will be relevant for when you are in edit mode - the entire list of keys is as follows: I'll try to make a help menu or at least list on the Itch page instructions for each key.
Comments
I feel as though I am missing something obvious on the division level (which I just noticed has a cute key shape, so kudos on theming there). I see the tooltip that says the order of the expression matters, but the layout seems to clearly force 9/45 which is obviously not helpful towards the goal.
It is very solvable. You need to arrange it so the 45 is last pushed into the equation. (A thinky puzzle for sure!)
hmm, right you are! I could have sworn I'd attempted doing that but clearly I had not
Hint below...
Move the 45 somewhere else first, then it should be as easy as 22/7. Lol
(22/7) Is a close approximation of PI.
(Math Related Sokoban Game Submissions)
# Lock
https://itch.io/jam/thinky-puzzle-game-jam-6/rate/4698682
Equation Gate
https://itch.io/jam/thinky-puzzle-game-jam-6/rate/4712858
Soko3an
https://itch.io/jam/thinky-puzzle-game-jam-6/rate/4725343
It's all good now, everything it back to normal. Feel free to play and get the high score or even create your own levels.
i found a bug. if you push the * up, it creates 14 and unlocks the door. i assume this isn't supposed to happen
Awesome, thank you. I will get that taken care of, I know why it's happening, just need to add a little bit of code to handle that condition.
Thanks a bunch.
I believe I fixed that issue now and already updated it at Itch. Thanks and hope you like the game. Please feel free to try out edit mode! Perhaps before the jam is over I'll have the ability for players to submit user created levels and to play other user's created levels.
User created levels are now a thing. Please feel free to open the blank level (from the menu) and then use edit mode (Escape) to create a level if you like. Then you can (s)ave the level as a game number (1 -99999). Other players can (l)oad game numbers (1-99999), and hopefully there can be a good selection of more and more levels to play.
https://lostwords.itch.io/numberlock/devlog/1562909/-lock-user-created-levels
It's a good starting point, but clearly very early. The "Random challenge" shows a lot of promise, since it brings a lot of the more sokoban thinking about spacing and plotting a path forward. There's room for more levels which mix up the challenge, between the arithmetic puzzle, the sokoban style path planning and the the operators which throw a wrench in both.
On a practical note, I'm unsure if it's possible to go back to the main menu, the popup says you can but backspace seems to put me in edit mode, and I don't think the leaderboard is working correctly on web (it couldn't scroll down) though I might have been missing something.
Hope you explore this more!
Thanks for your comments, I'll continue to implement some more puzzles and ideas. Also, the scroll issue should now be fixed. ( At itch.io, there is an option to enable scroll bars that wasn't ticked ).
Also... haha, looks like my weak code implementation easily allowed for some fake submissions of data ( I knew that was possible with some source code viewing but didn't bother to protect against because it's only a game, lol! )
Turns out the ********** for stars wasn't someone hitting the backend and cheating, it was another bug -- found and squashed it. All good now. By the way, there is a FAST ACTION bonus that gives extra special stars.
By the way, the Escape key should toggle edit mode and backspace should take you to the main menu. Perhaps there is a keyboard mapping oddity based on the machine you are using. I'll provide two alternate keys and perhaps an onscreen button to click for both to (r)eset/(r)etry the current level and go to back (h)ome.
(e)dit - toggle edit mode (also Escape)
(h)ome - go to main menu (also Backspace)
(r)eset - restart current level
By the way (R) and (H) work all the time (Retry & Home), and the additional keys will be relevant for when you are in edit mode - the entire list of keys is as follows: I'll try to make a help menu or at least list on the Itch page instructions for each key.
l,s,r,h,e,w,d,g,<space>,<backspace>,<escape>,<enter>,<ArrowKeys>
Ah, yeah, apologies. I got escape and backspace confused. Thank you!
I've just spent some time right now and addressed some of the concerns you mentioned and also already posted the update at itch. thanks again!
Hello all,
I'm pretty excited about my game idea and wanted to share the idea early to seek your suggestions.
I'll continue to update the published version during the remaining time in this game jam, so feel free to check back often to see the progress.
Here's a very rough start. Feel free to comment early with any ideas, or suggestions.
Since there are only 8 days in this jam I might not get it as polished as I like, but I do plan to make it fully playable.
I plan for a level editor, high scores according to solution times, increasingly difficult levels, and even making it mobile friendly.
https://lostwords.itch.io/numberlock
(( DEV LOG -- the level editor and scores are now complete. You can create and save your own levels for others to play ))