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A jam submission

Gracillis VI: Lost ConnectionView game page

Stranded alone on a crumbling deep sea water station, Tania needs to escape before everything implodes!
Submitted by Bullstorm β€” 2 days, 21 hours before the deadline
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Gracillis VI: Lost Connection's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#74.4514.451
Music#164.0004.000
Sound#193.9023.902
Story#233.9223.922
Overall#294.0204.020
Mechanics#1093.6473.647
Fun#1323.5693.569
Theme#2043.7453.745

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
I did use some previously acquired paid and free assets, that I have rights to use and some sketchfab (https://sketchfab.com/bullstorm/collections/game-jam-2026-b1fe9986010646a8893e6725a780c243)

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Comments

Viewing comments 43 to 41 of 43 Β· Next page Β· Last page
Submitted(+1)

Really awesome, well done!

Developer

Thank you, so much! 😊✨

Submitted(+1)

I like the general vibe of the game and I like point and click games anyways. Drone parts and controls were a little hard to understand but I managed in the end. 

I have 2 questions.
Was the animations motion capture?
What engine did you use?

Developer(+1)

Thank you so much for the  compliments and feedback! And happy you managed to get to the end!

That last drone part was really rushed and I didn't have time to calibrate how the puzzle felt, so I already have plans to go back and make things less vague ... 😜

The main character animation was done with Mixamo, which most of them were mocap, and then I retargeted for the model, and then run into a Pixel shader software... The drone and the droid I rigged and animated myself and ran throught the same software (Pixel Over), and exported spritesheets for them all in the directions I needed..


The engine was "Adventure Game Studio" (AGS) that is geared towards this genre... 😊
Super cool if you have a chance to play with it!

But I used Unreal Engine to edit the background assets and render the background images that I used... without it, I would have a real hard time with the art part, hahaha

Submitted(+1)

Thanks for the explanations. I also chuckled a lot at the map drawings.  Will  check out Pixel Over , I am not an artist but I had a simple animation in mind to make.

Developer(+1)

Hahaha!πŸ˜‚ Glad tou found them funny!

I pondered about making  them "good looking", but then I would be giving the solution instead of a 'hint', haha! The idea was to show the 'plan'... But I'll include them back on the last maps, to help with the puzzle and not have them lock behind the past scene πŸ˜› 

Hope you have fun with your animations!

Submitted(+1)

Wow, point and click adventure, and sci-fi and 80s horror vibes. What a masterful combination and execution, super impressive game design. I would see this much content in a finished game, huge effort for a jam. 10/10 no pointers

Developer(+1)

Thank you so much!! I'm really happy it resonated with you! 😊✨
I surely subtracted 1 year of my lifespan in these 10 days, but it was worth the fun I had working on it, haha 😜😜

Submitted(+1)

Oh you are the creator of Tiny Big Quest!!! I thought I recognised your profile, the quality makes sense now haha, very professional. 10 days for 10/10 games, keep them coming!

Developer(+1)

Yes, that was me! Hehe!

Glad it made a lasting impression! ☺️

I pushed myself a bit harder this year, and I'm happy you like my works! Means a lot! And I do intend to keep making more! ✨☺️

Viewing comments 43 to 41 of 43 Β· Next page Β· Last page