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Blueshift's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #1 | 4.700 | 4.700 |
| Sound | #2 | 4.400 | 4.400 |
| Theme | #3 | 4.100 | 4.100 |
| Atmosphere | #3 | 4.500 | 4.500 |
| Overall | #4 | 4.033 | 4.033 |
| Polish | #5 | 4.000 | 4.000 |
| Gameplay | #82 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I could stare into those blue eyes forever. Gorgeous art. The music fits perfectly
Researchers who decay from eye contact should stick together 🤝
I wasn't interested at first, but by the end it became cool. The art is beautiful, especially the the latest ones
Very impressive. Love the story, concept, and art!
Damn, i really have no complaints here. 10/10. I would love to see more out this.
Damn, i really have no complaints here. 10/10. I would love to see more out this.
Really interesting story telling and art style. I like the pacing; it gives off noir vibes. Kind of leaves me feeling numb at the end. I like that. Exceptional atmosphere.
Incredible art style -beautiful use of blue in contrast with the black and white. I noticed how the music changes when the story moves foward, I really love that detail. In case you want to continue to develop it, I think a little movement on the starry background or the blue pupils would look super cool. The story is really inmersive, and as I said the use fantastic drawings and the oppresing feeling from the music really do the job. Congrats for a well done visual novel! <3
Thank you so much for the feedback, glad you enjoyed it! Funny enough, I originally had notes for adding some animations for the background and eyes, but ended up having to cut them for time. Would love to expand this further and get those added in now that I've got more time! Thank you for the support! :) <3
Great job! this is an engaging visual novel, and i'm very excited to have played it, i could see this story expanded and it would be a treat to play again c:
Never have I ever played this type of game. It's really interesting how one can tell a really interesting story through art snaps and music. I like the art, especially the ending shots. Really a story that keeps us grounded and reminds us of how small we are!
Agreed! Murmurations did an incredible job with the art it certainly sells the experience!
Knowledge can truly be a curse.
Nice art!
Oh my gosh--- this was so atmspheric and unsettling!
Gorgeous art, first of all!
the way you handled the topic of decay here is so unsettling and cool. The visuals, the sound and the text decays - very nice.
the choice of music really adds to that. i only noticed later on that i could hear something else behind the music. like a wailing? and how it changes after. really nice.
And was the name "Cassandra" chosen because of greek mythology? As the one whose prophecies are not believed?
Loved both endings, was an awesome experience. Well done <3
Thank you so much, I'm so glad you enjoyed it!! This made my day <3
And yes, good eye on the name--that's exactly where that came from! I tried to pick names that felt fitting for the scenario--that's also where the name Apollo got picked (since he cursed Cassandra with the prophetic sight), and then Cecil means "blind". Great catch! :)
Thanks!
The music was made of two distinct parts:
-Sounds created from bouncing radio waves off planet and moon surfaces
-Unique drones, pads, and textures created by Andrew and his hardware synths
There is probably some groans and wails littered around in the game OST from a combination of the two.