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WARDSCAPE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #54 | 2.412 | 2.412 |
| Polish | #54 | 2.529 | 2.529 |
| Gameplay | #56 | 2.471 | 2.471 |
| Art | #56 | 2.647 | 2.647 |
| Overall | #62 | 2.329 | 2.329 |
| Theme | #75 | 1.588 | 1.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Arcade
Yes
An Arcade Game
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Comments
Short but sweet. I liked the detail of the dead slowing your movement. The graphical style is stellar and fits well.
The first time a second wave spawned I thought it was broken, would have been nice to have an indicator for that.
Well, it's a short game so I tought that a "surprise effect" of multiuple waves would be a nice (and quick to implement) touch.
I liked it, it worked well, just maybe there could have been a "more enemies approach" text or something to indicate it was deliberate!
I enjoyed the parallax effect and the fact that the bodies slowed you down. The game was a bit easy, but I didn't mind that for a game jam entry. I think the art is a bit simple, but its effective. I liked the color choice. Overall, good job!
I got smashed on the first level, and then I got the rhythm and didn’t get hit again. Loved that the bodies slowed you down, but jumping did make it easier to not get hit.
Interesting concept! If you continue developing it, it could get something really cool 👍
Thanks, I am already thinking of more "vertical" level design and combo moves.
I really like the idea! I like the bodies on the floor to slow your movement haha
Nice twist at the end and I liked how the piles of bodies made it harder to move around. Jump didn’t really feel necessary but it was short and sweet (well maybe not sweet with all the bloody murder)!
more a SHOCK than a twist :) thanks for the feedback 🙏
I liked how the bodies slow you down. Maybe the jump could be a bit lower, though I’m not sure if that would make it easier or harder haha. The punch could use a bit more impact with a sound, but great job, the environment looks awesome.
I loved the way each floor was presented going down the screen, gave it a great sense of space. I found the combat fairly trivial, but it was fun enough to play through. The parallax was a bit disconcerting when there were enemies on the screen, but otherwise I loved the idea of it.
Thanks for playing, the parallax was supposed to help convey the "complex" mind of the protagonist, a sense of "estrangement" from the envirnment.
Good entry, I liked the idea of being slowed by the bodies altough you quickly get the hand of jumping. I also liked the touch of the minimalist paralax background.
I beat it! solid entry. it is nice once you get the rhythm of it, going slow over the bodies and the progress showing on the floor of the level you are on wee nice touches
Thanks for the kind feedback. I didn’t had the time for a longer game so I focused on the details to compensate.