New Usable Items - v0.2.13
Merchant Mariner: Idle » Devlog
Added 3 new items of different rarities that can be used to gain bonus stats. All of them can be saved and used at once to stack the time duration.
-Chum Bucket (Rare): Fisherman will only catch legendary tier fish for 15 minutes
- Bag of Wind (Epic): Grants a 15 knot speed bonus for 15 minutes
- Siren's Fiddle (Legendary): Prevents all pirate encounters (including ghost ships) for 2 hours
Files
index.zip Play in browser
Mar 04, 2026
Merchant Mariner: Idle
A nautical idle game featuring rare random events, dynamic weather, pirate risk, and legendary loot.
| Status | In development |
| Author | Alethi_Safehand |
| Genre | Simulation, Adventure |
| Tags | 2D, Atmospheric, Idle, Incremental, Indie, Management, Pirates, Tycoon |
More posts
- New Pirate Bounty Reward Trophy and Bug Fixes - v0.3.1690 days ago
- New Ambergris Trophy, Some New Events and Bug Fixes - v0.3.15Apr 01, 2026
- Distance Based Reward Scaling and Performace Improvements - v0.2.15Mar 21, 2026
- 2 New Events and Bug Fixes - v0.2.14Mar 20, 2026
- Bug Fixes and 2 New Events - v0.2.12Feb 19, 2026
- New Merchant Trophy - v0.2.11Feb 10, 2026
- Bug Fixes - 0.1.11Feb 09, 2026
- Bug Fixes - v0.1.10Feb 04, 2026
- Bug Fixes and UI ImprovementsFeb 01, 2026

Comments
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some basic changes that would make the game ACTUALLY playable : allow the opening of multiple loot boxes at once. REMOVE THE LOOT BOXES FROM MY CARGO AND PLACE THEM IN THEIR OWN UNLIMITED CARGO SPACE. remove the shitty slot machine draw pull and just GIVE ME MY SHIT. decrease the prices of virtually everything by at least 1 order of magnitude. drop the ridiculous exponential price scaling that is so bad that the "better" ships quickly become un-upgradeable due to costing several IRL DAYS OF CURRENCY TO UPGRADE.
there. i just did your fucking job for you. thought up some basic shit that if you spent ANY length of time playing your own game, you would have come up with.
but in all seriousness, stop using the AI companion to suggest changes. which is very clearly what youre doing, based on these literally meaningless changes. 15 minutes of only catching legendary fish? too bad you often go half an hour to several hours without catching ANY fish, and that the price of ALL fish is so low that its not worth caring about. 15 bonus speed for 15 minutes? ohhhhhh great. except that is again, a meaningless value (in this case the time it lasts). the last one can be decently useful....but not really. its good for avoid the absolutely terrible completely RNG based pirate encounters, but it would be better if you just....fixed the damn pirate encounters so that an 89% chance of victory wasnt a 98% chance of defeat.
you wanna use AI to make a game? thats fine. use it to HELP YOU CODE. stop using it to GIVE YOU IDEAS. its not going to give any good ones. and stop piling on more useless shit like this and shit events, and focus on actually padding out what youve got. youre still rocking the same shit tier price scaling you began with, which QUICKLY makes the game just not fun at all because of the INSANE cost of making the good ships fast enough to not take 20+ hours per fucking trip. shorter routes are COMPLETELY unviable, because they cannot be QUEDE UP IN A LIST and you have to fucking babysit the game for tiny miniscule amounts of money that literally cant buy shit.
so....still no real GAMEPLAY changes. guess VIBE coding only gets ya so far, eh?
Genuinly kill yourself it would make the world a much better place 😆