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A jam submission

Deep DiveView game page

Submitted by edeylimbo — 15 hours, 40 minutes before the deadline
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Deep Dive's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#5903.0873.087
Innovation#7872.4782.478
Audio#7912.4572.457
Overall#8762.4202.420
Gameplay#9452.1302.130
Visuals#9692.3262.326
Enjoyment#10402.0432.043

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Made it so that you're in a bloody "body" to which to escape, you have to gain effects that disorient the player, contributing to making it a stranger place

What code and assets did you not make from scratch during the jam (if any)?
Brackeys platformer assets

How many people worked on the game?
3

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Comments

Viewing comments 37 to 21 of 37 · Next page · Last page
Submitted

I agree with others. The controls feel too clunky. You never know how high your character will jump and what will happen to them the next second, as many threats make controlling the character even harder.

Some invisible walls or whatever prevented me from entering certain areas with no apparent reason also don't help. 

Genuinely, this issue should be addressed a lot. 

Submitted

Like other said, the conteols were a bit hard to understand. It's a shame because it does feel like a weird world it could be fun to explore!

Submitted

It's a great game, but I think the controls need improvement. I had trouble understanding them. Also, a better character should be created to suit the world. great work, nice entry

Submitted

Cool concept, but I must confess I couldn't figure out how to control the character properly, there's some places (specially a green part) in which I try to jump but I can't go, even though there's no visible walls. So I didn't understand well. It would be cool to be able to control the height of the jump. The concept is really cool, and the visuals and sounds fits the theme really well, so the game has potential if you work better the controls, nice entry

Submitted

Cool game!

Submitted

It fits the theme really well!  Takes a while to get the controls right but then it's fun exploring the environment. I just had a hard time finding the Play button on the main menu, I thought the game wasn't working until I found it! I would add a tiny bit more contrast for a quick fix :) 

Submitted

The controls didn’t feel great to me, and unfortunately I wasn’t really sure what I was supposed to do besides exploring. The place is definitely very strange though, so it fits the theme well.

Submitted

GREAT GAME!!!

Interesting concept and definitely a unique take on the theme. The idea of exploring inside a body with strange movement mechanics is creative, and the environments and visuals are nice.

That said, the controls feel pretty rough. The floating movement makes sense for the concept, but right now it’s hard to control and sometimes feels unresponsive. I also found it difficult to understand what I was supposed to do at the start. A bit more guidance, like clearer objectives, hints, or even a small map, would help a lot.

There are some cool mechanics here (like the pickups that change movement), but the game can feel a bit aimless because it’s not always clear where to go next.

Overall, it’s a solid idea with good theme integration, but it would benefit a lot from more polish, clearer direction, and tighter controls. Definitely potential here. Excited to see it post-jam!!!

ALSO, if you like brain-teasing puzzle platformers, make sure to check out our game!

Developer

Thank you for the feedback. btw got a lot of feedback similar to yours, but yours is by far the most clear 

Submitted

Ngl I did not really enjoy this cuz the controls didn't feel right, the ui in the start menu blends too much, I had no idea what I was doing, I feel like this game could be good with more polish and direction

Submitted

The floating around was interesting and I got to traverse through the different areas. First I thought I was not able to go betweent he hard color cut from red to green, but I was able to. Also I got stuck for a long time at the invisible barriers by the anchor. Some kind of help would have been nice there. Overall a cool idea with a nice environment (body/bacteria I suppose).

Submitted(+1)

Overall I think the game has a lot of potential and i understand that the intention behind the controls was to make the movement feel like floating which fits the concept but I think it could use a bit more polishing.

 I really liked the idea though its fits the theme really well 

Nice work!👍💕

Submitted (1 edit) (+1)

The controls area bit janky sometimes the character goes up, sometimes not. But otherwise very fitting very strange place. I like the artstyle and the general concept :)

Submitted (1 edit) (+1)

Very unusual game. It feels like you need to explore carefully to make progress, which fits the strange and disorienting theme well. The movement does feel quite floaty at times, but the core concept and theme integration are definitely stand out.

Submitted(+1)

Hi! I see potential, I would fix all the collisions, add some gravity and the menu also, other than that, congratz on making a game!

Submitted(+1)

Not especially my style, but was happy to try! I think you did a great execution of the theme - the concept is unique and has a ton of potential. 

Submitted(+1)

Controls feels clanky but the thumbnail is really beautiful. Good job !

(+1)

Mmh...i'm not sure about this one. The concept itself is fine and all; escaping a body by altering it has great potential! Beyond the way of moving i felt like it was a little aimless. With a big level some sort of indication or maybe a map of the zone could avoid some confusion in the player...i mean they ARE getting disoriented but i'm not sure that's the real goal

Viewing comments 37 to 21 of 37 · Next page · Last page