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Rusty Goes to Space's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #159 | 3.586 | 3.586 |
| Visuals | #245 | 3.914 | 3.914 |
| Overall | #344 | 3.333 | 3.333 |
| Theme | #405 | 3.431 | 3.431 |
| Enjoyment | #436 | 3.224 | 3.224 |
| Gameplay | #461 | 2.983 | 2.983 |
| Innovation | #589 | 2.862 | 2.862 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Rusty the Fox is in a very strange place - alien features are consuming the previously inviting alpine, and the world is broken into island floating on the void. The network of caves is the only point of connection. Rusty must use bizarre items to craft his way to space.
What code and assets did you not make from scratch during the jam (if any)?
We made everything from scratch! (except a tiny bit of font). All music, fx, code, art, and bugs were done by hand this week.
How many people worked on the game?2
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Comments
I think some outline or other hinting to denote what in the world is interactable would help in the early part as you are still learning the game, but overall, gj.
Enjoyed the game, Liked the crafting system. It all felt well done and posllised and was overall a great game.
Calm game with a cute art style! I really like how the items look, especially the magical looking ones in the pink areas. I think there could be a clearer indicator of what items can be picked up, since the sparkles are not super noticable at first glance. Overall, nice game!
Thank you for the comments and for the feedback! I think you are right - we tried to make the map look more interesting with decorations, but need the items to stand out a bit more
Artwork and sound are really good, everything seems to run smooth and this is ambitious for a game jam game. Was a little overwhelmed with the amount of stuff you could pickup, recipes and how to use items (cooked food, couldn't figure out how to eat it). Overall really awesome job, best of luck in the jam.
Thank you for the comment and feedback! Good luck to you too!
Very cool game! The only thing I kinda have a problem with are the crafting balancing since rushing the side upgrades seems way too expensive yet kinda underwhelming, but honestly, those are post-jam stuff you can worry about. The gameplay loop is still really enjoyable! Good job!
Thanks for the comment and feedback! I think we can improve the crafting balance as you said. We got feedback from playtesting the last day of the jam that said some similar things - it was quicker to just go for the main quest rather than bother with upgrades. I think next jam I can try to get something playtestable ready earlier.
Thank you for playing the game - I'm glad you had fun.
This felt really polished. The art is super charming, the hand-drawn sprites and the crafting menus especially have a lot of personality, and the environment colors all blend together really nicely. The music fits the atmosphere really well (nice job creating that). I liked the day/night loop structure a lot. It creates a nice risk/reward feeling without needing combat, and the unlimited storage in the den makes it satisfying to do a few runs and then come back and mass-craft.
Really fun loop and a ton of charm. If you keep updating it and tweaking things like the upgrade costs, I'd 100% play a longer version with more progression/story.
Thanks for the feedback and comment. I'll make sure my partner sees this one - she did all the art. I'm glad you enjoyed the game - that's really encouraging. Might convince us to do update a little further/longer than we were initially thinking post-jam :)
That's awesome. Tell your partner she absolutely killed it.
Also funny you mention it, my wife does the art on my stuff too! And yeah, I just saw your Biscuit entry as well on the previous jam, the art in that one is amazing as well.
I thought it was really good and polished feeling. I would have liked the upgrades to be a little cheaper or there being some cost to going in and out of the den cause I found it easier to just do quick short trips rather than invest in the upgrades. Either way I thought the loop was very well implemented. I thought the art especially the crafting menus were quite charming. I think that if you were interested in continuing this project it would be very fun with some more fleshed out progression and maybe some story elements. Either way I really enjoyed playing it.
Thank you for the comment and the feedback! I appreciate your compliments on the game, and I think you are right about the balancing. We'll do one post-jam update for sure, so I think we'll make some improvements like you mentioned.
I played the whole game and did the crafting upgrades. I liked that if I pushed and didn't keep track, I lose my inventory because, well its my fault. I thought the inventory stacking up at your den was great, it was like an auto save my stuff here. You could go out and collect then save, collect save then mass craft, or you could try to optimise your trips and craft up while you were out.
Transition sound was bugged for me.
Ending screen being Game over I was liek what? I won! A congrats or well done would be rewarding :)
Congrats on beating the game! Thanks for the comment - it sounds like you really got the core of the gameloop we were trying to build :)
I appreciate the feedback too - we'll try to incorporate that for the future.
Incredibly well thought out loop especially for a jam game! I hope you keep working on this after the jam and see how far you can push this idea! I'd love a tiny indie ship repair game with your art style!
Thank you for the feedback and compliments! I appreciate you taking time to play the game