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StrangeSpace's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #488 | 2.940 | 2.940 |
| Audio | #535 | 2.940 | 2.940 |
| Innovation | #557 | 2.900 | 2.900 |
| Overall | #624 | 2.940 | 2.940 |
| Enjoyment | #625 | 2.910 | 2.910 |
| Theme | #660 | 2.960 | 2.960 |
| Visuals | #685 | 2.990 | 2.990 |
Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game embraces the theme through a dynamic instability system. As the reactor's stability fluctuates, the environment itself becomes 'strange' and unpredictable: platforms begin to jitter and drift, and gravity fields shift, forcing the player to adapt their movement. The 'strange' space creates a risk-reward loop where you must decide between stabilizing the facility or pushing it to the brink for more power
What code and assets did you not make from scratch during the jam (if any)?
Foozle_2DT0001_Science_Fiction_Labs_Tileset
Free-Skill-32x32-Icons-for-Cyberpunk-Game
Sounds : Pixabay .
How many people worked on the game?3
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Comments
Nice game!
I really wanted to try your game, but since it's only available for Windows, it's not compatible with my mobile phone.
However, I took a look at your game page and screenshots, and everything looks great! I've already gone ahead and left a rating to support your project.
Best of luck with the Jam ;-)
i liked the music and general audio of tis games. It took me a minute to get the gameplay loop but once i got it, i had a good time :)
i like the pixel art and the audio. i see the theme as the reactor becomes unstable. i also like the concept of it being endless while trying to upgrade to stabilise the reactor and survive longer, though it would be nice to see how much each upgrade costs. overall, really fun game requiring strategy and luck!
I like the idea here with their being essentially two conflicting goals. I think it would be nice if there was more significant effect of the upgrades, because I bought a lot of them but couldn't really tell how it changed the game play.
Pretty cool concept! The count down make you keep running around and busy choosing for each bucket! Would expect more level of item for more replay value in the future!
I think this was a good game, but it needs clearer tutorial. It was hard to understand all the mechanics.
Interesting idea
The gameplay loop here is really engaging! I eventually got to a point where I moved so fast that I couldn't stop at the barrels so that ended my playthrough haha. Kind of confused about what was happening at first but it wasn't too complicated to figure it out. Also the music reacting to the situation is a nice touch, great job!
The gravity flip mechanic is really cool and makes the game stand out. It’s a bit confusing at first, so a clearer tutorial would help a lot. Once I understood it though, it became really fun to play!
Great mechanics! The gameplay loop was very entertaining and the assets were polished. Good job, guys!
Fun concept, even though it was a little bit overwhelming at the beginning
Great game ! It's simple but works well. You could push the concept further by addind differents upgrades, etc. I found a bug that makes the game quite easier : you can spam click on a reactor to proc multiple times its effects. (so maximum stability for green ones).
Thanks for playing ,I should have explained the mechanics better. The green reactors are actually a double-edged sword — they increase stability, but that pushes you to harder rounds faster AND drains your energy. Everything in the game is designed to work both for and against you, so every click is a strategic decision. I'd love to expand with different upgrades if I revisit the concept!
Special mechanics, wow!
Really Nice concept!! I love the gravity spin mechanic.
Amazing concept!!! I hope you make a full game out of this!
The idea is pretty cool and I also love the graphics :)
It just took me a while to understand the game. In the tutorial text the color of the reactors that fix stability is named blue but ingame it was green, that was a bit confusing :D
From gamplay side I felt never the need to update and when I did there was very low impact to my gameplay.
Also I didn't get the point of the yellow reactors, when should I use them.
Sill very cool game idea, you should keep working on it :)
pretty cool management game! I like flying around and gravity affects. I got to wave five it gets pretty tough after awhile. Well done guys!
Interesting! I like the mechanic of destroying the barrels, although I didn't really understand why gravity was reversed... But I really liked it, good game!
Really good game, i wasn't expecting controls to change upside down. Good job