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Potty Training's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #117 | 3.700 | 3.700 |
| Audio | #152 | 3.600 | 3.600 |
| Enjoyment | #353 | 3.350 | 3.350 |
| Overall | #370 | 3.308 | 3.308 |
| Theme | #392 | 3.450 | 3.450 |
| Visuals | #617 | 3.150 | 3.150 |
| Gameplay | #703 | 2.600 | 2.600 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player has to find some strange places to do their business, the stranger the better…
What code and assets did you not make from scratch during the jam (if any)?
N/A
How many people worked on the game?2
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Comments
a crazy concept and super well implemented theme. I love how everything was made during the jam. Good job on the audio design. Very fun
voice acting was superb. curious game
wtf
This was extremely entertaining! I loved the voice acting. I also agree that this would be a fantastic multiplayer game. Great work!
The Game Idea is insane. If you could turn it into a multiplayer coop puzzle game this game would be the runner. Voice acting was also great. especialy the dudes in the toilets. I liked it a lot!!!
Had a great laugh when I discovered I could pee on the people inside the stalls haha. Great voice acting and silly game!
I love the voice acting! I just wish I had more places to pee
This is a wonderfully strange game, and fits the theme well. Great job!
oh that's a strange one! i'd rather do it in the office :D
Potty Training definitely commits to its concept, and I respect that.
The core idea of earning points for finding increasingly strange places to “do your business” fits the Strange Places theme in a very literal and comedic way. It’s a bold direction and gives the game a clear identity.
The sound effects were honestly the highlight for me. The voice overs during the “relief” moments were surprisingly well done and added to the humor.
A few things that could strengthen it:
The game loop felt a bit unclear at first. A short tutorial or even a simple prompt explaining the objective more directly would help players understand what they’re optimizing for. Right now it feels more like wandering without a strong incentive structure.
Some added environmental storytelling would really elevate the humor. Background voices reacting to full stalls, graffiti easter eggs, or even visible puddles after relieving yourself would make the world feel more reactive and absurd.
The credits font choice stood out and didn’t quite match the tone of the game. A simpler or more chaotic font might fit the humor better.
Overall, it’s a funny concept with solid comedic sound design. With a bit more environmental feedback and clearer gameplay structure, it could really lean into the absurdity even more.
Nice job getting it done in 7 days.
I potty trained for 10 minutes straight then realized I also need potty training