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A jam submission

Potty TrainingView game page

Oh no, you drank waay too much water and all of the stalls are in use...
Submitted by Zentifyyy — 8 hours, 9 minutes before the deadline
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Potty Training's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1173.7003.700
Audio#1523.6003.600
Enjoyment#3533.3503.350
Overall#3703.3083.308
Theme#3923.4503.450
Visuals#6173.1503.150
Gameplay#7032.6002.600

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The player has to find some strange places to do their business, the stranger the better…

What code and assets did you not make from scratch during the jam (if any)?
N/A

How many people worked on the game?
2

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Comments

Submitted

a crazy concept and super well implemented theme. I love how everything was made during the jam. Good job on the audio design. Very fun

Submitted

voice acting was superb. curious game

Submitted

wtf

Submitted

This was extremely entertaining! I loved the voice acting. I also agree that this would be a fantastic multiplayer game. Great work!

Submitted(+1)

The Game Idea is insane. If you could turn it into a multiplayer coop puzzle game this game would be the runner. Voice acting was also great. especialy the dudes in the toilets. I liked it a lot!!!

Submitted

Had a great laugh when I discovered I could pee on the people inside the stalls haha. Great voice acting and silly game!

Submitted

I love the voice acting! I just wish I had more places to pee

Submitted

This is a wonderfully strange game, and fits the theme well. Great job!

Submitted

oh that's a strange one! i'd rather do it in the office :D

Submitted

Potty Training definitely commits to its concept, and I respect that.

The core idea of earning points for finding increasingly strange places to “do your business” fits the Strange Places theme in a very literal and comedic way. It’s a bold direction and gives the game a clear identity.

The sound effects were honestly the highlight for me. The voice overs during the “relief” moments were surprisingly well done and added to the humor.

A few things that could strengthen it:

The game loop felt a bit unclear at first. A short tutorial or even a simple prompt explaining the objective more directly would help players understand what they’re optimizing for. Right now it feels more like wandering without a strong incentive structure.

Some added environmental storytelling would really elevate the humor. Background voices reacting to full stalls, graffiti easter eggs, or even visible puddles after relieving yourself would make the world feel more reactive and absurd.

The credits font choice stood out and didn’t quite match the tone of the game. A simpler or more chaotic font might fit the humor better.

Overall, it’s a funny concept with solid comedic sound design. With a bit more environmental feedback and clearer gameplay structure, it could really lean into the absurdity even more.

Nice job getting it done in 7 days.

Submitted

I potty trained for 10 minutes straight then realized I also need potty training