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Prop Up's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #148 | 3.645 | 3.645 |
| Gameplay | #167 | 3.516 | 3.516 |
| Enjoyment | #261 | 3.516 | 3.516 |
| Audio | #274 | 3.355 | 3.355 |
| Overall | #277 | 3.425 | 3.425 |
| Visuals | #398 | 3.565 | 3.565 |
| Theme | #671 | 2.952 | 2.952 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You’re going to be putting together some strange apartments using randomised puzzle pieces. I wanted to make strange places a gameplay element you have to manipulate, not just a setting.
What code and assets did you not make from scratch during the jam (if any)?
Sound effects and music came from Pixabay and OpenGameArt.
The shader for the CRT screen effect came from godotshaders.com. I also watched a Tetris tutorial to get started, so some early code came from following along. Everything else I wrote or made from scratch during the jam.
How many people worked on the game?1
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Comments
Really interesting mechanic! It does just boil down to tetris when you first start but when you really start going for those grand sized rooms thats when it gets interesting. I also really like the interpretation of the theme. Great job!
Very fun!
I can’t think fast enough to get more than $200,000, definitely challenging!! But also fun and a cool/unique tetris-like.
Placing strange places fits the theme pretty well too!
This is a nice twist on Tetris, implemented cleanly with appropriate music. The game loop is nicely contained. The only real downside on this is randomness rules a little too much which just means you're solving a fitting puzzle and a line puzzle at the same time without any real control over what goes in each. Nice effort overall!
Thanks for playing and sharing your feedback :) I'll definitely look to add some strategic control over the randomness when I start working on a fuller release.
This is a nice twist on Tetris, implemented cleanly with appropriate music. The game loop is nicely contained. The only real downside on this is randomness rules a little too much which just means you're solving a fitting puzzle and a line puzzle at the same time without any real control over what goes in each. Nice effort overall!
Okay, this is interesting:
First, the positive:
- the UI looks nice and the animations feel smooth
- the controls are fair and responsive
- thank God you have that speed up button
Now the things you can work on
- I don't really understand the rules!! Do I need to have the same icon in a single line? A few adjacent ones? How do I play this stategically?
- What do I do with my property value? Is it a "score" of sorts? You could think about using it as some kind of upgrade system, but not every game needs to be a roguelite nowadays :)
Haha the speed button has received lots of love, understandably so!
And rules are definitely unclear in-game, so that's my bad (ran out of time to add a little "how to" or tutorial).
The aim is to build apartments that have at least one bedroom, bathroom, kitchen, and living room in them, and you then boost multipliers by having as big an apartment as possible (fill up the row) and any double+ sized rooms (same icons next to each other). Penalties if your apartment is missing one of the rooms (icons). There's a bit of an illustrated guide on the game page which might make more sense.
I would've loved to do something more with the score. Originally wanted more levels (different building layouts) you could unlock if you met the property value target, plus a leaderboard for each. I plan to add those to a future full launch of the game.
Im not that big fan of tetris but i see the idea of conecting it to make buildings. Good Job
I love the game. The idea of a Tetris but building an apartment complex and sell it is so original. Great work :)
What I liked:
- The game was fun, clean, and addicting. You took tetris, a game I personally find to be a bit boring sometimes, and changed just one rule to make it imo much more interesting. If you've read The Art of Game Design by Jesse Schnell, he talks about an exercise he would do with students where he said "Change exactly one rule in Tic-Tac-Toe to make a new game" and there was a ton of different ideas that made the game so much more interesting. In the exercise, you can only change one rule, not two, just one and it was incredible how much of a difference it made and idk if you've read it but I feel like you nailed that concept here.
- It might've been obvious but thank you building a speed up button haha. I think I would've liked it if it had more variance or if there was a "hold to speed" ability cause sometimes I wanted to see what an apartment was worth but I knew that 3 bathrooms was nothing.
- The game was very intuitive. I read your description and honestly, the diagram with the apartments helped a ton just to get me going but your game was very easy to understand and it was clear what I was trying to do. Of course, it helps that it's based on Tetris but still, your added elements were easy to get!
- The UI was so simple and clean, really can't state enough how that makes a big difference!
What I thought could be improved:
- This is probably obvious and I'm guessing you probably know this or wanted to build this but I would win a game and then my score would just go into the vacuum of space, never to be seen again, of no consequence. Even just like a "beat X score" or ideally, some sort of round system would've definitely hooked me even more than I already was.
- Honestly usually I have more to say but that's pretty much it! Great game!
Thank you so much for your detailed feedback - I know it takes time to write so I really do appreciate it.
I recently started on the Art of Game Design but haven't gotten that far into it yet. Very interesting game design challenge, I'm looking forward to reading more.
Holding the speed control button is a great idea.
And yes, I can't tell you how disappointed I was in myself when I ran out of time to do something more meaningful with the score! 30 more minutes and I would've had a "Your high score: " above the total; a few more hours, I would have had a leaderboard; an extra day, I would have had a couple more levels (different building layouts) you could only unlock if you met each one's target price. I thought the game was a total failure without a use for the score, until the first few positive comments started coming through and lifted my spirits :,)
The good news is I'm planning to expand this into a full game, so it can get those features and more in its next iteration.
Thanks for playing, I'm looking forward to trying your game out too soon!
Yeah that makes sense and for a game jam, I totally understood that you probably would've wanted to implement that. A leaderboard would've gone super hard. If you ever need a playtester for future versions of the game, hit me up anytime!
I'll be working on a full release of the game and want to email its early fans when it's ready to try out. If you're interested, I'm gathering emails here: https://barrielake.com/propup But no pressure at all, I can always come back and find you here :)
I added my name to the list! Looking forward to playing it!
Awesome! Please check your email, there's a 'confirm' button you need to click (sorry I don't think this was made clear enough on the landing page UI)
Very grindy and addictive. You did a great job!