Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Where The Cat GoesView game page

Find out where the cat goes and what it does at night. Solve puzzles and help the cat achieve it's goal
Submitted by ZhivkoManchev — 5 hours, 34 minutes before the deadline
Add to collection

Play game

Where The Cat Goes's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#4123.2633.263
Theme#4573.3163.316
Gameplay#5682.8162.816
Visuals#5713.2633.263
Overall#5773.0263.026
Audio#5782.8682.868
Innovation#7152.6322.632

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Find out where the cat goes and what it does after leaving the house at night. Discover strange places, solve puzzles and see where your cat’s adventures really lead.

What code and assets did you not make from scratch during the jam (if any)?
Some of the sprites and all of the audio:

Sprites:
https://trislin.itch.io/pixel-lands-interiors
https://elthen.itch.io/2d-pixel-art-cat-sprites
https://incolgames.itch.io/dungeon-platformer-tile-set-pixel-art
https://sparksandpixels.itch.io/indoor-library-assetpack
https://free-game-assets.itch.io/free-sky-with-clouds-background-pixel-art-set

Audio:
https://freesound.org/people/Tri-Tachyon/sounds/541689/
https://freesound.org/people/ViraMiller/sounds/748396/
https://freesound.org/people/tuberatanka/sounds/110010/
https://freesound.org/people/J.R.Mythical/sounds/589621/
https://freesound.org/people/laughatlantic/sounds/565737/
https://freesound.org/people/jobro/sounds/33789/
https://freesound.org/people/mensageirocs/sounds/232609/
https://freesound.org/people/cfran789/sounds/444011/
https://freesound.org/people/Autobot8299/sounds/835550/
https://freesound.org/people/antonsoederberg/sounds/685253/

How many people worked on the game?
1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted

Nice game with little story of how a cat sees the world when goes out at night hahahaha. I found the altar of your cat, i just hope its not a gaveyard because i almost cried T^T

Developer(+1)

Thanks for playing, glad you enjoyed the cat's night adventures! The altar is a small tribute to a cat I had for 20 years. I’m actually really happy you found it. Please don’t feel sad, she lived a long, full, and very happy life.

Submitted

Super cute game. Bonus point for kitty pic.

Yeah, I think you already got some comments about some of the platforms and the cat getting attached to the wall and I'm not sure if they are intended. They are just a small issue, though, it's simple enough to play and very fun. I liked it.

Developer

Thanks for playing :) glad you liked my kitty pic <3

The platforms and wall sticking as you said was mentioned by other players, something I didn't think much of during development but now it's obvious how much of an improvement can be made there. Thanks for bringing it up, even though it was already said, this just shows how important it is to get this fixed!

Submitted

This was cute and fun. I loved the perspective at the start, where the cat's house is a plaformer! And I had fun knocking things over in the house.

I only got as far as returning the manual to the cat-o-matic, but I couldn't figure out what to do. I don't know if there was a bug, or the thing with the dish wasn't the cat-o-matic. Throughout the game I found I didn't really know where to go, so I went back to areas a few times not knowing what was meant to happen. I don't know why a pillow(?) fell out a bookcase at one point, and then I didn't know I was meant to give that pillow to another bookcase(?) to open it up.

The platforms I faced were also quite similar throughout, mostly edges with ledges that you had to jump up and around. I think if they were in different formations it would be more engaging.

I also had an audio bug at one point in the bookcase area where the background music just stopped playing, but it came back when I went outside.

I liked most of the animations, but the 'squeeze through gaps' could do with one rather than just clipping to the other side.

For all of it's quirks and lack of polish, I quite liked this game. Well done!

Submitted

PS The cat also hangs on to walls. If that's intended behaviour then that's fine (though maybe also allow wall jump!), but if not you can fix it by adding a physics material to the cat gameobject that has friction = 0 (rather than the default 0.5).

Developer (1 edit) (+1)

Thank you so much for the detailed feedback, I really appreciate you taking the time to write this!

I tried to make the objectives more clear, by adding the "objective" text on top and added lights on objective items, but there's always room for improvements, and I had other ideas about it too but ran out of time, and of-course since it's a puzzle game I didn't want to give away too much in the objective. The "pillow" is actually a red book :D and the other bookcase has a books sorted by color and a red one is missing, giving a clue about the puzzle. The issue with this is only after submitting I saw on the web version the books are layered behind the bookshelf so it's not as obvious as I wanted it to be.

The stairs jumping also has a lot of room for improvements, for example not having collision from the bottom side.

The music in the library is a feature, but someone else also interpreted it as bug. First off music is supposed to fade out and not immediately stop, and the library level is supposed to start quiet (as it is), and then when you turn it on (via the lever) it's supposed to become "alive" and the music to start. When it's alive, it will always have music.

I didn't think about adding a squeeze-through animation, but yeah that will make it feel better.

thanks for playing and super happy that you enjoyed the game! and thanks for the super helpful tip on the wall sticking, I didn't think about it much when testing although obviously I did notice it, and was eventually going to look into it, and your tip goes a long way into fixing that.

Thanks again for the detailed feedback!

Submitted

lovely game, especially enjoyed that i was able to destroy everything in the house in typical cat behaviour. it's a very chill and nice jam game! i forgot to check it after the cat got it's box, but does the grey thingy on the bottom left corner does anything or it's just a remainder of a mechanic you didn't have time to implement? 

Developer

Thank you! The house was built to be destroyed, so glad you enjoyed that :) as for the thing in the left corner, I am I’m not entirely sure which one you mean but there is an easter egg hidden in that general area, so it might be that if you feel like exploring again (no objectives required)!

Submitted

Very cool game, nice artstyle and overall cozy vibe. Very cool!

Developer

Thanks so much!! Happy to hear that you liked it!

Submitted (2 edits)

Loved the detail where the cat knocks things over as it passes by, so cute! Though some places are a bit difficult, e.g, walls that required double jump to get past (or maybe it's just that I'm suck at controls), but overall a cute game!

Developer

Thanks for playing! Glad you liked the little knock-over detail! Appreciate the climbing and jumping feedback too, some people have also pointed that out, and it definitely can be improved, by let's say not having collision from the bottom of stairs and not getting stuck on walls :) 

Submitted

this is the cutest short game ever and as a cat owner, extremely accurate, my cat would often talk to cat wizard at night and restore our house's power too

also i LOVE how E is just "meow button," well done!

Developer (1 edit) (+1)

Thanks for playing, glad you enjoyed my game and that I kept it accurate :) and the meow button was non-negotiable!

Submitted

Really cute!!! loved how the camera zoomed in on the cat when you dont press anything for a bit. Could have benefitted from some sprites that go better together, and some of the player controller/collision physics can get annoying at times (e.g. sticking to walls), but I still had a great time with this game!

Developer (1 edit)

Thank you!! I’m really glad you noticed the idle zoom, you're the first to mention it, and there's also an idle animation if you wait a bit longer. Appreciate the collision feedback too, some people have also pointed that out, I didn't think much of it during development/play-through but it's definitely annoying and can be improved.

Submitted

Man this was so cute. fun to play and well put together. I like that you can break stuff lol My only critique is I don't like the ladder platforming. especially when you stick to the walls. Feels a little awkward. Something I'm sure you could polish out if you had more than a week! lol I also had a weird audio issue where I had no music in the right house until I found the lever. Nice touch adding your own kitty in there lol

Developer (2 edits)

Thanks for playing and glad you liked the game. I appreciate the feedback for the platforming and wall sticking, someone else also pointed that out and it definitely can be improved, I just didn't think about it much during development. As for the no-music in the library, that was 100% intentional, with the idea being the library gets "activated" and alive, so the player knows they can continue upwards, otherwise it just felt like a lever was pressed and nothing happened :)

Just saw that you found my kitty picture :) so happy you made it there, it's something small I did for my cat that I grew up with.

Viewing comments 29 to 21 of 29 · Next page · Last page