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Aisthesis's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #142 | 3.625 | 3.625 |
| Theme | #194 | 3.792 | 3.792 |
| Visuals | #333 | 3.708 | 3.708 |
| Overall | #414 | 3.264 | 3.264 |
| Innovation | #427 | 3.125 | 3.125 |
| Gameplay | #691 | 2.625 | 2.625 |
| Enjoyment | #733 | 2.708 | 2.708 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player will explore strange places
What code and assets did you not make from scratch during the jam (if any)?
materials :
eye orb
ice floor
shaders :
chromatic distortion
blackhole
rainbow reflection
models :
Piano
How many people worked on the game?4
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Comments
The game's aesthetic looks great! Though the game itself looked different from what I expected from the title screen and the thumbnail.
The puzzles are cool once you figure them out, (The piano one was my favorite) but I've noticed that there are some ways to get soft-locked, and I had to restart the game to progress.
It was quite nice!
Really enjoyed the asthetic. Good job!
The game is really interesting but there is a lot of lags , Like the 3DS looking graphics , Don't like the way movement works , it is a bit weird and unsatisfaying . Also for optimisation and code in general I recommend the book clean code for you , It might help a lot ! And this game might be usable on a file not on web .
Visuals
1 ... main -> GUI Options are hardly visible
2 ... game lags for 2-4sec after clicking play -> fix: insert loading page/bar/.. to fill this window
3 ... lags 3-5sec after opening doors
4 ... this altar looks really good (maybe building game around this is the way)
Design
1 ... unique shader (bu fells little off as px art)
2 ... after I opened all doors, felt out of platform 65x, checked altar, fire fireballs -> 10 mins has passed. Probably there is ending I did not find in that time.
Controls
1 ... at starts they fell little weird (fixed camera, controlling object go in distance), but after you get used to it then works
2 ... rotation of player is clampy I get all angles I tried to get (is this intended game design)?
Sound
1 ... I love opening menu sound it has unique touch
2 ... sound change from menu -> game is well placed too
Bugs
/
Pretty cool style but I'm gonna be a bit harsh.
First of all, I hightly recomend you to upload an executable version because it's a pretty heavy game for the web version; usually 3D games need a dowloable version if they are not like, super simple.
Second, it is a keyboard driven game, you put a dialog box that works with mouse, make it keyboard too, people dont like to change their input metod mid-game.
I really like the atmosphere and it feel nice, but I felt lost; how to move between rooms its confusing and I dont feel like I am explained whats my goal in the game.
The puzzles are cool but I feel like the player needs a little more or information on what to do; I did the piano one just smashing the piano and I was able to see that I can control the shadow robot after I got the orb. And I was't able to finish the other 2 ones; the black hole one got the bullets moved in reverse clockwise direction and I was able to get the bright red things that are in the botton part of the room, but I have no idea how to get the ones on top. For the ice room, I has trying to figure a way to walk backwards or to turn off my light because I hink the glass shield thing was reacting to my flashlight, but I dont know if thats what I was suposed to do, and I wasnt able to do it anyway.
I think it can become a cool game but it need more player testing to see if the player is understanding what the game pretend them to do.
Really cool! Wow!
Nice soundtrack! And a clever way to apply the theme in the game! I couldn't play too much because my browser crashed, though. Nice job, guys!
Loved the visuals and puzzles, quite entertaining trying to work them out.
I unfortunately got softlocked and had to reset twice (once from human error but the second I walked towards a light and then couldn't walk away from it.
Apart from the mishaps, it is good, well done!
Very atmospheric. That soundtrack is brilliant. Tranquil and otherworldly. Combined with the gameplay, the feel was a lot like Talos Principle. I liked the puzzles. The black hole was particularly cool! Good job, team.
The pixelated style looks very good and the gameply ins very intresting. I managed to get all the orbs, except for the one in the ice room. Good job :)
Great work! Very good aesthetics and interesting gameplay.
Nice game, but The game lagged
This game has a real style to it. I hope you keep it going!
cool visuals! i couldn’t go past the black hole puzzle, but i enjoyed the level design! good job!
Its nice to see more 3d games in the jam!
I liked the cameras a lot and the diferent puzzles, the light one was my favorite!
Good job!
great game. I liked moving between worlds and the puzzles in them
great little puzzles! the concept is quite solid, i like the piano level and it can be expanded to more levels. music sounds great fits the visual well, and wow it's original!
I love the "ClapTrap" character ahah, a bit difficult to understand everything we have to do, but the atmosphere and the sound fits perfectly with the theme, GG!
I was so confused until I got the puzzle, I really like these types of games. Visuals are pretty cool
Reminds me old quest games where u are not understand how to get further
I take orb with nice blackhole puuzle and droped somewhere under the map
On next try i lead the way to the icy room, struggling few mins and gave up
Despite that, image look good and music is well suited, thanks for the game
Hey thanks for playing ! The icy room was bugged and is now fixed and playable, sorry you had to experience that, hope you still had fun, and thanks for the feedback :)