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Arrival At Proxima's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #92 | 1.803 | 3.250 |
| Theme | #109 | 1.803 | 3.250 |
| Originality | #109 | 1.941 | 3.500 |
| Controls | #113 | 1.387 | 2.500 |
| Overall | #119 | 1.466 | 2.643 |
| Fun | #119 | 1.109 | 2.000 |
| Graphics | #122 | 1.248 | 2.250 |
| Accessibility | #123 | 0.971 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6
Theme Interpretation
My game is a journey across the space around Proxima Centuari, therefore abiding by the theme of "Journey"
Wildcards Used
Cartographer
Map a new world as you explore it
Discord Username(s)
silver_fields
GWJ Participation Level
1
Team Size
1
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Comments
Nice atmosphere, the game really makes me feel like Jebediah Kerman, collecting science and setting manoeuvre nodes. Would have been nice to see the rings of Adularia on the surface, sci-fi settings with ringed habitable planets are as cool as they are rare. I'll just head-canon that we landed near the pole to avoid any ring debris.
I'm assuming the code down the side when you collect data is actually code from the game? If so, nice touch.
There wasn't much game to be had - it's more of an interactive movie or slideshow - but it's a nice, calming and atmospheric experience. Nice job :)
The star shader on the screens was pretty interesting to me. The way it jumped around as your view moved, but much less intensely as the zoom on the screen decreased (increased, technically).
This was an intriguing experience. It felt like an old sci-fi TV show.
I liked the orbit matching interface. Lining up the trajectory was fun. I kind of which you'd done more with that, since the other screens seemed to just be a single button press. Perhaps overlapping orbits, to route around a moon or something?
Is the code on the scan screen just the game's code? That's very funny.
PS. You'll probably get more plays with a .zip rather than a .rar, since Windows can't extract those by default.