Play When it fades
When it fades's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #136 | 3.947 | 3.947 |
| Innovation | #179 | 3.579 | 3.579 |
| Overall | #344 | 3.333 | 3.333 |
| Enjoyment | #357 | 3.342 | 3.342 |
| Gameplay | #369 | 3.132 | 3.132 |
| Visuals | #494 | 3.395 | 3.395 |
| Audio | #724 | 2.605 | 2.605 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
How Strange can be your own home, when everything can be re-shuffled at any moment?
What code and assets did you not make from scratch during the jam (if any)?
Most 3D models are from free assets from itch.io or Unity Asset Store, and mentioned in the generic. Some models were made by us on Blender.
Sound effects are from Pixbay.
All of the code was made during this game-jam.
How many people worked on the game?2
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Comments
Feedback:
Overall: Very creative. Great jam team!
This is a really good game, you got the feeling of disorientation every time it fades perfectly. The hidden bits of story are really fun and heart warming. My only suggestion would be to add some sounds and maybe tone down the fade sounds just a little bit. Great work!
Great concept and nice execution. I did encounter a bug where I had collected the mail from outside was about to step back in the house when the day ended. The next day my hands were empty and the mailbox didn’t have the mail. It was nowhere in the house as well. I basically could not proceed 😅
But apart from that, it was a very heartfelt gameplay, an interesting take on the theme! Good work.
Really great game! This is such and interesting and heartfelt take on the theme. This game is very wholesome and the memory mechanic is very interesting and well implemented. Great job!
Good work!
Good first game 👏, keep it up!
Lovely game!!! I love your interpretation of the theme! The sound design is great, I think the game could benefit from a soundtrack tho! I love the concept tho! Really original
ALSO, if you like brain-teasing puzzle platformers make sure to check out our game!
The one stuck with me. At first, it just feels like a normal morning routine game. Grab the mail, make coffee, and water the plants. Calm. Then the fade hits and suddently everything's different and you're not holding what you thought you were. That shift felt, uncomfortable in a very intent. The sticky notes from the family on the walls got me a bit too. It's a small thing, but says a lot without spelling it out. Really interesting concept, handled in a thoughtful way. Definitely stands out.
Nice one for a first jam ! There is a lot of juice. The idea goes well with the theme. Sound are well used too. Just lack of a small music. Great job overall !
Yeah, unfortunately, we didn't manage to find the right music without throwing the mood completely off.
Thanks for the great review!
*fades
Did you mean to say something?
i enjoyed it, really creative take on the theme!
Very nice idea executed well. Well done for first jam
Main take away is camera movement is inconsistent, gets very zoomy at points and is off putting
I don't think I really understand this comment on the camera, we'd love to understand if you could elaborate a bit more
No problem, when I was turning in the game, the camera would randomly jump and I would end up having done a 180 turn when I just wanted to face the item I wanted to interact with
Yeah, I think it might be a bug related to WebGL builds. I’ve tested a few other 3D games that had similar camera jump issues. There’s probably a way to fix it in the code, but the problem normally isn’t present in the PC build.
i had a guy saying the same thing for my game. i think it's dependant on the browser used. im using firefox and had no issues
Visuals
1 ... (main menu): add simple camera animation -> it changes feeling completely (currently there is no animation -> it fells like a wood)
2 ... (game) -> game aesthetics works well together good job
3 ... (game) outside feels empty
4 ... (game) OnMouseHover() clickable element in range -> apply outline material shader
Design
1 ... starting the game with annoying sound of clock -> very good
2 ... picking notes to tell you what to do interesting/unique choice but:
2.1 . do not lock player out of movement. Currently player is forced to do:
2.1.1 turn off clock (would work better if clocks annoy player in that room entire game if not turned off),
2.1.2 pick notes,
2.1.3 open notes,
2.1.4 put slippers on
3 ... maybe add end goal: son/daughter come back home -> creates reasonable game limit timer
Controls
1 ... well tuned
2 ... I would only add left mouse click control to select (Visuals 4.)
Gameplay
1 ... Interesting concept of old person teleport forgetting things -> very good & unique
Sound
1 ... missing BG sound & some direct player interact feedback
2 ... sound which is included in game is well placed
Bugs
1 ... (visual): player hands clips into the walls
2 ... (gameplay): picking slippers is bugged
Visuals
that's a great idea, I'll mark it somewhere and try not to forget it for another game
<3
Indeed, the vision we had for this space was to give it a surrealist touch; I think this is doable with a few simple tweaks here and there, but that's for another time!
that's also a great idea
Design
Yeah, that sound is reaaally annoying
Well, that's what happens on the next days, but I get that locking the player movement is an issue
Idk, we like our ending like it is, but the suggestion is interesting
Controls
<3
got it
Gameplay
<3
Sound
Yup
<3
Bugs
Well, you simply can't pick up the slippers, that's not a bug, simply it's there for decoration, but that'd be nice, we agree on that (also, there's a hat in the entrance that we wanted to be able to wear, but that's for another time)
THANKS a lot for the thorough review
Good idea and great excecution in the jam timeframe, some of the emails really got me in the feels. Made me jump then laugh when the washer started going absolutley nuts for the first time next to me LOL. The hands added a bit of visual comedy to the whole thing that matched the artstyle. I think some little grunts or sounds from the guy you play would make the whole thing feel much more alive. I definitley think part of the experience was hampered by long stretches of silence partially down to no footsteps or sounds when you interact with various items. Dont underestimate a sound pass as part of your last minuite polishing phase in whatever you work in next.
Incredible for a first game jam, keep making them!
We did try to make a sound pass, but I think we're simply not really good at it, at least for now! That's something we have to ask during playtests, like, "what would you imagine as a sound in reaction to this"
That washer, really when I first saw it, I told my partner we'd have to fix it; he said NO WAY, LOL
Cheers, thanks for the review!
This game was a good way start to my session. Really shows how everyone has perceived the theme this time. The core loop of the game and notes written to provide tips are a great way to to keep the player engaged till they could end the nightmare themselves.
I would say some good audio design, the selection of different drawer could have been more firendly. (I was stuck opening the computer table drawers for 10 mins ;D). And the start of the game was quite frustrating to be honest, since I couldn't figure out that I should press E to get off the bed (that's on ME!!). All in all a great entry to this jam.
Kudos!!
Yes, everything you said is true, and would be something we wanted to fix, but could not finish on time, unfortunately, that's the game!
Also, at first we thought the notes would be simply a nice help for those who'd struggle finding how to complete the tasks, but eventually we realized it was clearly more than essential, and a nie way to give the player a sense of story/communication with a second character.
Thanks for the review!
Feels like a metaphor for certain mental conditions. I like the idea, simple, but it works.
Well, that's a great compliment, because that's pretty much what we wanted to show; thanks!
That was fun! This is basically ADHD simulator when you always lose your stuff 😅 love the concept! took me a while to find the key for the front door hehe. Style is cozy which is a nice contrast with the "frustration of looking for your stuff. good job!
I love the ADHD comparison 😂 we saw another game in the jam, that we lost since (snif), that was doing something similar but with a drunk person, awesome!
Yes, that front door key, let me guess, it was in the second drawer? This one is a bit harder to
interact withreach 😅Great work and brilliant take on the theme! A person's own home as a strange place. The narrative, even though simple, managed to be quite emotional.
Great work and brilliant take on the theme! A person's own home as a strange place. The narrative, even though simple, managed to be quite emotional.
Thank you so much for this amazing comment!
So good! Thought it was a really good interpretation of the theme, and made for a really unsettling atmosphere, while also feeling very mundane (complementary).
If this was the result of you first game jam I'm excited to see what you're able to do in the future!
Well, thank you so much for the review! Stay tuned ;)