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The Knight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of theme | #29 | 2.739 | 3.000 |
| Gameplay & Enjoyment | #30 | 2.556 | 2.800 |
| Presentation | #34 | 2.556 | 2.800 |
| Art & Audio | #36 | 2.556 | 2.800 |
| Overall | #38 | 2.410 | 2.640 |
| Use of prerequisite | #46 | 1.643 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
MiniScript
No
Wasn't made with MiniScript
Bezi
No
Wasn't made with the help of Bezi
GameMaker
No
Wasn't made with GameMaker
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Comments
People are saying too simplistic and cheesy but the strength of this game is if the audience is Gen X'ers who remember games old enough where the Cheeses in difficulty are the POINt then you're on solid footing.
People wanting like the hardness of game where you die in 8 seconds if you're not alert like War Thunder gonna be disappointed but if you think about it the grass barrier is where the designer meant this is Duality, so it fits.
Only thing is there should have been more divider things to get the 2-ness like a vertical border where you had to stay on the left or something.
Just needed enough variety for like 4 of those.
But everything here, if you're minimalist frame of mind, this is a 100% perfect score if you're into that.
Super fine work, gave you an Itch follow. If you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
https://exedexes1.com/
Cute! Love that you did the art yourself, and the goblin's walking animation is so silly in the best way imaginable. The theme and prerequisite aren't really present sadly, at least not in a clear way to me except for a big horde. Furthermore, it is indeed possible to stand at the edge of the grass and swipe continuously with no threat of being hit.
For some improvements I'd focus on giving a reason for the player to do this, are they competing for a high score? A multiplier? A set number of kills per round? I'd also focus on giving some more player feedback to actions, like having a sound play when they slash their sword, have some screenshake when they take damage, some particles when a goblin dies etc. there's some great sources to be found when you search for "game juice". It'd help make the game more satisfying intrinsically apart from something like a score.
Overall, there's stuff to be improved but the character art you made is really sweet and you should definitely keep it if you continue developing this game!
I don't understand the purpose of the game, why should I kill these goblins, and what will I get for it?