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Strange House's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1152 | 1.561 | 2.286 |
| Theme | #1160 | 1.952 | 2.857 |
| Visuals | #1182 | 1.854 | 2.714 |
| Gameplay | #1201 | 1.561 | 2.286 |
| Overall | #1246 | 1.627 | 2.381 |
| Enjoyment | #1277 | 1.464 | 2.143 |
| Innovation | #1309 | 1.366 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The house is a strange place.
What code and assets did you not make from scratch during the jam (if any)?
none
How many people worked on the game?1
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Comments
Feedback:
like you said on the page, collision needs to be updated.
Maybe giving the player a little bit more speed?
It definitely activated my lizard brain! lol
Overall: Great jam game!
The enemies movement for some reason remind me about the nokia game "BOUNCE", and i love the minimal style within the game, plus the color pallette you chose for this game was also good.
BUT the enemies collision box should be a little bit small as i think they appear to be bigger than their sprite size, and the enemies present after the yellow gate is opened either their number or their speed needs to be decreased,as i tried multiple time to get pass through them, but my player speed was too slow to get through them.
Nice idea, but the collision shapes seem to be bigger than the sprites, which make the game a little bit frustrating.
I managed to get the yellow key, but gave up on the way back. :/
Yeah I'm another victim to the bouncy ghost hallway. Got the yellow key then just ate ghost. But the styles cool, always like pico8!
Man I suck at this game. I just could not get past the 2nd path to save my life :/
Yeah, it feels like the hitboxes are bigger than the sprites, so you get caught when it looks like you should be okay. I can't get in between the ghosts through the yellow door