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A jam submission

AmbrosiaView game page

A short(?) Incremental game about growing alien mushrooms.
Submitted by Tea&Panthers — 56 minutes, 59 seconds before the deadline
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Ambrosia's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#7082.7502.750
Innovation#7722.5002.500
Theme#8142.6882.688
Visuals#8422.6252.625
Overall#8572.4692.469
Gameplay#9312.1882.188
Audio#9582.0622.062

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You grow alien mushrooms in a lab on a distant planet. my initial plan was for it set outside but I had to shrink down my plans early on to fit within my scope of skill being my first full game start to finish. so now you are implied through upgrade descriptions to be in a base on this planet.

What code and assets did you not make from scratch during the jam (if any)?
the sound effects where from HUNTER AUDIO PRODUCTION and most textures used for the background render are from Screaming Brain Studios
some of the UI elements where made for a never finished old project of mine.

How many people worked on the game?
1

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Comments

Submitted(+1)

Nice Game, i love the ingremetal game

Submitted(+1)

This game is really cool! I think my main bit of advice would be to adjust the pace of gameplay to be faster, especially for a jam game its really important to immediately grab the player's attention. But other than that your idea is pretty cool and with some ambient sounds, the environment could be really eerie. Well done!

Submitted(+1)

Great incremental game, especially for your first full game and only done in a week. Personally I like the slow start since it made every upgrade feel satisfying to buy. I agree with some of the others that the holding down a button is tedious, in my humble opinion it would be better if you just had to hover the cursor on a button and then maybe have to do something else too (like water the plants) so you just can't leave the cursor hovered on the button all day. 

Another suggestion is to add more plants and let the player place them out where they want so you can have your own unique little plant farm :)

Submitted(+1)

I like these kind of game and I think this one is very well done. The pacing is good as I started growing more and more and faster and faster. It's pretty satisfying and visually cool. I like it, good job :)

Submitted(+1)

Very impressive for a first project. I find having to hold down a button tedious for making the shroom grow, I would rather press a key on the keyboard to hold down if it had to be that, and I was able to but it only let me after clicking the button first. In my opinion it would be better if it was just automatic. Or clicking is also better because it makes it possible to progress faster if you click faster, making it more dynamic. I didn't finish the game, but from what I could see it seemed like the progression wasn't balanced and it didn't look reasonable to get to the next upgrade. I think progression should feel exponential but so should the upgrade cost, to make it feel like you are progressing. The visuals are nice too. Good job!

Developer

thanks! I'm aware of the progression issues I just never got the chance to balance it. the holding down of space bar was unintended but  I plan on making it deliberate and easier so you don’t have to click first. I also am thinking of making the auto tend upgrade cheaper so the beginning isn’t as much of a slog.

Submitted(+1)

Very nice, I love mushrooms so this is a dream come true

Submitted(+1)

Addictive and fun take on the theme. Wanted to max out everything. I have it running in the background as we speak :)

Submitted(+1)

Great game! really addictive lol 
totally fits the theme and great art! 

I agree with the other comment saying that it lacks music

Developer

I have fixed the crashing issue, it was caused by my armature code instantiating a the scene for the ambrosia every frame instead of just when it was needed. this caused the memory usage to constantly increase by making a bunch of orphaned nodes.

I fixed this by moving the code into the if statement that checks if a new ambrosia mushroom was purchased.

problem solved. : ]

Submitted(+1)

Okay, I played this way tooo long...

I really like idle games and this is fitting to the theme. I would have loved some viby lofi beats to that, or spacey music :) You could polish the UI and some nice tutorial maybe? And also I would suggest changing the pacing for the beginning of the game. Its addicting when you play it for a while though. Also: It crashed, I dunno why though...

All in all an addicting game! :) 

Submitted(+1)

I came back! nice idea, ui not that good but sound seems good, relaxing chilling game, tho its a bit boring in the begining but then it gets much better, 

Submitted(+1)

I kinda did not enjoy the initial holding session before i started getting money, but after that the pace started picking up and it became enjoyable. Sadly the game crashed before i got my 4th ambrosia D:
Really spacesque environment, pretty cool

Developer(+1)

unfortunately I cant figure out the crashing issue tonight but I will look into it when I get the chance. after the game jam ends I also intend on rebalancing the whole game to make if flow better. Thanks for the feedback!

Submitted(+1)

unfortunately the game crashed for before buying my 4th ambrosia. Until then it was a nice and relaxing game. Would like to see a visual indicator for the fertilizer income.

Developer(+1)

thanks for the feed back. I'll look into that crash and see about adding an indicator to display all the active bonuses from the upgrades in a future version.

Submitted(+1)

I'm really into incremental games, so I was excited to try this one. I think the beginning could be a bit faster, the shrooms grow really slowly, and it almost made me quit. But once you get some upgrades, the game starts to feel really good.

Developer(+1)

thanks for the feedback. I also felt that the start was a bit slow but I ran out of time to balance it better.