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The Mirrored Library's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1127 | 2.049 | 3.000 |
| Gameplay | #1163 | 1.659 | 2.429 |
| Enjoyment | #1166 | 1.757 | 2.571 |
| Innovation | #1223 | 1.561 | 2.286 |
| Overall | #1279 | 1.545 | 2.262 |
| Visuals | #1333 | 1.464 | 2.143 |
| Audio | #1384 | 0.781 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
After the first half, the world mirrors in on itself and behaves strangely, basing itself on how the first half was completed.
What code and assets did you not make from scratch during the jam (if any)?
All visuals were made by myself, but a few code snippets were made with AI or the help of the internet.
How many people worked on the game?1
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Comments
Cool big level. The platforming did make it a little hard to explore though, especially when I needed to jump upwards. But the moving platforms were a cool concept!
Cool big level. The platforming did make it a little hard to explore though, especially when I needed to jump upwards. But the moving platforms were a cool concept!
Love the lighting! Was a cool game, nicely done
Game pretty good, but i found a little bug, where player struggling into platform. In general, it's cool project, wish luck with development, feel free to check our!
Nice door trick
i liked the mechanics, but it needs some tweaking, the first thing i did was to send the elevator up and it locked me from progressing, but a quick restart fixed that ofcourse. the rooms felt a bit bigger than they needed to be. i ran past the clock and struggled with finding it. so i went around in circles for a bit, and after finding out where the clock was i lost where the floaty arrows was. so i never figured out what it did. i think i wouldnt have minded running around as much if there was better ground detection, the raycast you used made it so i struggled with jumping of ledges. but i did like the concept :)
Thanks for the critiques!
I tried to lay out the rooms a few times and that was just what it happened to be as I finished it. I’ll be sure to work the ray casting out better next time and try to make it clearer what everything did.
(Thanks again for feedback, this is the first project I’ve made and it means a lot.)