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A jam submission

Cell CenteredView game page

Infect the host.
Submitted by cadethecrow — 40 minutes, 47 seconds before the deadline
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Cell Centered's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#143.5773.577
Execution#213.3853.385
Overall#263.1833.183
Audio#322.6152.615
Visuals#333.1543.154

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

It's in a decent state for a jam game. I would like to see the "idle" time sequences as click-through screens, since jam testers want to advance (in a good way) to the next game as soon as reasonably possible.

I gave the game an hour and a half of my browser's time, and went through several kind / upgrade upgrade cycles, so I think I get the gist, but wonder if there's more. I needed to stop it because my fans were going nuts. :o  (Consider `WinitSettings::low_power_reactive_mode()` for idle games.)

Tips for players

* If you don't notice the dim border, the floating yellow things are actually floating ... pizzas? It's food, not weak antibodies.

* The status area also shows the floating "pizza" and means "Eat food" according to the description. A count of food particles eaten minus energy consumed?

* When you click on a controlled cell, the dim grey plus signs are active -- they indicate where you can attach things. The center may also have a larger plus sign. Clicking on these shows contextual toolbox (at the lower center of the UI) where you can select what to attach. Click one of those to add it. Click on the plus again to cancel. 

(I only add these tips because of how embarrassingly long it took me to figure them out. The long forced idle times are enough to completely forget what I was planning or doing before.) 

Submitted

Had to restart the game because I started off by clicking on the cell in the upper left, which starved me of energy, as almost nothing flew into me. Was smooth sailing from when I restarted with the cell in the middle though :) Wish there was a biiiit more interactivity, like choices on the computer, or a clicker-game mechanic during the night.

Oh, loved the computer voice btw hehe

Submitted

Super fun concept and enjoyable execution. I could see a full version of this having more complexity and strategy and I’d definitely play it.

Submitted

Enjoyed this a lot. Nice flavour, could have been a bit more complex/challenging but it’s hard to balance something like this - I just made everything a chef and got through pretty quickly!

Submitted

Very fun idle game. Could see it getting expanded into a fully fledged game

Submitted

Nice idler game!

To me the cycle of night and day and the computer intermissions didn’t do much, I just wanted to get back to the game even though the writing wasn’t bad. I think a good way to have it would be to place the sleeping guy on the side somewhere on the main screen (like the thermometer) and make the thoughts come up occasionally above while you play, this way it offers a backdrop of context without taking me out of actually playing the game.

It would be nice to have the upgrade selection be around the cell you are upgrading, or at least the center of the sceen so you don’t have to travel back and forth from upper cells with the cursor for each upgrade.

Selecting something that you haven’t got the energy for shouldn’t close the upgrade choice, this paired with the above creates a bit more friction than ideal.

Might be better if antibodies didn’t subtract from the energy you have already produced. Currently it makes it so that you can be selecting an upgrade you have enough energy for but before clicking you lose some thanks to antibodies and you can start over with the entire process. I think it’s enough if antibodies only reduce health and the food you have collected to not interrupt the flow this way.

It wasn’t clear to me whether I could stack multiple of the same thing on the same cell and have a meaningful effect. I think in general, just having one “role” per cell might be enough, so it’s either a chef, mouth etc, I think some of these upgrades might be better as attachables instead for example there could be a faster turret kind or a sucker that is stronger etc, then roles would just do stuff like “produces extra resource upon eating for each sucker attached”.

I think the gray background hurts the otherwise cute art style a bit, we are inside a body after all :)

At the start I think the game might as well pick a cell on the side for you, there isn’t much point in starting from the middle as it is way to slow to get going that way I think, but as a new player you don’t know this.

Either way, thanks for this game, I had fun!

Submitted

This is a very competent game! The concept is very nicely tied with the theme and it was executed with good mechanics, visuals, and writing. I liked the details in the computer scenes each night and the expansion gameplay taking over cells was fun. Great work!

Submitted

Great game idea! Such a good variety of upgrades and customizability!

I would play the hell out of this game.

Good job.

Submitted

I like the loop here, the art was charming, and the tts voices and computer terminal in between levels is a really nice touch! I do wish it ramped up a bit faster, maybe I just got unlucky but it took a while for me to get enough energy to start really getting into the flow.

(+1)

super fun and addicting! the music and graphics are really fun. i'm invested in the lore lol

Submitted

Cool concept, i like exponential stuff :D

Option didn't worked for me, so i just muted the audio it was to loud xD, but music was okay

Developer

Yeah sorry about that, I think the option menu might just be broken. Thanks!