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A jam submission

Body GraftView game page

Reverse Dungeon Crawl where You Graft Horrors to protect Your Basement.
Submitted by Big Vacuum Studio (@vacuum_big) — 12 days, 21 hours before the deadline
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Body Graft's itch.io page

Results

CriteriaRankScore*Raw Score
How multifunctional was the level design?#73.3103.310
How well implemented were the quick time events?#123.6213.621
Overall#173.3173.317
How good was the level design?#193.2073.207
Was it fun to play this entry?#223.3103.310
Did the difficulty seem fair?#253.1383.138

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

QTE fit nicely here, and it’s really cool to see how much polish / juice has gone into this :) well done getting it all together

Developer

thank you I appreciate it <3

Submitted(+1)

thanks for an amazing entry! Was so fun to play on stream and see all the ways you implemented QTEs!

Developer(+1)

amazing stream! thank you so much! <3

Submitted(+1)

I'm glad you continued your work from the last round. It looks like Steam material, huh? :)

Developer (1 edit) (+1)

thank you so much, I'm planning to do something with it <3

Submitted(+1)

I liked this game in the first round, so I'm glad you added to it for this round. I think the QTEs made the other gameplay besides grafting more engaging, which was an issue I had with the first game. Great job!

Developer

I appreciate that a lot! thank you for playing <3

Submitted(+1)

I wasn't a huge fan of the tracing QTE because I'm a lefty and trying to draw a shape, fast, with a right-handed mouse is a little hard. Other than that, still an awesome game and it cool that you added onto it from the first round. 

Developer

thank you so much for playing, would you fell like if the tracing was easier you would have more fun or at least less restricted?

Submitted(+1)

yeah, maybe making it a little less restrictive would have helped. I was able to do it but I had to retry several times to practice the shape and eventually I was able to draw it within the time limit. Love the unique shapes but just more wiggle room on tracing it I think would be perfect. Or maybe even just putting in a Lefty mode to increase the time limit of the tracing (especially if no one else seemed to have this problem lol)

Submitted(+1)

I see that you improved a lot from the first round, QTEs fit well into the narrative. This game is unique and has great vibes, it has massive potential. Nice.

Developer

thank you so much I appreciate it <3

Submitted (1 edit) (+1)

Nice variety on quick time events, I liked the one a lot where you trace a shape

Developer

Yay I'm glad to hear that <3

Submitted (1 edit) (+1)

Still a solid game - cool you carried it over in round 2 (should be forced in this jam imo)

Observations:
React time for combat QTE seems a bit off, sometimes i could easily get 4 clicks in, other times barely 1
Binding, not much margin for error - but good you decided to not put a limit on this for the jam. (Poison cloud OP)

But i like the QTE for it, they dont seem like a hinderance for the game, but adds to it.

Definitely keep working on it and push it to steam or other platform, there would be a audience for it.

Developer

thank you so much for sinking your time in! <3

Submitted(+1)

I liked your game in the first round, and how come it got even better in the second!

I think the addition of QTEs and minigames looks really organic.

My favorite is the one about the poison vents 💚

Great job!

Developer(+1)

I appreciate it a lot <3

Submitted(+1)

I really like how to expanded this, battle feels great, the binding is cool and setting the traps was fun. My only mild issue is my very beefy pc struggles with the binding sometimes, the fps goes way down and the timer appears frozen but then it just stops.

Again, awesome work, really enjoying how this is shaping up!

Developer

thank you so much <3 can you tell me if it lags in a specific one?

Submitted(+1)

The larger 6 point around-the-edge lagged. I don’t think I had any issues with the smaller one.

Developer

Thank you so much, cheers

Submitted(+1)

You got talent man. This was epic.

Developer

thank you <3

Submitted(+1)

Love how you're using the QTE's in the battle, very good idea! Loved it!

Developer(+1)

I appreciate that a lot, thank you <3

Submitted(+1)

Good evolution of this game, the QTEs fit well into the look and feel of the game and this was really fun.

Developer(+1)

thank you so much for playing <3

Submitted(+1)

This one is very cool! impressive how much you made into this game in such little time, the new qtes are nice and the polish is good as always, great game!

Developer

I appreciate that a lot

Submitted(+1)

This is still as cool as it was in R1. The most obvious change is the difficulty being way harder. Played this probably 10 times, and could never get past round 3. A few times I couldn't even get past round 2. That said, The new additions are cool, though the drawing QTE seems a bit strict for how far you can go out of a line.  They're a cool addition, and make sense in the theme of the game. I also like the new tutorial set up. It's a lot more clear what I'm supposed to do, even though I'm unable to survive the cop in round 3

Great job!

Developer(+1)

I appreciate that a lot <3 thank you so much, I will replace the cop by a weaker enemy

Submitted(+1)

Pretty good game Im not sure where the quick time events come in to play

Developer

thank you for playing, mainly in battle and the minigames

Submitted(+1)

It is a bit involved for me (All the features/choices) but very impressive the about of stuff you have completed. The character customizer and all the different options. I really like your sub games to get the different things like spike pit etc. The flesh pit one was so hard to finish in time lol i was always left with 1-2 stitches to go. I made it to the third fight with the cop but got blown away :( I guess my custom body wasn't strong enough.

Pretty cool concept though good job!

Developer(+1)

Thank you so much for playing, I agree I will replace that menecing female cop with a weaker gate keeper

Submitted

No prob sounds good.

Submitted(+1)

I like you additions from round 1, I think you did a great job at improving the game!

Nice quick time events!

The only downside I can think of is that the QTE during combat makes the gameplay a bit more dull compared to round 1. The player lose a bit of control since they don't have to decide on who to hit anymore, since the game chooses one enemy target.

Otherwise it is a very good game, well done, I'm super impressed by your work! :D

Developer(+1)

Thank you so much for playing and feedback, I agree that the battle QTE can be improved, do you think if hitting that QTE will always do crit damage and hitting other targets will always hit and remove the miss mechanic entirely would be better? Right now you can still select other targets but might miss, so changing it to what I said would result in crit to the enemy that has the QTE on it and selecting other targets will just do damage without missing and also the enemies will not miss, will this be better?

Submitted(+1)

I think the player shouldn't get punished for wanting to prioritize another enemy.

So maybe making it so the player choses the target first and then the QTE comes up?

Not really sure exactly how to solve it, but it was just my feeling when playing the game :D

Submitted(+1)

I remember this from round 1 :D

I love the atmosphere and gameplay for this game, it's really polished, the 3rd fight was a little harder than the previous two tho :')

Developer

Thank you for playing <3 I will replace that menacing police woman don't worry

Submitted(+1)

Really funny and cool aesthetic!

I was in a similar boat with the difficulty curve.  I wasn't sure how much my clicking the crosshairs was helping me in combat.

I also could not tell if there was any advantage to choosing one limb over another, keeping right limbs on the right side or not.

Your UI is very smooth, so maybe just a bit more information presented would help here.

This is shaping up to be a really cool game, I'm glad you brought it along from Round 1!

Developer(+1)

Thank you so much for taking the time to play and comment, I appreciate it a lot, sadly I had to go on a holyday in the middle of the round did not have a lot of time, the side where you place does not matter, all the limbs of a category do the same for now but I plan to make them do different things later, in battle the more you click the more damage you deal

Viewing comments 21 to 2 of 21 · Next page · Last page