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Time Farm's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well implemented were the quick time events? | #40 | 2.341 | 2.391 |
| Was it fun to play this entry? | #42 | 2.511 | 2.565 |
| How good was the level design? | #43 | 2.426 | 2.478 |
| How multifunctional was the level design? | #43 | 2.171 | 2.217 |
| Overall | #48 | 2.273 | 2.322 |
| Did the difficulty seem fair? | #53 | 1.915 | 1.957 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Such a cute game! Very simple to understand but a nice challenge. The artwork was super cute and I loved the animations for the lil sheep!
A very unique QTE idea! The first time, it wasn't very clear how to jump on the bee - it took me a few tries. It would have been great to practice in a safe zone first. But otherwise, great game!
Cool concept with in world QTEs, having the bees turn into platforms was a cool mechanic. Got a bit confused at how to deal with the evil barn though, was never able to jump on it without dying.
Love the idea of the game! It is a bit hard for the QTEs but over all it looks like a super cute game!
I liked the QTEs and how they worked with the enemies and the level, well done!
It’s a super hard game, but with enough tries you can overcome the challenges. the Qte's could be improved by adding a slow motion effect when the Qte portal appears on the bees, which would make them feel even more dynamic. A little extra polishing would elevate the experience further, but even at this stage, it’s already impressive and fun to play.
the bee riding is an interesting mechanic
A cool concept!
The game is a bit hard in itself since it is a bit difficult to do the platforming and the QTE at the same time.
But it has good potential, well done :D
Really cute aesthetic!
I'm afraid I wasn't able to get to the platform that required going right, up, then left.
It is cute and it's really fun to play. The difficulty is the place where it could have worked more I would say.
This is really being held back by it's implementation of the QTEs. I don't think it's a bad thing that using the qtes is the only way to progress, what I think makes this so hard is that we're also timing the platforming. Timing the bee jump is tricky enough. Timing the bee jump 5 times in a row is almost impossible. I will say the level design is actually pretty good. The checkpoints are generally right where I want them to be, and the level makes very good use of the mechanics.
I'm also not sure what "attack" does? The barn enemy is easy to avoid, so I never killed it, but I don't think I can anyway? This is still a very impressive game. The polish on UI and sprites is very well done. Great job!
I really like the concept. I think it does need some more polish though to be truly enjoyable
Took me a bit to understand what i needed to do with the bees but i eventually got there and once i figured it out love the design behand it! had fun playing Great Job!:)
I managed to make it to the barn enemy before running out of lives about 4 times. It's a fun idea but it ultimately left me wishing I could dash normally rather than wanting more of the unique mechanic.
How do I jump to that bee?
Dash when the QTE around the bee appears. It has 3 states: bad (red), good (green), and perfect (purple), each has its effect. Good result can slow down the bee and you can jump on it
Cool idea for the quick time event being a timed dash
Dash dont work, so cant get past the first part.
Get stuck on walls when jumping next to them.