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A jam submission

Dreams for the Fever GodsView game page

Toil for the Gods
Submitted by NeitherDucks — 2 hours, 51 minutes before the deadline
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Dreams for the Fever Gods's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#283.2913.800
Execution#342.8873.333
Overall#342.6993.117
Audio#402.3672.733
Game Design#472.2522.600

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Love that rat!

Cheesy gameplay.

I would give it a higher ratting if there were more rats.

Squeaky clean visuals.

Played with mouse and keyboard.

Cat’s pajamas.

Developer

I wanted to match the energy of your comment, but I can't get good ideas :(

I will say that it took me a minute to notice the "ratting", I had a good laugh at all the puns!


Thank you for playing the game!

Submitted

This was a delightful little experience. I loved the rat wiggles and animation, and it was simply pleasant to be in the tiny world you created for this murderous rat (I loved the cat god!). It had me thinking of other cool powerups you could provide besides the cheese to add some gameplay complexity - almost like a weird Kart racing game. After a bit, I voluntarily ended my session since it appeared to just increase the amount of mice to catch.

Developer(+1)

I didn't plan for more power ups, as one was enough to get the idea and basic systems down, and as I mentioned, my focus was more on the 3d aspects, which I'm glad you liked! It definitely needs more gameplay complexity, right now there is not much choices to be made, either go to the nearest cheese, or to the nearest mouse, I'm definitely away of that, but it was good to learn how a vertical slice can be a good base to build on.

No worries in exiting early, the timer does go down between each level, so you have less and less time each round, but I let plenty of time for people to experience each levels, as I really hopped I could get a few done, but alas! :)

Thank you for playing the game and taking the time to leave a comment!

Submitted

Nice procedural animation on the rat, it was satisfying to jump, wish the game made more use of that! Maybe you’d need to stealth pounce the mice to not startle them or just do more platforming instead of the flat collecting goal.

Developer

I had planned to have a bit more verticality in the level, but I had a hard time trying to get the Navmesh to only go where I wanted it to, so I have to give it custom geometry and tweak the settings to barely get it to only go in the main area. Had I had more time, I would I've built a tool to manually author the Navmesh, so I could generate the basic one, and remove anywhere I didn't wanted the mice to go.


Thank you for playing the game and leaving a nice comment!

Submitted

Pretty good for a second effort! I didn't notice any physics weirdness, just a few cases of the camera clipping inside trees and such. I liked the mouse animation as well. Cute to see it jump. It was engaging enough to play through several times.

I initially thought I was supposed to eat all the cheese but I soon figured out the cheese only helps you live out the nightmare of rat-eating-mouse rodent cannibalism! :)

The native builds worked fine, and better than the browser version for me.

BTW you might want to mention the browser version requires WebGPU (thus special setup for Linux folks).

Developer(+1)

The physics issues mostly happen at corners in the collision geometry and on slops, I'm not sure why, but the player's capsule doesn't want to slide down slops at normal speed, definitely something in my setup tho. As for the camera, I did try to have a collider and to use joints to follow a target position, but I didn't had time to understand them properly so they didn't behaved the way I wanted, so I left the camera as is, even if it clipped in the environment (In retrospect, I could've done basic velocity goal, rather than using joints, erf).


Glad to know that the native builds worked fine, and I'll put a WebGPU warning, thank you.


And thank you for playing my game!

Submitted

I wondered why the world was so flat :) For the slope issue, perhaps look into `dynamic_friction` in https://docs.rs/avian3d/latest/avian3d/dynamics/rigid_body/struct.Friction.html. There's different friction values for "static" cases -- sitting still, even if you're on a moving platform) vs. when a collider is moving along a surface ("dymamic").

The art style, fonts, and music all work together quite nicely!

For gameplay, I recommend on earlier levels spawning more mice than needed for the goal. I often find myself failing to find that very last mouse...!

Submitted

Pretty good for a second effort! I didn't notice any physics weirdness, just a few cases of the camera clipping inside trees and such. I liked the mouse animation as well. Cute to see it jump. It was engaging enough to play through several times.

I initially thought I was supposed to eat all the cheese but I soon figured out the cheese only helps you live out the nightmare of rat-eating-mouse rodent cannibalism! :)

The native builds worked fine, and better than the browser version for me.

BTW you might want to mention the browser version requires WebGPU (thus special setup for Linux folks).

Submitted

Heck yeah, I love being a long liquidy guy! Super adorable gameplay, had to share it immediately with my rat-loving SO who also congratulates you on doing a very cute thing <3

Developer

Thank you both! Happy you both liked it <3

Submitted

FWIW the web build didn't work for me but the windows exe worked fine.
Love the art style you were able to achieve for the jam here, it looks really clean and cute. I particularly loved the way the rat looked as you jump, the way it's body follows the arc of the jump looks really satisfying. In general the movement was pretty satisfying to use, and I could definitely see an expanded version of this game with some more levels. 

I feel like the rat movement system here is really sick and the other elements of the game could be beefed up more to highlight it (obviously more of a full project thing than a jam thing lol). Like it would be sick if you had to 'capture' the other rats by encircling them or something, maybe you get longer each time you eat a rat like in Snake? (I noticed I got faster if I ate chees but I couldn't tell if my size was changing)

Anyways, pretty fun little arcadey game even in this form, thanks for making it!

Developer

I've fixed the web build not loading, thank you for letting me know!

I'm glad you liked the body motion, I probably spent a bit too much time making it work ahah. There is something happening to the rat when you eat cheese, but it's a bit difficult see if the rat is aligned with the camera, much easier to see when going sideways.

The game do need more mechanics for sure.  I couldn't come up with an idea that would've fit well with the theme, so I instead decided to go for simpler mechanics and focus on learning how to work with 3D assets, animations, sounds, navigation and 3d physics in Bevy.


Thank you for playing the game and the kind words!