Play Resolution
REVERT: A Cellular Tomfoolery Story's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Technical Execution | #8 | 3.074 | 3.286 |
| Original Concept | #8 | 2.539 | 2.714 |
| Theme Interpretation | #8 | 2.673 | 2.857 |
| Game Loop | #11 | 1.737 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Development: Solo or Team?
Solo, HMSS Studios And Unicode Software Are Two Entities Ran By A Single Person.
Assets: Premade or Fresh?
premade as a lot of the assets were used in the first game in the 404 saga. (This is a sequel)
Is this your first Jam?
no as i have participated in other jams before and even made my own jam.
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Comments
I dont really play (read?) visual novels. admitadly it didnt take long before i started skipping through pannels without reading them. i think that just personal preffence tho. In saying that i loved the character designs and the whole system felt very professional and polished.
Thanks For Playing!
I like visual novels, I didn't quite understand the story (the end of the world and restoration is the only thing I could make sense of or was is something different?), I just wished the game had a choice system. That is what makes visual novels appealing, choices that change the narrative and lead to a different outcome. I did like your art style and the menu soundtrack was enjoyable, good job!
the end of the world narrative makes more sense if you played the original game... and the side story in chapter 4 is based on episode 7 of the cellular tomfoolery webcomic im making.sorry if it took you so long to read this... im glad you enjoyed it.
A nice visual novel. I didn't quite understand the story but I liked the character interactions and UI. Nice work!
Im Happy You Liked It! One Question, Who was your favorite character? im trying to see which character is liked by the most people.