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Hey everyone,
I’ve seen a lot of people getting stuck on Day 2 during the hunting and fishing battles and wondering if the game is bugged. After unpacking the
.pckfile and doing some reverse engineering on the game's scripts, I finally figured out exactly what's going wrong!First of all, the "You failed / The monster fled" dialogue after you win the battle is NOT a bug. I checked the story scripts (
story/day2.gd), and the developer actually hardcoded this sequence. They never wrote an alternative story path for winning these early tutorial battles. Even if you manage to one-hit kill the rabbit or the fish, the game is designed to force a "scripted loss" so the elf girls can scold you and continue teaching you.However, there IS a massive game-breaking bug right after the fish battle, and it has to do with how the game transitions scenes.
If you look into
game/Game2.gd, there is a scene dictionary calledtarget_scenesthat handles what happens after a battle. There is also a filter that runs if you have "exclusive content" turned off.Here is the fatal mistake the dev made: They forgot to add the fish hunt scene (
d2__anim__fishhunt) into thenon_exclusive_scenesdictionary!Because of this omission, when the game tries to find the non-exclusive version of the fish hunt aftermath, it returns
Null. The code then blindly overwrites your next destination withNull. The story parser attempts to load aNullscene, crashes silently, and completely softlocks the game. It leaves you staring at the background screen from right before the battle, making it look like you're stuck in an infinite loop.How to fix it: If you are unpacking and modding the game yourself, go to
game/Game2.gdaround line 242. Instead of letting the game blindly overwrite the scene like this:gdscript if Globals.exclusive_content == false: target_scenes[Globals.current_scene] = get_non_exclusive_content(Globals.current_scene)You need to add a safety check so it only overwrites if the scene actually exists:
gdscript if Globals.exclusive_content == false: var non_ex = get_non_exclusive_content(Globals.current_scene) if non_ex != null: target_scenes[Globals.current_scene] = non_exOnce you apply this fix and repack the game, the parser will properly fall back to the default story path (
d2__mysticfalls$$$4), and you can finally progress to the Botanical Garden!Hope this helps anyone who has been ripping their hair out over this sequence!
Too complicated? Here is an easy fix! (Download Link) I know unpacking and editing game scripts can be intimidating if you don't have programming experience. To make things easier, I've already applied the fix and repacked the game file for everyone!
(Note: To save my cloud storage space, this link will only be active until August 31, 2026.)
[There is the .pck file to use]
How to install:
Lost in Endoria- A Monster GirlHarem.pckfile from the link above..pckfile with this downloaded one (Make sure you backup your original file just in case!).Enjoy the Botanical Garden and the rest of the game!
Note: This
.pckfile is perfectly compatible with Windows, Mac, and Linux versions of the game. Unfortunately, it cannot be easily applied to the Android (APK) or Browser versions.Random Stranger I could kiss you on the mouth(no homo), it worked
also for anyone reading this dont forget to rename the pck, to match the same one as itch's that way it will recognize it
I've managed to get the fish to 0 HP three different times and it says I fail each time because it somehow flees when it's dead
For the questin, I had slove it , you can search my another message
As of 2/4/26 game is still broken. Just FYI for anyone finding this game
the bunnies fled, same with the fish. is this intended as the end of the demo??????
Yea, fought the fish 11 times...i'm done. I cant even understand how a bug like this would happen, when the fight ends claiming failure shouldn't it just be that? a failure move on? why is it set to restart.
Any ETA for solving the invincible fish problem?
sounds like I should wait to download this until the fish problem ive read about is fixed
The fish won't die. Even if you grind your attack to insta kill the fish it still runs away
Devs The fish is the only problem for us yall know what to do
it still is after a year?!
Damn so your telling me everyone has the same fucking problem with that fucking fish its driving me crazy, damn it, please someone with the developers make this filthy fish stop cockblocking me damn
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I'm playing the latest release and I'm doing hunting with the 3 girls but all the monster flee and the game hasn't given me any mechanic to trap or subdue them beforehand. So, I'm on an endless battle loop with a level 1 Fish. I gave up after 6 times. My last attempt reduced it to 0 HP but still failed.
I tried End Turn without playing any cards, managed to die after 14 turns and now I'm stuck on a black screen with a Try Again button that doesn't work....
I also got locked at the fish
what to do with fucking fish
The FISH is pissing me off
I'm the original m4n
Hello, need help on the fish catching any tips? (That fish always fled lmao)
Im softlocked at the fish please help
same
Can it still be restored to normal?
I bought this already for 9.99 a while back it wont let me download full?
If you're using the app, try downloading it on a browser
when do you plan on releasing it on Steam