Steam take 30%, while Itch takes ~5-10% (and most of that is payment processor fees etc). So Itch is more beneficial to me, but Steam has cloud saves and achievements, and I can't (yet) guarantee whether I'll be able to give Steam keys to people who buy on Itch. That's next on the list to figure out.
So I completely understand if you'd rather buy it on Steam for now :D
For the Steam release it says that there is 4 stations to visit (plus 2 more references). Are the four including Talos, or will there be a new station to visit in the Early Access release?
"What is the current state of the Early Access version?
“The game currently has 4 facilities, with some information on the next 2.”
From playing the latest version, Talos, Lar, San, Ast are playable; in the latest build Str, Hip, Pne are referenced in logs etc (three, so might have been a bit after the Steam FAQ was written). I'm definitely curious to see which of these are coming next. One of those three requires a different vehicle though, so I get the feeling that one will be last.
Yeah, I wrote that months ago, and will update it when the game enters early access. the early access release will coincide with the next facility for those who have bought the game. The free version will lag behind.
This is an amazing game i have done most of the content and i have loved every second of it.This feels like a metroidvainia with the shortcuts and i can see that you put tons of work in every detail.Love that the game changes when you loop.Love that it has surprisingly deep lore.I'm sad that it's over for now as i was hoping to have the aircraft but i'm exited for the update
I wanted to say that this game is great, I love the update. If you planing to release it on steam at some point you may put it there probably so players could whishlist it even before it is ready. I also found a few possible issues while playing from 0 progres in v0.4.0
1st loop standard flow, 2nd go directly to Laurion, 3rd I wanted go back to rover, but when I get there I couldn't go back on track and I was blocked by combined action, I couldn't finish it as first step were blocked - I was able to unwrap combined action and select second option to go further as a workaround, but for a moment I tought I was done for this loop
You can always install generator in Laurion, even if you installed it in the rover before
Don't know if I missed something, but finishing aircraft seems to be imposible right now. If it is I could use some tips - if it isn't it may be good idea to markt it as 'not developed yet' - similar text as in plateau actions.
If you call tram to quary in Santorini, then go to Astrape with rover and at Astrape you call tram and then do the tram speed upgrade while the tram is still going, train vanishes, counter vanishes and train never comes
Please consider having the name of where you are displayed somewhere (when you know it) I spent an embarrassing amount of time getting lost looking for already completed rooms. Also i need a tip how to see old messages. There is something that i want to build that was mentioned, but can't tell if it's future locked or i'm not in the right place... (I think I've said this vague enough to prevent spoilers) Looking forward to whats coming up. thanks.
love the game, but adding santorini and then astrape and still not being able to open the santorini vault just has me checking my computer every day for the next update
The next update will not be released until end of Jan at the earliest. But do believe that Shadowsand is working hard to get them done and out as soon as they are ready!
*check the discord for more up-to-date information on development progress*
Really good game. I love it. It just sucks that because I played this on a school Chromebook, I lost a lot of progress. But it's okay lol. Great game, would recommend to those who love advancing and stuff.
Increlution walked so Terraformental could fly! :)
While the Increlution inspiration and mechanics are on clear display here - you've done something somewhat rare: Make something that signifigantlt expands on the inspiration - and does it better at the same time.
Increlution is a lot of fun, but I think that your mechanics require significantly more interesting decision-making with dramatically more interesting consequences in both the short and long term. There's a lot more thinking, planning, and more to puzzle out - and a real sense of progression that is based on those decisions rather than inevitability from grind.
To explain what I mean a little better: It *matters* that I decided to not push to my original objective and instead do that one-time search or reading of logs... even if it ends up being a useless log (or 'useless for now' ), there's a permanence to having removed that from my checklist forever; that decision feels good and it feels like the progress was in my hands. And I probably would have felt the same if I had chosen not to read the logs but instead break into that room, get more 'pow-wa' brand power-bars, and stave off starvation long enough to do some other thing (or perhaps to turn right around and read the logs without starving to death).
In short - you've set up some really incredible gameplay here, and I can't wait until you have even more to show. I've already wish-listed this on Steam and I will be encouraging my friends to do so as well.
Really well done - you should be proud of this work.
Question to other commenters, is there much use for the quick-cycle water filter at the moment? Using it on the rover stops me from installing the generator to use fuel on the long drive, and I can't seem to install it (to avoid spoilers) anywhere useful, further away.
Maybe I take the filter back to the start for the endgame or something?
PS: does the tram ever actually break down if you boost it? I guess I could do a loop with the air recycler, running it back and forth to test that...
in the current build, no, there is no point to using the quick cycle filter because the base recycler produces water faster than you consume it (w/ storage artifact). The reason you can’t install it in other locations is because you can’t get to the internals of the recyclers at other locations. The boost only increases the chances of power surges damaging the tram iirc. But unless you’re using it constantly it should never burn out
*also solar panels will allow you to generate power without the generator, meaning you can have the recycler*
To also minimize spoilers: there are windows where the rover can be supplied with sufficient power without the generator, and taking the upgraded water recycler allows skipping certain extremely time-consuming scavenging options in favor of reaching places earlier.
Water recycler is not so useful currently but has implied future uses as lorewise the small bottles and pouches are not in general use compared to the large bottles from a working recycler so once you use the other types you are not going to have an easy time restocking them.
Tram I have no clue but I could imagine a secret death log message if you deliberately just ride it at boosted speed back and forth over and over.
Thanks, that helps a lot! Thanks to the other replies too, reassuring that I didn't miss anything with these in the current build. I kinda expected these bits of text to mean something, but maybe that'll change in the future like Chekhov's gun or something, once the 'second vehicle' stuff is going.
As stated on the dev log here and the announcements channel on Discord: The next update will be the Steam release in January. The update will also be available here, but initially only the download version and paid-only.
Love the game so far! The various artifacts and their effects on gameplay are interesting, especially! We have an artifact that affects time, an artifact that gives more milage to consumables, and an artifact that multiplies power output. Makes me curious what use the Santorini Artifact would have in gameplay. Would it be a power source like the staff initially thought, or would it be an explosive for clearing obstacles like the collapsed tunnel?
And what other Artifacts are out there, waiting for us? :D
I always had an idea that Santorini Artifact would allow us to:
Expand our storage,No not the milage to consumables, +5 to items STORED, cuz it's bassically THE MOST important part of the game, and Santorini would be last of the artifacts we would get, soo its gotta be useful. (The artifact STORES energy, but after some time it overloads and Bassically inf-duplicates energy aka GIANT KABOOM)
Additional artifacts:
-Something from Pneuma (That place with glaciers AND a medical facility,)
I allways imagined it would have smth to do with ice......maybe +10 to water IN YOUR BODY before you die?.... Or...hear me out....
An artifact that enables us to read memories/important info from DECEASED people.
It would be a GREAT addition, soo many new things to check (remember, literally EVERY FACILITY WE BEEN TO had cryopods with dead people, also if you remember to check lost rover there were corpses there too!!)
It would be another good way to explain where everyone from Laurion went (like wtf did they fly out in a ship or smth??) and to get new stuff at old locations (Like an engineer who got old-ed to death leaving a hidden spot with supplies in a vent or smth in Talos)
-Something from Strabos (Apparently an energy farm via Solar Panels, something to do with heat?)
Really engaging for a semi-idle game. I do think it gets kind of hard to track whats going on even with the PDA after a certain point. I sometimes just forget stuff. Though that might just be a problem for me.
I mean you can always just use that nifty little program that comes preinstalled with windows, called notepad. It's pretty good! Or even better, excel :D
While I'm not entirely against the idea of a simple notepad in the game, it's very low priority, and honestly unlikely to actually happen. In particular, if I did add it, it likely wouldn't be enabled on the browser version, since browsers have very strict size limits on how much data you're allowed to store in them.
For sure. In a similar theme, I think it would be great to add more detail to the map - previewing the travel tasks for example. It's quite hard to remember each travel stage when many journeys are multi-part. Even counting the number of stages, or some sort of base travel time note (wouldn't even have to be an updated estimate) would be super helpful. So adding these sorts of simple notes to the map would be a big help!
PS/edit: the Astra routes are a bit better and clearer, the more annoying one was Laurion-Dam which doesn't show the multiple stages, and is not to scale compared to the Talos-Dam route.
Bug report: In santorini if you have a water recycler installed in your rover and take the quick-cycling component there will be 2 actions with the same name: "Install Quick-Cycling Filter in Water Recycler". I presume one is for santorini and one is for the rover, but it's hard to tell.
Once I got the time limit for Santorini exploding, the time limit for the dam closing was removed entirely although the timer for it opening still appears.
This is deliberate. Originally, the timer for the dam closing was removed as soon as you got the codes to close it whenever you want (since there's no longer a need to time your arrival at the dam). However, it was pointed out that since you don't get the time limit for Santorini exploding until you've seen it explode twice, it'd be nice to keep the dam timer until you get the Santorini timer. Once you have the Santorini timer, there's no use for the dam closing timer anymore. The dam opening timer remains, since that can still affect you (if you're part way across the dam when it reopens).
First it says "The dam siren warns you of its impending closure shortly before the water flow is cut off and the crossing is revealed," then it says "You send the signal to close the dam, and watch with satisfaction as the water level slowly lowers until the crossing becomes visible."
Haven't played since the PDA update but omg the music is kinda fire especially Estrape and the notes are a good way to refresh on the lore. Still one of my favorite games ever
I would like to report a small bug: The text in the Notes section of the PDA, specifically the text in the Artifacts: Santorini Artifact and Facilities: Santorini, the one that says "Each loop, a wave of pure energy emanates from Santorini, vaporising matter in a huge area. [...]". In the text is "It didn't quite reach me at the dam", but I first got the message halfway (I think) to Astrape. (I never stalled at the dam or tried to evacuate before the explosion)
You're right, but it's not going to be an easy fix. The game tracks if you've witnessed the explosion (without being caught in it), but not where you were when you saw it. I'll see what I can do for the Strabo update though.
Huh. As an ameteur coder myself, I thought this wouldn't take much effort. Unless I'm mistaken, that's the only use for the tracking? If so, you might be able to create 2 bools for both the dam and halfway to astrape, and add/change each one when they change. Or you could expand that to 2 messages, as it would be welcome to know specifically how large the blast radius is.
In principle, yes, until you consider that the log for witnessing the explosion is already one of the top 3 most complex logs in the entire game (alongside the rover out of power and drinking the first water bottle logs). There are I think ~16 different variants for witnessing it from different locations/distances, while travelling in different ways, and if/how many times you've witnessed/died to it before.
The actual of adding a new log for witnessing it from one side or the other, and tracking that with a flag would be incredibly simple. Making sure that none of the existing logs get shown when one of the new ones does, and that neither of the new ones overlaps with any of the old ones will be a significant task.
perhaps it would be easier to reword the log itself? something to the effect of "Being able to see the size of the explosion, it seems I will be safe as long as I'm not past the dam" This takes it from "I survived it here" to "I witnessed it". you could even add a flag for if astrape was reached to instead add a "past the dam or at astrape" at the end
edit: flag not being for if you were at astrape when it happened, just a flag purely for if the character would even know where astrape is to begin with
overall, really good game I 100% everything so far, I am generally not a fan of ideal games but this one managed to knock it out of the park! The slow, combination of different actions was a pretty great way of speeding things up and kept the game feeling fresh. The only thing I didn't really like was the water recycler on Laurion since it was just so slow. However, Laurion was probably my favorite location since it somewhat forced you to use the wait button in order to get the artifact which was a cool way of showing the player how to use a mechanic. I also noticed I never died from hunger, it was always water..... Anyways, great game all around.
Absolutely loved this game and was thoroughly obsessed with it even after I completed all the current content. 10/10 can't wait to see what Shadowsand makes next!
I quite enjoyed this game, however I fear there might a bug with the import/export function of saves. After playing for a bit yesterday I exported the save to a textfile, and when trying to import the same save today it say that the save is not vaild. The start ("0.4.5.20;") and end ("==") of the string is till there so it does not appear to have been cut off, although more than that I can not really tell what have gone wrong.
That save string is 6169 characters long. All Base64-encoded strings have to be a multiple of 4 characters long, so the closest it should be is either 6168 or 6172 characters. I tried writing a quick test which runs through the entire string, removing each character and testing if that makes it valid, but no luck there. So either you accidentally deleted/didn't copy 3 or more characters, or at least 5 characters were accidentally added.
FWIW, the discord link is set to never expire, and still works for me. I have had people have issues with it before though. I believe if you open discord, click the + button at the bottom of the server list, then "Join a Server" at the bottom and paste the link it, then it should work. Among other things, the discord has a save bank. It doesn't cover everything, but if you don't have any other saves backed up, it should get you close to where you were.
Interactions which refer to the PDA have different text for if you don't have it. There are also minor gameplay differences, such as being unable to perform certain actions, or see certain information if you don't have the PDA. It's nothing major (for now) but not taking the PDA is basically planned to be a form of optional challenge run.
The artifact disappears after touching it, doesn't it? What happens if you strap the PDA after touching the artifact? Do you have to restrap the PDA every time? Are the notes saved?
If you strap the PDA after touching the artifact, then there is special dialogue describing some of the cubes from the artifact passing between your wrist and the PDA. The PDA is still kept between loops.
Found small glitch on web version. I started to install Generator in Laurion as combined action. Then stopped partway through to leave the rover and grab some food and water. When I returned to the rover, the action showed as partially completed, but when I clicked to start it, it started at the beginning again which I hadn't planned on because of limited resources. I assume it should have continued where it was in progress?
I am assuming that you are talking about the install action from the rover from outside Laurion.
certain location-based actions are only saved while you are still at that location and if you leave the location they reset. In my experience the green ones reset if you leave the location. Also…I’d pull a power cell, power up Laurion, park the rover, and then install the generator instead.
Correct - all travel actions reset if you travel. There is a UI bug where combined actions containing travel actions don't show that reset until you start progressing then though. I'll be aiming to fix it in v0.5, since I need to do other work on combined actions.
Didn't fully finish all available content but I think I'm going to wait for the steam release and restart it from there. Very much looking forward to completing this in the future
I had to come back and finish it all. Turns out I was pretty close to the end anyway. One feature I'd like to see in the game, although probably not a good fit if there's no more kinds of automation unlocked, is easily being able to max food/water/air supplies before leaving an area. I always find myself stopping a travel action before completion and just spamming queue on all the resupply actions just so when I leave I have the max resources possible. Any way of making that a little bit easier would be nice
Aaand, done! Just played through, then 100%d, the whole game (so far!) and I really enjoyed it!! The story was compelling and kept me engaged through the repetitions of the loop! Although starting out did get a bit tedious, admittedly. Spoilers ahead!
Santorini's explosive event occurring at just under 22 minutes makes me wonder if it's a deliberate reference to a certain other sci-fi time loop game that features a comparable event at around the 22 minute mark in the loop; are you familiar with Outer Wilds?
(This game gave me certain Outer Wilds vibes, although obviously it's very different, the time loop gameplay where you start each loop formulating a plan to follow up on what you learned previously is similarly engaging, which is high praise!)
The music in Astrape doesn't play when you're on the roof, which gives the amusing impression that it is actually blasting on the speakers inside the building :p (also the music overall in this game is really good, especially Astrape's theme! I wish I could download it for my playlist somewhere!)
One note I do have is that the red text in action descriptions is pretty low-contrast against the grey background of action descriptions. It was just a little bit straining on my eyes to read. You might want to pick a darker red text? There are contrast calculators online that can help you with this :)
Can't wait to uncover the mysteries of Strabo, Hippocrates, and Pneuma when they release! Wishlisted on Steam and I'll be sure to buy it when it comes out there, too! Is there any way I can be notified of updates here on itch?
While I have played (and loved) Outer Wilds, the similar timing is very much a coincidence. In fact, when Santorini was first added, I believe it was closer to 25 minutes, but it got brought forward for balance reasons.
The contrast of the red test was brought up before, and I did adjust it. Though it has just occurred to me that there are at least two bits of text which can be coloured red, and only one of them may have been adjusted. So I'll check on the other one.
If you follow the game on Itch, I always post an announcement with major content patches, so you should get notified of those.
This game completely took over my life for a week, it is so fun!! I finished all the content the game had and I'm kinda heartbroken that I can play it so much faster than you can develop it. I'm already in the discord server and I'm excitedly looking forward to further updates. The storytelling is great and the gameplay is oddly satisfying
Hey just wanted to say that I really like this game and will be getting it when it comes out! Its so simple but soo good (hope the story stays as good as it is right now!). Oh btw I noticed that when you try to install the Quick-Cycling filter on the water recycler in santorini it cant distinguish between yours and the one from Santorini (the one I had installed in my rover and the other in santorini). The text looked identical in both (but I have to check again and see if there was a small difference)
I LOVE this game. I'm in Santorini rn because I need mining stuff, and I still have so much farther to go. This is a blast! Literally, I just got nuked XD
Not sure if this is a bug or intended feature, but you cannot install the Quick-Cycling Filter from Santorini in Astrape for whatever reason. Even if the water recycler in Astrape is in perfect condition, and the power grid at Astrape hasn't seen any surges in that loop because the Power Artifact isn't at Astrape. Thanks for reading.
EDIT(has nothing to do with Bug Report):
So I don't waste my time waiting out at the blocked up tunnel, I remember being able to visit some coordinates the first time i checked this place out, but I can't go there anymore... is there anything that I can still do in that general area currently, or no? thanks for the help!
When the Steam version is released, will a price be put on it? if so, what is an estimated range of the cost? once again, thanks for your time.
The quick filter not being installable in Astrape is intended. It specifies that you have to be able to "get at the internals of the recycler" to install the quick filter. This means you can only install it on mobile recyclers (the ones found at Laurion or Santorini which can be loaded on the rover), and not on recyclers which are built into a facility.
The coordinates you go to near the tunnel are a one -time visit to check out what was there. You learned some info which will be useful in future content, which you can review in the Notes section of your PDA. Once you've been there, the only reason to return to the tunnel is to get the power cells from the rover.
The expected price for the steam version will be £5.
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NEW UPDATE, LETS GOOO
Yoooo, congratulations on the early access drop!
Is it more beneficial to you if we purchase on itch or on Steam?
Steam take 30%, while Itch takes ~5-10% (and most of that is payment processor fees etc). So Itch is more beneficial to me, but Steam has cloud saves and achievements, and I can't (yet) guarantee whether I'll be able to give Steam keys to people who buy on Itch. That's next on the list to figure out.
So I completely understand if you'd rather buy it on Steam for now :D
Nice!
For the Steam release it says that there is 4 stations to visit (plus 2 more references). Are the four including Talos, or will there be a new station to visit in the Early Access release?
"What is the current state of the Early Access version?
“The game currently has 4 facilities, with some information on the next 2.”
From playing the latest version, Talos, Lar, San, Ast are playable; in the latest build Str, Hip, Pne are referenced in logs etc (three, so might have been a bit after the Steam FAQ was written). I'm definitely curious to see which of these are coming next. One of those three requires a different vehicle though, so I get the feeling that one will be last.
Yeah, I wrote that months ago, and will update it when the game enters early access. the early access release will coincide with the next facility for those who have bought the game. The free version will lag behind.
That is fair. I wasn't sure though, hence why I clarified. See you at Steam launch!
This is an amazing game i have done most of the content and i have loved every second of it.This feels like a metroidvainia with the shortcuts and i can see that you put tons of work in every detail.Love that the game changes when you loop.Love that it has surprisingly deep lore.I'm sad that it's over for now as i was hoping to have the aircraft but i'm exited for the update
Good game, I didn't expect, that I stuck in game for 6 hour!
I wanted to say that this game is great, I love the update. If you planing to release it on steam at some point you may put it there probably so players could whishlist it even before it is ready. I also found a few possible issues while playing from 0 progres in v0.4.0
Please consider having the name of where you are displayed somewhere (when you know it) I spent an embarrassing amount of time getting lost looking for already completed rooms. Also i need a tip how to see old messages. There is something that i want to build that was mentioned, but can't tell if it's future locked or i'm not in the right place... (I think I've said this vague enough to prevent spoilers) Looking forward to whats coming up. thanks.
What is the use for mining the obelisk completely ?
Artifact
no me toque con tu juego sin bendiciones
love the game, but adding santorini and then astrape and still not being able to open the santorini vault just has me checking my computer every day for the next update
The next update will not be released until end of Jan at the earliest. But do believe that Shadowsand is working hard to get them done and out as soon as they are ready!
*check the discord for more up-to-date information on development progress*
10/10 i don't care about the story but i like loops and incrementals
it is quite different, but the story I think ties it together and makes it interesting
Really good game. I love it. It just sucks that because I played this on a school Chromebook, I lost a lot of progress. But it's okay lol. Great game, would recommend to those who love advancing and stuff.
you can save your progress by exporting and pasting the save string into a text file
Increlution walked so Terraformental could fly! :)
While the Increlution inspiration and mechanics are on clear display here - you've done something somewhat rare: Make something that signifigantlt expands on the inspiration - and does it better at the same time.
Increlution is a lot of fun, but I think that your mechanics require significantly more interesting decision-making with dramatically more interesting consequences in both the short and long term. There's a lot more thinking, planning, and more to puzzle out - and a real sense of progression that is based on those decisions rather than inevitability from grind.
To explain what I mean a little better:
It *matters* that I decided to not push to my original objective and instead do that one-time search or reading of logs... even if it ends up being a useless log (or 'useless for now' ), there's a permanence to having removed that from my checklist forever; that decision feels good and it feels like the progress was in my hands.
And I probably would have felt the same if I had chosen not to read the logs but instead break into that room, get more 'pow-wa' brand power-bars, and stave off starvation long enough to do some other thing (or perhaps to turn right around and read the logs without starving to death).
In short - you've set up some really incredible gameplay here, and I can't wait until you have even more to show. I've already wish-listed this on Steam and I will be encouraging my friends to do so as well.
Really well done - you should be proud of this work.
you should post this on steam if you haven’t already
Good call - will do right now! :)
Question to other commenters, is there much use for the quick-cycle water filter at the moment? Using it on the rover stops me from installing the generator to use fuel on the long drive, and I can't seem to install it (to avoid spoilers) anywhere useful, further away.
Maybe I take the filter back to the start for the endgame or something?
PS: does the tram ever actually break down if you boost it? I guess I could do a loop with the air recycler, running it back and forth to test that...
in the current build, no, there is no point to using the quick cycle filter because the base recycler produces water faster than you consume it (w/ storage artifact). The reason you can’t install it in other locations is because you can’t get to the internals of the recyclers at other locations. The boost only increases the chances of power surges damaging the tram iirc. But unless you’re using it constantly it should never burn out
*also solar panels will allow you to generate power without the generator, meaning you can have the recycler*
To also minimize spoilers: there are windows where the rover can be supplied with sufficient power without the generator, and taking the upgraded water recycler allows skipping certain extremely time-consuming scavenging options in favor of reaching places earlier.
also means you can use these options as opportunities to recharge rover’s batteries (assuming solar panels)
Water recycler is not so useful currently but has implied future uses as lorewise the small bottles and pouches are not in general use compared to the large bottles from a working recycler so once you use the other types you are not going to have an easy time restocking them.
Tram I have no clue but I could imagine a secret death log message if you deliberately just ride it at boosted speed back and forth over and over.
Thanks, that helps a lot! Thanks to the other replies too, reassuring that I didn't miss anything with these in the current build. I kinda expected these bits of text to mean something, but maybe that'll change in the future like Chekhov's gun or something, once the 'second vehicle' stuff is going.
I found a way around the MacOS bug on 4.5.20. I downloaded a script called "Gatekeeper" and it allowed me to run the app.
Contents of the script:
#!/bin/bash
# Bash Menu Script Example
RED='\033[0;31m'
GRN='\033[0;32m'
BLU='\033[0;34m'
NC='\033[0m'
echo ""
echo -e "GateKeeper Helper Brought to you by ${RED}NMac.to${NC}"
echo ""
echo -e "${RED}Options 1: Disable Your GateKeeper means${NC}"
echo -e "${RED}You can completely disable your gatekeeper >> Good For Professional User.${NC}"
echo ""
echo -e "${RED}Options 2: Enable Your GateKeeper means${NC}"
echo -e "${RED}You can completely enable your gatekeeper >> Good For Newbie User.${NC}"
echo ""
echo -e "${RED}Options 3: Allow Single App To ByPass The GateKeeper means${NC}"
echo -e "${RED}If you don't want to completely disable your gatekeeper then allow an${NC}"
echo -e "${RED}individual app to pass it >> Recommended For All Users.${NC}"
echo ""
echo -e "${RED}Options 4: Self-Sign An App means${NC}"
echo -e "${RED}If you don't want to disable SIP and your app is quite unexpectedly especially${NC}"
echo -e "${RED}under the recent macOS then try to Self-Sign your app using this option.${NC}"
echo ""
PS3='Please enter your choice: '
options=("Disable Your GateKeeper" "Enable Your GateKeeper" "Allow Single App To ByPass The GateKeeper" "Self-Sign An App" "Quit")
select opt in "${options[@]}"
do
case $opt in
"Disable Your GateKeeper")
echo ""
echo -e "${GRN}You Choose To Disable Your GateKeeper${NC}"
echo ""
echo -e "${RED}Plaese Inseret Your Password To Procceed${NC}"
echo ""
sudo spctl --master-disable
break
;;
"Enable Your GateKeeper")
echo ""
echo -e "${GRN}You Choose To Enable Your GateKeeper${NC}"
echo ""
echo -e "${RED}Plaese Inseret Your Password To Procceed${NC}"
echo ""
sudo spctl --master-enable
break
;;
"Allow Single App To ByPass The GateKeeper")
echo ""
echo -e "${GRN}You Choose To Allow Single App To ByPass The GateKeeper${NC}"
echo ""
read -e -p "Drag & Drop The App Here Then Hit Return: " FILEPATH
echo ""
echo -e "${RED}Plaese Inseret Your Password To Procceed${NC}"
echo ""
sudo xattr -rd com.apple.quarantine "$FILEPATH"
break
;;
"Self-Sign An App")
echo ""
echo -e "${GRN}You Choose To Self-Sign An App${NC}"
echo ""
read -e -p "Drag & Drop The App Here Then Hit Return: " FILEPATH
echo ""
echo -e "${RED}Plaese Inseret Your Password To Procceed${NC}"
echo ""
sudo codesign -f -s - --deep "$FILEPATH"
echo ""
echo -e "${RED}If you see - replacing existing signature - that means you are DONE!${NC}"
echo ""
echo -e "${RED}Otherwise there is something wrong with the app or its path${NC}"
echo ""
break
;;
"Quit")
break
;;
*) echo "invalid option $REPLY";;
esac
done
am I a brick or does the game say there's a solar panel at talos when there isnt?
there is. You need to have the frame installed on the rover in order to install the panels though
I believe you need to leave/exit the rover on foot while also being outside to do so, it kinda blends in with the other travel options.
Out of curiosity, no pressure intended. When can we expect the next update?
As stated on the dev log here and the announcements channel on Discord: The next update will be the Steam release in January. The update will also be available here, but initially only the download version and paid-only.
thank you! I’m not currently in the discord so I hadn’t gotten that information
Love the game so far! The various artifacts and their effects on gameplay are interesting, especially!
We have an artifact that affects time, an artifact that gives more milage to consumables, and an artifact that multiplies power output.
Makes me curious what use the Santorini Artifact would have in gameplay. Would it be a power source like the staff initially thought, or would it be an explosive for clearing obstacles like the collapsed tunnel?
And what other Artifacts are out there, waiting for us? :D
I always had an idea that Santorini Artifact would allow us to:
Expand our storage,No not the milage to consumables, +5 to items STORED, cuz it's bassically THE MOST important part of the game, and Santorini would be last of the artifacts we would get, soo its gotta be useful. (The artifact STORES energy, but after some time it overloads and Bassically inf-duplicates energy aka GIANT KABOOM)
Additional artifacts:
-Something from Pneuma (That place with glaciers AND a medical facility,)
I allways imagined it would have smth to do with ice......maybe +10 to water IN YOUR BODY before you die?.... Or...hear me out....
An artifact that enables us to read memories/important info from DECEASED people.
It would be a GREAT addition, soo many new things to check (remember, literally EVERY FACILITY WE BEEN TO had cryopods with dead people, also if you remember to check lost rover there were corpses there too!!)
It would be another good way to explain where everyone from Laurion went (like wtf did they fly out in a ship or smth??) and to get new stuff at old locations (Like an engineer who got old-ed to death leaving a hidden spot with supplies in a vent or smth in Talos)
-Something from Strabos (Apparently an energy farm via Solar Panels, something to do with heat?)
Really engaging for a semi-idle game. I do think it gets kind of hard to track whats going on even with the PDA after a certain point. I sometimes just forget stuff. Though that might just be a problem for me.
yeah, I kinda wish you could write in the PDA somewhere just so you could make little notes to yourself…
I mean you can always just use that nifty little program that comes preinstalled with windows, called notepad. It's pretty good! Or even better, excel :D
sure, or you could complain to get a feature installed xD. Also not everyone is playing on a computer
While I'm not entirely against the idea of a simple notepad in the game, it's very low priority, and honestly unlikely to actually happen. In particular, if I did add it, it likely wouldn't be enabled on the browser version, since browsers have very strict size limits on how much data you're allowed to store in them.
oh well, time to get out the pencil & paper XD
For sure. In a similar theme, I think it would be great to add more detail to the map - previewing the travel tasks for example. It's quite hard to remember each travel stage when many journeys are multi-part. Even counting the number of stages, or some sort of base travel time note (wouldn't even have to be an updated estimate) would be super helpful. So adding these sorts of simple notes to the map would be a big help!
PS/edit: the Astra routes are a bit better and clearer, the more annoying one was Laurion-Dam which doesn't show the multiple stages, and is not to scale compared to the Talos-Dam route.
Excellent prestige mechanic.
Bug report: In santorini if you have a water recycler installed in your rover and take the quick-cycling component there will be 2 actions with the same name: "Install Quick-Cycling Filter in Water Recycler". I presume one is for santorini and one is for the rover, but it's hard to tell.
This has already been reported and worked on for the next update. Thank you for the report
Possible bug report:
Once I got the time limit for Santorini exploding, the time limit for the dam closing was removed entirely although the timer for it opening still appears.
This is deliberate. Originally, the timer for the dam closing was removed as soon as you got the codes to close it whenever you want (since there's no longer a need to time your arrival at the dam). However, it was pointed out that since you don't get the time limit for Santorini exploding until you've seen it explode twice, it'd be nice to keep the dam timer until you get the Santorini timer. Once you have the Santorini timer, there's no use for the dam closing timer anymore. The dam opening timer remains, since that can still affect you (if you're part way across the dam when it reopens).
Ah good to know. Thanks for replying. Hope you have an awesome day!
Very slight bug at the dam:
First it says "The dam siren warns you of its impending closure shortly before the water flow is cut off and the crossing is revealed," then it says "You send the signal to close the dam, and watch with satisfaction as the water level slowly lowers until the crossing becomes visible."
Thanks, fixed for vNext!
Haven't played since the PDA update but omg the music is kinda fire especially Estrape and the notes are a good way to refresh on the lore. Still one of my favorite games ever
I would like to report a small bug: The text in the Notes section of the PDA, specifically the text in the Artifacts: Santorini Artifact and Facilities: Santorini, the one that says "Each loop, a wave of pure energy emanates from Santorini, vaporising matter in a huge area. [...]". In the text is "It didn't quite reach me at the dam", but I first got the message halfway (I think) to Astrape. (I never stalled at the dam or tried to evacuate before the explosion)
You're right, but it's not going to be an easy fix. The game tracks if you've witnessed the explosion (without being caught in it), but not where you were when you saw it. I'll see what I can do for the Strabo update though.
Huh. As an ameteur coder myself, I thought this wouldn't take much effort. Unless I'm mistaken, that's the only use for the tracking? If so, you might be able to create 2 bools for both the dam and halfway to astrape, and add/change each one when they change. Or you could expand that to 2 messages, as it would be welcome to know specifically how large the blast radius is.
In principle, yes, until you consider that the log for witnessing the explosion is already one of the top 3 most complex logs in the entire game (alongside the rover out of power and drinking the first water bottle logs). There are I think ~16 different variants for witnessing it from different locations/distances, while travelling in different ways, and if/how many times you've witnessed/died to it before.
The actual of adding a new log for witnessing it from one side or the other, and tracking that with a flag would be incredibly simple. Making sure that none of the existing logs get shown when one of the new ones does, and that neither of the new ones overlaps with any of the old ones will be a significant task.
perhaps it would be easier to reword the log itself? something to the effect of "Being able to see the size of the explosion, it seems I will be safe as long as I'm not past the dam" This takes it from "I survived it here" to "I witnessed it". you could even add a flag for if astrape was reached to instead add a "past the dam or at astrape" at the end
edit: flag not being for if you were at astrape when it happened, just a flag purely for if the character would even know where astrape is to begin with
overall, really good game I 100% everything so far, I am generally not a fan of ideal games but this one managed to knock it out of the park! The slow, combination of different actions was a pretty great way of speeding things up and kept the game feeling fresh. The only thing I didn't really like was the water recycler on Laurion since it was just so slow. However, Laurion was probably my favorite location since it somewhat forced you to use the wait button in order to get the artifact which was a cool way of showing the player how to use a mechanic. I also noticed I never died from hunger, it was always water..... Anyways, great game all around.
Absolutely loved this game and was thoroughly obsessed with it even after I completed all the current content. 10/10 can't wait to see what Shadowsand makes next!
It did take me 45 loops but that was because I didn't pay attention for the first 10 LOL
I quite enjoyed this game, however I fear there might a bug with the import/export function of saves.
After playing for a bit yesterday I exported the save to a textfile, and when trying to import the same save today it say that the save is not vaild.
The start ("0.4.5.20;") and end ("==") of the string is till there so it does not appear to have been cut off, although more than that I can not really tell what have gone wrong.
Odd, I've not heard of anyone having that issue before. If you post the save on the Discord server then I can take a look at it.
I can't. The discord invitation above is expired. I will post the save below (Apologies for the very long message):
0.4.5.20;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
That save string is 6169 characters long. All Base64-encoded strings have to be a multiple of 4 characters long, so the closest it should be is either 6168 or 6172 characters. I tried writing a quick test which runs through the entire string, removing each character and testing if that makes it valid, but no luck there. So either you accidentally deleted/didn't copy 3 or more characters, or at least 5 characters were accidentally added.
FWIW, the discord link is set to never expire, and still works for me. I have had people have issues with it before though. I believe if you open discord, click the + button at the bottom of the server list, then "Join a Server" at the bottom and paste the link it, then it should work. Among other things, the discord has a save bank. It doesn't cover everything, but if you don't have any other saves backed up, it should get you close to where you were.
I have a small question: What happens if you touch the artifact (or just, do practically anything else) without the PDA strapped?
Interactions which refer to the PDA have different text for if you don't have it. There are also minor gameplay differences, such as being unable to perform certain actions, or see certain information if you don't have the PDA. It's nothing major (for now) but not taking the PDA is basically planned to be a form of optional challenge run.
The artifact disappears after touching it, doesn't it? What happens if you strap the PDA after touching the artifact? Do you have to restrap the PDA every time? Are the notes saved?
If you strap the PDA after touching the artifact, then there is special dialogue describing some of the cubes from the artifact passing between your wrist and the PDA. The PDA is still kept between loops.
But if you do stuff (like, something that might update the Notes section of the PDA) before strapping the PDA on?
It should backfill everything I think
Found small glitch on web version. I started to install Generator in Laurion as combined action. Then stopped partway through to leave the rover and grab some food and water. When I returned to the rover, the action showed as partially completed, but when I clicked to start it, it started at the beginning again which I hadn't planned on because of limited resources. I assume it should have continued where it was in progress?
I am assuming that you are talking about the install action from the rover from outside Laurion.
certain location-based actions are only saved while you are still at that location and if you leave the location they reset. In my experience the green ones reset if you leave the location. Also…I’d pull a power cell, power up Laurion, park the rover, and then install the generator instead.
Correct - all travel actions reset if you travel. There is a UI bug where combined actions containing travel actions don't show that reset until you start progressing then though. I'll be aiming to fix it in v0.5, since I need to do other work on combined actions.
I've 100%'d all the stuff so far. Can't wait for the next update!
P.S. if there's any extra stuff in the download lemme know
Nope, download and web are identical for now. Glad you enjoyed the game so far :)
Didn't fully finish all available content but I think I'm going to wait for the steam release and restart it from there. Very much looking forward to completing this in the future
I had to come back and finish it all. Turns out I was pretty close to the end anyway. One feature I'd like to see in the game, although probably not a good fit if there's no more kinds of automation unlocked, is easily being able to max food/water/air supplies before leaving an area. I always find myself stopping a travel action before completion and just spamming queue on all the resupply actions just so when I leave I have the max resources possible. Any way of making that a little bit easier would be nice
if you long press an action it will stop it just before finishing. (I think there’s a different action on computer)
You press the right mouse button to almost complete an action, but not quite..
Aaand, done! Just played through, then 100%d, the whole game (so far!) and I really enjoyed it!! The story was compelling and kept me engaged through the repetitions of the loop! Although starting out did get a bit tedious, admittedly. Spoilers ahead!
Santorini's explosive event occurring at just under 22 minutes makes me wonder if it's a deliberate reference to a certain other sci-fi time loop game that features a comparable event at around the 22 minute mark in the loop; are you familiar with Outer Wilds?
(This game gave me certain Outer Wilds vibes, although obviously it's very different, the time loop gameplay where you start each loop formulating a plan to follow up on what you learned previously is similarly engaging, which is high praise!)
The music in Astrape doesn't play when you're on the roof, which gives the amusing impression that it is actually blasting on the speakers inside the building :p (also the music overall in this game is really good, especially Astrape's theme! I wish I could download it for my playlist somewhere!) One note I do have is that the red text in action descriptions is pretty low-contrast against the grey background of action descriptions. It was just a little bit straining on my eyes to read. You might want to pick a darker red text? There are contrast calculators online that can help you with this :) Can't wait to uncover the mysteries of Strabo, Hippocrates, and Pneuma when they release! Wishlisted on Steam and I'll be sure to buy it when it comes out there, too! Is there any way I can be notified of updates here on itch?
Really glad you enjoyed the game!
While I have played (and loved) Outer Wilds, the similar timing is very much a coincidence. In fact, when Santorini was first added, I believe it was closer to 25 minutes, but it got brought forward for balance reasons.
The contrast of the red test was brought up before, and I did adjust it. Though it has just occurred to me that there are at least two bits of text which can be coloured red, and only one of them may have been adjusted. So I'll check on the other one.
If you follow the game on Itch, I always post an announcement with major content patches, so you should get notified of those.
This game completely took over my life for a week, it is so fun!! I finished all the content the game had and I'm kinda heartbroken that I can play it so much faster than you can develop it. I'm already in the discord server and I'm excitedly looking forward to further updates. The storytelling is great and the gameplay is oddly satisfying
Hey just wanted to say that I really like this game and will be getting it when it comes out! Its so simple but soo good (hope the story stays as good as it is right now!). Oh btw I noticed that when you try to install the Quick-Cycling filter on the water recycler in santorini it cant distinguish between yours and the one from Santorini (the one I had installed in my rover and the other in santorini). The text looked identical in both (but I have to check again and see if there was a small difference)
this is a known bug and is already in the works.
I LOVE this game. I'm in Santorini rn because I need mining stuff, and I still have so much farther to go. This is a blast! Literally, I just got nuked XD
😭
Bug Report
Not sure if this is a bug or intended feature, but you cannot install the Quick-Cycling Filter from Santorini in Astrape for whatever reason. Even if the water recycler in Astrape is in perfect condition, and the power grid at Astrape hasn't seen any surges in that loop because the Power Artifact isn't at Astrape. Thanks for reading.
EDIT(has nothing to do with Bug Report):
So I don't waste my time waiting out at the blocked up tunnel, I remember being able to visit some coordinates the first time i checked this place out, but I can't go there anymore... is there anything that I can still do in that general area currently, or no? thanks for the help!
When the Steam version is released, will a price be put on it? if so, what is an estimated range of the cost? once again, thanks for your time.
The quick filter not being installable in Astrape is intended. It specifies that you have to be able to "get at the internals of the recycler" to install the quick filter. This means you can only install it on mobile recyclers (the ones found at Laurion or Santorini which can be loaded on the rover), and not on recyclers which are built into a facility.
The coordinates you go to near the tunnel are a one -time visit to check out what was there. You learned some info which will be useful in future content, which you can review in the Notes section of your PDA. Once you've been there, the only reason to return to the tunnel is to get the power cells from the rover.
The expected price for the steam version will be £5.
alright thanks for the info
this game is awesome for how relatively simple it is. £5 is an equally great deal