Play game
Rise of the Biscuit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #445 | 3.311 | 3.311 |
| Visuals | #521 | 3.712 | 3.712 |
| Gameplay | #670 | 3.121 | 3.121 |
| Overall | #686 | 3.187 | 3.187 |
| Theme | #719 | 3.235 | 3.235 |
| Enjoyment | #843 | 3.121 | 3.121 |
| Innovation | #1049 | 2.621 | 2.621 |
Ranked from 132 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You need to save biscuit in a dungeon, kill enemies and bring it back.
You risk that enemies can kill you.
What code and assets did you not make from scratch during the jam (if any)?
Base UI elements are from our other game (called Iterum) and we modified it to fit the theme of the game, few UI elements in the game are from internet (just inventory background image and power up image if we implement it to game in time).
Music and weapon sounds are from pixabay (we modified SFX from pixabay to fit in our game).
We used A* pathfinding in our game for enemies and hint line.
For more information about all links to assets we downloaded from internet, see legal.txt file on our game site (we will keep updating it if we add some other assets to our game).
How many people worked on the game?3
Leave a comment
Log in with itch.io to leave a comment.







Comments
This was very cute, and the assets fit nicely!
Interesting interpretation of the theme, I guess using up your hints involves some risk.
Weapon animations were cool, but the sounds did get a bit repetitive.
Great aesthetic, I had fun!
Very fun game! You can really tell a lot of heart and thinking went into this one and it paid off! The game design was very engaging, finding a new weapon was always a fun surprise.
Great game! Love adventuring on a dungeon! Visuals and audio on spot!! ✨✨😊🎉
Thanks, we are glad you enjoyed it!
From Dwarven with lov
Super cool, fun, chaotic, really liked howyou could switch weapons during the game.
It was a lot of fun! The visual dynamic between complex backgrounds and simple characters was actually really cool. The lighting gave it a more natural look as well. However, I think I was taking damage on the start of an enemy animation rather than if the animation hit, which could be a bit frustrating since you couldn't kite enemies even when using large weapons. I was unsure of the different weapons' benefits.
Fun game, agree with others about the combat system sometimes feeling a bit unresponsive. I also didn't feel like there was much difference between most of the weapons I picked up. Overall cute game, liked the art and style :)
A worthy bid for the winner, it plays, looks and listens perfectly. The only thing was, what was the purpose of the traps? Did you ever think that they could be bypassed on the sides?
Well they are meant to be environmental hazards. So its intended that you can walk by their sides. They are there to punish players that are just running through the dungeon and not paying attention :)
I would preffer the movement to be more precise but wow that game is really pollished and looks phenominal
Thank you for your feedback! Although the movements slippery nature wasnt considered an issiue for a while, hearing the overwhelming negative feedback to it opened our minds to diffrent implementation. We value each piece of feedback we can get!
From dwarven with lov
Nice overall presentation, especially with the sound and lighting. Attacking was a little difficult, but a very solid foundation for a dungeon crawler. Hope you keep fleshing it out!
It's silly how the sprites themselves are not that crazy looking, but with all the visual effects, lighting and soundtrack makes this such an enjoyable and one of the best entries I've played! Good job!