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A jam submission

Void RushView game page

Mine fast. Upgrade your laser. Win the battle against time.
Submitted by Level Labs — 6 minutes, 11 seconds before the deadline
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Void Rush's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#364.0004.000
Overall#983.8123.812
Enjoyment#1263.9553.955
Theme#1733.8393.839
Innovation#2363.5713.571
Audio#2453.5363.536
Visuals#3283.9733.973

Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The game embraces the theme by rewarding players who take risky actions. Those who dare to push their luck can reap greater rewards - and if they're quick enough, they might even earn... a biscuit.

What code and assets did you not make from scratch during the jam (if any)?
Own Tools / Template Project (ObjectPools, Primitives, Primitive GameManager, FMOD-Tools, Editor Extentions, GameEvent System, GUI System, Singleton-System) - no game logic related to the game idea included.

How many people worked on the game?
3

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Comments

Viewing comments 40 to 21 of 95 · Next page · Previous page · First page · Last page
Submitted

wall no world

Submitted (1 edit)

Game is very good and fun! Atmosphere is very cool. I liked flying spaceship and digging ore with laser. It would be also good if you added more upgrades, because I as full upgraded on 3rd comet.

Submitted (2 edits)

The game is dope! Loved the whole concept and the style fits it greatly, my only advice would be to add a feedback on the blocks breaking and some visals on screen like a red beeping light showing when the power is too low as I often found my self not realizing I was running out of power, other than that well done!

Oh damn the amount of polish in this is insane!, very cool game! not really much that i can say besides that, Great job to you and your team!

Submitted

Excellent work, got me hooked very quickly - and I kept pushing my luck a bit too far!

Submitted

Damn, this slaps hard. Amazing job, team. Really enjoyed how you had some extra time after losing power. Great loop! Great Art! 

Submitted(+1)

monkey neuron activation

Developer

Thanks for the stream! It was a pleasure to watch! :)

Submitted

Interesting game a bit to hard for my liking though.

Submitted

This was a cool game, great game loop and great theme. I think the only two constructive feedback i can give is that it was sometimes laggy for me in the browser. And it wasn't clear to me which ores yielded more gold.

Overall solid game

(+1)

The game is amazing, love the feeling when i play it and it’s super addictive! Honestly i don’t have many critiques with it

Developer

Thank you! :) Glad u had fun!

Submitted(+1)

This was super fun! I leave detailed feedback on all games I play so don't mind this wall of text haha :)

My feedback in order as I played:

  • Very good atmosphere!
  • Time should pause when viewing upgrades or docked - I felt like I had no time to read the upgrades as time kept ticking.
  • I think the objective needed to be clearer - i died three times wondering what I was supposed to do, restarting each time. It should say like 0/5 Ship Departure, or have it highlighted.
  • And actually upon further playing, I realise the above isn't the objective, it's mining the biscuits. I didn't notice the counter going down, so I think better to have say 0/20 instead. This is partly related to time not pausing - I just glance through the UI because I'm always in a hurry to collect and don't have time to properly dock and read the info.
  • I initially just kept spending on upgrades, as those info are at the top and primarily take your attention.
  • I think the game is a little bit unforgiving - if you die while holding the ores, they completely disappear, so I would just refresh the page when that happened as it's very punishing to lose the ores and it 'permanently' affects your future progression in terms of upgrades. Leaving them as uncollected debris at your last death spot could make the game more fun if you could recover from a death.
  • Also, speaking of restarting, if I could press ESC or 'R' to restart, that would have been better than refreshing the page

That said, overall this was really great to play and reminded me alot of Domekeeper, and really makes me want to risk getting more nuggets vs retreating back to base to recharge.

Developer

Thanks for that HUGE feedback, really appreciate the time you took to write all this down! Helps us a ton, especially as a young studio just sorting things out^^

You’ve made some really good points, we’ll definitely take the time to evaluate them carefully and fold them into a potential Steam demo.

If you’d like to take part in testing for a possible Demo release, I’d love to invite you to our Discord! :)) (The ingame button sadly doesn’t work atm...^^) → https://discord.gg/fRUJ9mMg

~Phil

Submitted

Awesome to hear you're looking to make it into a Steam demo! Just followed you as I'm sure it will be a very exciting journey.

And also heck yeah! Just joined your discord too ^_^

Submitted(+1)

Very addictive game! I really like the visuals and audio.

Developer

Thanks you!! :))

If you’d like to take part in testing for a possible Demo release, I’d love to invite you to our Discord! :)) (The ingame button sadly doesn’t work atm...^^) → https://discord.gg/fRUJ9mMg

~Phil

Submitted(+1)

This does work really well with the theme, found myself justt about making it back to base before the cooldown ended, very risky, tons of fun. keep it up!

Developer

Thanks a lot!

If you’d like to take part in testing for a possible Demo release, I’d love to invite you to our Discord! :)) (The ingame button sadly doesn’t work atm...^^) → https://discord.gg/fRUJ9mMg

~Phil

Submitted(+1)

This is a really solid game you all should be really proud of the work you did! Honestly a really fun game loop that is addicting and just the right amount of challenge and urgency. The gameplay loop really fits in to the theme well of taking the risk for benefits which will eventually determine your success in the subsequent comets. Love the visuals and vfx. Like many others have said, it took me a long while to finally figure out what the goal is and how to start optimizing my runs. I think most of the issues are UI based and can easily be resolved: 
- unclear that you can go to the next comet via paying 5 ores. took me few runs to figure this out
- I thought the battery upgrade did nothing since the battery bar always just had red/yellow. At first I thought the yellow was the max capacity I had and the battery upgrade would slowly increase that. So I think either have what you currently have and have battery upgrade increase the colored portion of the battery or dont have any color and just flash red when its getting low. (the empty space to me feels like its not applicable)
- Make it clear that you have to balance getting ores, balancing the time for the current comet, and optimizing the upgrades. 
I think once these are addressed, it is a really solid and addictive game. Reminds me of the original mining games that I played for hours. Congrats on the submission and the great game!

ps. love the portal reference :D

Developer (1 edit)

Thanks for that KILLER feedback! Really appreciate the time you took to write all this down – it helps us a ton, especially as a young studio just figuring things out. You’ve raised some really good points about clarity and UI, and we’ll definitely take the time to evaluate them carefully and fold them into a potential Steam demo.

If you’d like to take part in testing for a possible Demo release, I’d love to invite you to our Discord! :))
(The ingame button sadly doesn’t work atm...^^)
https://discord.gg/fRUJ9mMg

~Phil

Submitted(+1)

Stunning game! Looks absolutely amazing and is fun to play :D

Developer

Thanks!! :) Happy u had fun!
If you’d like to take part in testing for a possible Demo release, I’d love to invite you to our Discord! :))
(The ingame button sadly doesn’t work atm...^^)
-> https://discord.gg/fRUJ9mMg

Submitted(+1)

Took me quite some time to clear the last level but dammn that was fun :D I got absolutely hooked by the game loop. Amazing visuals and sound as well, felt really good to play! 

Developer

Thank you very much! Glad you had fun!
And congratulations for beating it, thats not easy! :D
If you’d like to take part in testing for a possible Demo release, I’d love to invite you to our Discord! :))
(The ingame button sadly doesn’t work atm...^^)
-> https://discord.gg/fRUJ9mMg

Submitted(+1)

Finished the game, really enjoyed it. Didn't really understand it at first but then I played some more and was instantly hooked. Needs more upgrades to the laser so I can be even greedier. I NEED MORE MINERALS, MORE PYLONS, MORE VESPENE GAS

Developer

Thank you so much! Super happy you had fun!
We’re definitely planning to add more stuff to the game, no worries :))
If you’d like to take part in testing for a possible Demo release, I’d love to invite you to our Discord! :))
(The ingame button sadly doesn’t work atm...^^)
-> https://discord.gg/fRUJ9mMg

Submitted(+1)

I really like this type of games, feels like a tiny version of dome keeper!

Game loop is engaging as hell so maybe the real improvements could be done on the UI that is not super clear
I figured out after a couple of runs that the gems were als for the departure...

Developer

Nhaaww :) I love Dome, so thanks for the compliment :D 
Thanks for the Feedback. We definitly share your thoughts & will consider this in an future update. :) 
Thx for playing! 
~Phil

Submitted(+1)

Feels really polished, nice work :)

Submitted(+1)

You've managed to make something really fun in this week. I haven't made it past the 3rd phase of the game yet, but will come back for more. Great job! 

Developer

Thanks for the support!

Viewing comments 40 to 21 of 95 · Next page · Previous page · First page · Last page